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  • ...g/images/Sacred_2/Icon/Dibujo.jpg armor is rewarded by the first set bonus for wearing any of it's 3 pieces. ...he same level. Additionally, the first set bonus provides even more armor for all elements.
    7 KB (957 words) - 09:09, 15 January 2017
  • Improves wielding pole arms by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2 |class="skillslc" align="left"|Double Hit, +%:
    4 KB (506 words) - 15:44, 23 June 2023
  • Chance for Poison is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], ...triggered, it will reset the timer. The enemy will not be afflicted with a double several DoT at once.
    4 KB (657 words) - 15:16, 12 March 2015
  • ...life leeched) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched +X]] and is modified by [[Sacred 2:Tactics Lore|Tactics Lore]] ...un opponents|chance to stun]] opponents briefly. (9.9% + 0.1% per CA level chance)
    8 KB (1,173 words) - 02:34, 9 January 2014
  • * [[Sacred 2:Chance to disregard armor|Chance to Disregard Armor]] +X% (Sword) * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat:]] +X% (Shield)
    5 KB (618 words) - 09:16, 2 January 2017
  • Chance for Burn is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], as ...triggered, it will reset the timer. The enemy will not be afflicted with a double several DoT at once.
    4 KB (670 words) - 09:08, 31 December 2014
  • * '''Disarm''' - Knocks the weapons from opponents' hands for a brief period. * '''Electrify''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents by 29.7% + 0.3% per level.
    5 KB (737 words) - 19:41, 4 January 2020
  • * '''Poison''' - Increases the [[Sacred 2:Chance for Poison|chance to poison]] opponents by 40% + 0.2% per level. ...hing Creeper''' - Each hit inflicts additional [[Sacred 2:Life leeched per hit|life leech]] damage that heals the Druid (5 + 3 per level).
    6 KB (836 words) - 17:17, 7 January 2020
  • * [[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] +X% (Shoulders) * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% (Chest)
    8 KB (1,085 words) - 11:59, 7 January 2017
  • *This list gives basic defintions of Item Modifiers. For in-depth descriptions and information on availability, click a modifier's n ...fiers. As such, white-text values are usually considered the "base" value for most statistics.
    27 KB (4,034 words) - 22:19, 26 July 2019
  • Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons su |class="skillslc" align="left"|Double Hit, +%:
    6 KB (739 words) - 15:45, 23 June 2023
  • * 100% Chance to Knock Back opponents * '''Roar''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when opponent health falls below 25%.
    5 KB (765 words) - 20:18, 7 January 2020
  • ...ime]]. (25% + 0.3% per Combat Art level [[Sacred 2: Chance for Burn|chance for burn]]) ...hance that hit opponents will run away]]. (15% + 0.3% per Combat Art level chance)
    6 KB (911 words) - 20:42, 24 November 2022
  • Improves wielding hafted weapons by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons su |class="skillslc" align="left"|Double Hit, +%:
    5 KB (608 words) - 15:42, 23 June 2023
  • ...ons''']] - 75 hard points to get bonus [I like the 2 handed hafted weapons for this build]. ...ce|Grim Resilience]] [This should be your first buff- the necessary mod is for more health].
    6 KB (927 words) - 02:40, 29 October 2013
  • * [[Sacred 2:Regeneration per hit|Regenerates combat arts]] by 0.2s with each pulse * '''Drain''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Amazon (8 + 3 per level).
    5 KB (750 words) - 22:42, 9 January 2020
  • She was designed for SP in Sacred 2: Ice & Blood, version 2.65.1 and played in HC mode. She's us ...oncern. If you played her to this point, you know better what will be good for her.
    11 KB (1,753 words) - 21:57, 17 August 2014
  • * '''Terror''' - Adds a chance to send opponents [[Sacred 2:Chance to fear opponents away|fleeing in fear]] (50% + 0.6% per level). * '''Brunt''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.2% per level.
    6 KB (830 words) - 01:28, 10 January 2020
  • *'''Disarm''' - Knocks the weapon from the opponent's hands for a brief period. *'''Critical''' - Increases the chance for critical hits by 20% + 0.3% per level.
    5 KB (724 words) - 16:55, 7 January 2020
  • ...y to wield two one-handed [[Sacred 2:Weapons|weapons]]. Both the chance to hit with each weapon and the Attack Speed are increased. This skill will replac |class="skillslc" align="left"|Double Hit, +%:
    4 KB (590 words) - 15:43, 23 June 2023

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