Difference between revisions of "Sacred 2:Darting Assault"

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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
  
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Ravaged Impact hit harder, also  allows modification points.
+
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Darting Assault hit harder, also  allows for modification points.
  
 
* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.

Revision as of 11:54, 23 December 2013

02.gif A rapid ranged or close combat attack hitting multiple targets within range.

This is a Weapon Damage Based Combat Art.

Aspect

DRY_Asp_01.png - Capricious Hunter

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Reload - Increases the number of projectiles or hits. (+1 projectile)
  • Edged - Increases damage dealt by Darting Assault. (22.2% increase)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Rotate - The attack is directed at opponents all around the Dryad. (from 120° + 1° per CA level to 300° + 2° per CA level cone (?))
  • Pierce - Chance that a projectile continues on its path after a hit. (50% + 0.3% per CA level chance to pierce)
Darting Assault without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Ranged Weapons) - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore will increase its Chance to Hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Main killing Combat Art for a ranged dryad
  • Rotate is an extremely good mod to take. It makes the attack turn into a basically 360 degree Area of Effect.
  • BUG: On the console version, Darting Assault does not take into account the intelligence boost from Acute Mind if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise.

Pros and Cons

Pros

  • Very strong Area of Effect attack
  • Works very well with ranged weapons
  • In the Ice and Blood expansion, taking Magic Staffs as a skill will make the range on this Combat Art extremely far (off screen!). It will furthermore fire an unlimited amount of (invisible) projectiles at once, hitting every single target in range, even those behind walls. This is likely an unintended exploit.
  • Looks great when working with Life Leech or Regen per Hit gear!

Cons

  • Not very effective using melee weapons
  • Until the gold mod for Rotate is taken, the attack only fires in front of the dryad.

Stats Chart

See Also

Gallery