Difference between revisions of "Sacred 2:Frenzied Rampage"

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|This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.  
 
|This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.  
 
|}
 
|}
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This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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{|width="100%"
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|width="25%" valign="top"|
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==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png - '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png - '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
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* [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first one dies.
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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-38 [[Sacred 2:Physical|Physical]]
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* Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]].
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.9 seconds
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|}
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Double Attack''' - Chance to strike twice with one hit. (20% chance)
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* '''Double Attack''' - Chance to strike twice with one hit. (20% [[Sacred 2:Chance for Double Hit|chance for double hit]])
* '''Wounding''' - Chance that a successful hit will leave the opponent with a open wound (damage over time). (9.8% + 0.2% per CA level chance)
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* '''Wounding''' - Chance that a successful hit will leave the opponent with a [[Sacred 2:Chance to inflict Open Wounds|open wound]] ([[Sacred 2:Damage over time: Physical|physical damage over time]]). (9.8% + 0.2% per CA level chance)
 
|}
 
|}
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Double Strike''' - Increases the chance of double attack. (20% chance)
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* '''Double Strike''' - Increases the chance of double attack. (20% chance for double hit)
* '''Intent''' - Chance to land critical hits. (9.9% + 0.1% per CA level chance)
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* '''Intent''' - Chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per CA level chance)
 
|}
 
|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Envenom''' - Adds poison damage to Frenzied Rampage. (2.8% + 1.4% per CA level)
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* '''Envenom''' - Adds [[Sacred 2:Poison|poison damage]] to Frenzied Rampage. (2.8% + 1.4% per CA level)
* '''Vampire''' - Chance for the Shadow Warrior to leech from the target and add them to his own hitpoints. (2 + 1 per CA level) - This works exactly the same as Life Leeched +X and is modified by [[Sacred 2:Tactics Lore|'''Tactics Lore''']], but not by +% Damage.
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* '''Vampire''' - Chance for the Shadow Warrior to leech from the target and add them to his own [[Sacred 2:Max. Hitpoints|hitpoints]]. (2 + 1 per CA level) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched per Hit +X]] and is modified by [[Sacred 2:Tactics Lore|Tactics Lore]], but not by +% Damage.
 
|}
 
|}
  
==Skills==
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|valign="top"|
The following [[Sacred 2:Skills |skills]] will affect this [[Sacred 2:Combat Arts|combat art]]:
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{| align="right"
* [[Sacred 2:Tactics Lore|Tactics Lore]] will both increase this combat art's damage as well as the life leech effect of the vampire modification.
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|{{s2frame|{{#ev:youtube|57tEPI8pjGA|400}}|center|Frenzied Rampage without Modifications}}
* [[Sacred 2:Aspect Focus|Malevolent Champion Focus]] (decreases regeneration time and increases [[Sacred 2:Highest Combat Art Level Without Penalty|highest combat art level without penalty]]).
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|}
* [[Sacred 2:Concentration|Concentration]] (decreases regeneration time)
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__NOTOC__
* [[Sacred 2:Combat Discipline|Combat Discipline]] (increases damage).
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<BR CLEAR=right>
* [[Sacred 2:Stamina|Stamina]] (decreases regeneration time).
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* [[Sacred 2:Strength|Strength]] and [[Sacred 2:Dexterity|Dexterity]] (depends on the weapon) will increase the damage of your attacks, and thus they will increase the damage of Frenzied Rampage.
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Frenzied Rampage hit harder. Also increases the life leech damage of the "Vampire" modification and allows for modification points.
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* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
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* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
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*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
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*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
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*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* Is particularly effective while [[Sacred 2:Dual wield|dual wielding]]
 
* Is particularly effective while [[Sacred 2:Dual wield|dual wielding]]
* Using 'Regen per Hit' mod, and 'Chance to Double Hit' from Combat Art enhancements will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
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* Using '[[Sacred 2:Regeneration per hit|Regen per Hit]]' item modifier, and 'Chance to Double Hit' from Combat Art enhancements will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
* While using 2-handed energy weapons.  Will shoot 3 times.  When used in a combo, eg with [[Sacred 2:Scything Sweep|Scything Sweep]], has chance to fire 6 times (higher chance at higher character level).
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* While using 2-handed [[Sacred 2:Energy Weapons|energy weapons]], will shoot 3 times.  When used in a combo, eg with [[Sacred 2:Scything Sweep|Scything Sweep]], has chance to fire 6 times (higher chance at higher character level).
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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Cons
 
Cons
* Slow execution speed while mounted
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* Slow execution speed while mounted on [[Sacred 2:Hell Hound|Hellhound]]
  
 
== Stats Chart ==
 
== Stats Chart ==
  
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|57tEPI8pjGA|400}}|center|Frenzied Rampage without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]]
  
 
== Gallery ==
 
== Gallery ==
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|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:rampage1.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[Image:rampage1.jpg|200px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]

Revision as of 02:30, 8 December 2013

06.gif This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.

This is a Weapon Damage Based Combat Art.

Aspect

SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Double Strike - Increases the chance of double attack. (20% chance for double hit)
  • Intent - Chance to land critical hits. (9.9% + 0.1% per CA level chance)

MODicons_08.gif Gold
  • Envenom - Adds poison damage to Frenzied Rampage. (2.8% + 1.4% per CA level)
  • Vampire - Chance for the Shadow Warrior to leech from the target and add them to his own hitpoints. (2 + 1 per CA level) - This works exactly the same as Life Leeched per Hit +X and is modified by Tactics Lore, but not by +% Damage.
Frenzied Rampage without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

Usage Strategies

  • Is particularly effective while dual wielding
  • Using 'Regen per Hit' item modifier, and 'Chance to Double Hit' from Combat Art enhancements will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
  • While using 2-handed energy weapons, will shoot 3 times. When used in a combo, eg with Scything Sweep, has chance to fire 6 times (higher chance at higher character level).

Pros and Cons

Pros

  • Target range is further out than similar melee Combat Arts such as Demonic Blow and Scything Sweep
  • Works with 2-handed energy weapons.

Cons

  • Slow execution speed while mounted on Hellhound

Stats Chart

See Also

Gallery