Difference between revisions of "Sacred 2:Killing Spree"

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(added skills, formatting, info)
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the [[Sacred 2:Damage|damage]] of the discharge, allows for modification points.
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the [[Sacred 2:Damage|damage]] of the discharge, allows for modification points.
  
* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
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* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
  
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage of the discharge and reduces opponent's [[Sacred 2:Armor|resistances]] to its damage.
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage of the discharge and reduces opponent's [[Sacred 2:Armor|resistances]] to its damage.
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* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the execution speed.
 
* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the execution speed.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Killing Spree's damage burst: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Burn|Burn]] (if the '''Sear''' mod is taken).
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:

Revision as of 01:41, 9 January 2014

09.gif The Shadow Warrior launches himself into a state of battle frenzy, where every successful hit stores additional damage up to a maximum value. The amassed damage is released in one or several mighty discharges.

This is a Spell Damage Based Combat Art.

Aspect

SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Control - Additionally increases the Shadow Warrior's attack value. (45% + 5% per CA level increase)
  • Berserk - The Shadow Warrior's damage output increases when he is injured. (Damage of Enraged Players) (100% + 5% per CA level increase)

MODicons_10.gif Silver
  • Burst - A damage bonus is added to the energy discharge. (40% increase)
  • Perseverance - Prolongs the duration of Killing Spree. (50% increase)

MODicons_08.gif Gold
Killing Spree without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • The appropriate Weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will increase the execution speed.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Often placed in a combo with Rousing Command, this ability makes a very effective addition to a boss killing combo.
  • Also a very effective AoE control Combat Art to use when surrounded by hordes of weak enemies

Pros and Cons

Pros

  • Can be modded for powerful buffs to attack and speed
  • Damage burst can kill weaker enemies on its own

Cons

  • No way to reduce cooldown
  • ...

Stats Chart

Notes

  • Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

See Also

Gallery

Energy Building Up


Energy Building Up 2
Damage Discharge