Difference between revisions of "Sacred 2:Maelstrom"

From SacredWiki
Jump to navigation Jump to search
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/maelstrom.gif Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area).
 
 
 
{|
 
{|
 
|width="80%"|
 
|width="80%"|
 +
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/maelstrom.gif Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targeted area).
  
 
{|width="100%"
 
{|width="100%"
Line 12: Line 12:
  
 
==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Decrease of Enemy's attributes:-9.8%
+
* Missile Slowdown: 200%
* Duration:12.0s
+
* Decrease of Enemy's attributes ([[Sacred 2:Chance for Weaken|Weaken effect]]): -9.8% + 0.1% per CA level
* Enemy Speed:-33.4%
+
* Enemy [[Sacred 2:Run Speed|Speed]]: -50% + 0.3% per CA level
 +
* Duration: 8.0s + 0.06s per CA  level
 +
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 8.2s
 
|}
 
|}
  
Line 22: Line 24:
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
*Grind - Further reduces the armour of enemies in the Maelstrom.
+
*'''Grind''' - Further reduces the armour of enemies in the Maelstrom. (-50% + 0.2% per CA level reduction to [[Sacred 2:Opponent's armor: Physical|opponent's physical armor]])
*Burden - Enemies are slowed down in the Maelstrom.
+
*'''Burden''' - Enemies are slowed down in the Maelstrom. (-20% + 0.2% run speed per CA level)
 
|}
 
|}
 
----
 
----
Line 29: Line 31:
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
*Extension - Maelstrom duration increased.
+
*'''Extension''' - Maelstrom duration increased. (4.0s + 0.03s per CA level)
*Thicken - Missiles are slowed down in the Maelstrom.
+
*'''Thicken''' - Missiles are slowed down in the Maelstrom. (+200%)
 
|}
 
|}
 
----
 
----
Line 36: Line 38:
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
*Demoralize - Attributes are durther decreased in the Maelstrom.
+
*'''Demoralize''' - Attributes are further decreased in the Maelstrom. (5.5% + 0.1% per CA level)
*Thicken - Missiles are slowed down in the Maelstrom.
+
*'''Thicken''' - Missiles are slowed down in the Maelstrom. (+200%)
 +
|}
 +
 
 +
|valign="top"|
 +
{| align="right"
 +
|{{s2frame|{{#ev:youtube|MyVx-iFcTXU|400}}|center|'''Maelstrom'''}}
 
|}
 
|}
 +
__NOTOC__
 +
<BR CLEAR=right>
  
 +
|}
 
==Skills and Attributes==
 
==Skills and Attributes==
The following skills will affect this combat art:
+
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* Mentalism Lore - improves damage, critical chance and casting speed
 
* Mentalism Focus - improves regeneration time and maximum combat art levels
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 
* [[Sacred 2:Stamina |'''Stamina''']] reduces regeneration time as usual.
 
  
== Usage Strategies ==
+
* [[Sacred 2:Mentalism Lore|Mentalism Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. No apparent effect on the Maelstrom.
  
 +
* [[Sacred 2:Mentalism Focus|Mentalism Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
  
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
  
=== Combo Recommendations ===
+
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
== Pros and Cons ==
+
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
Pros
 
  
 +
== Usage Strategies ==
 +
* Given its slowing effect, Maelstorm is very well-suited against enemies who have the annoying tendency of running away (such as archers and casters).
  
Cons
+
== Combo Recommendations ==
 +
* [[Sacred 2:Energy Blaze|Energy Blaze]] and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.
  
 +
* The weakening effect makes it go great before virtually any damaging spell.  The slow effect makes enemies easy picking for [[Sacred 2:Destroyer|Destroyers]] and [[Sacred 2:Protector|Protectors]], slows them down so that the [[Sacred 2:Dragon Strike|Dragon Strike]] will more reliably hit them, etc..
  
== Stats Chart ==
+
== Pros and Cons ==
 +
'''Pros'''
 +
* Debuffs enemies in several ways
 +
* Wide [[Sacred 2:Area of Effect|area of effect]]
  
 +
'''Cons'''
 +
* Causes no damage
 +
*...
  
 +
== Stats Chart ==
  
  
 +
==See Also==
 +
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 +
*[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
  
 
+
==Gallery==
|}
+
{{s2frame|[[File:Dm maelstrom.jpg|x200px]]|none}}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Latest revision as of 10:52, 20 December 2013

maelstrom.gif Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targeted area).

Aspect

DM_Asp_03.gif - Mentalism

Innate Abilities (Lvl 1)

  • Missile Slowdown: 200%
  • Decrease of Enemy's attributes (Weaken effect): -9.8% + 0.1% per CA level
  • Enemy Speed: -50% + 0.3% per CA level
  • Duration: 8.0s + 0.06s per CA level
  • Regeneration Time: 8.2s

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Grind - Further reduces the armour of enemies in the Maelstrom. (-50% + 0.2% per CA level reduction to opponent's physical armor)
  • Burden - Enemies are slowed down in the Maelstrom. (-20% + 0.2% run speed per CA level)

MODicons_10.gif Silver
  • Extension - Maelstrom duration increased. (4.0s + 0.03s per CA level)
  • Thicken - Missiles are slowed down in the Maelstrom. (+200%)

MODicons_08.gif Gold
  • Demoralize - Attributes are further decreased in the Maelstrom. (5.5% + 0.1% per CA level)
  • Thicken - Missiles are slowed down in the Maelstrom. (+200%)
Maelstrom


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Given its slowing effect, Maelstorm is very well-suited against enemies who have the annoying tendency of running away (such as archers and casters).

Combo Recommendations

  • Energy Blaze and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.
  • The weakening effect makes it go great before virtually any damaging spell. The slow effect makes enemies easy picking for Destroyers and Protectors, slows them down so that the Dragon Strike will more reliably hit them, etc..

Pros and Cons

Pros

Cons

  • Causes no damage
  • ...

Stats Chart

See Also

Gallery