Difference between revisions of "Sacred 2:Skills"
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*A player can gain a total of 911 skill points ''to spend'' on skills. ((3 * 1) + (7 * 2) + (13 * 3) + (25 * 4) + (151 * 5) = 911) | *A player can gain a total of 911 skill points ''to spend'' on skills. ((3 * 1) + (7 * 2) + (13 * 3) + (25 * 4) + (151 * 5) = 911) | ||
*1 skill point is granted with each skill choice. Thus the total possible number of skill points is 911 + 10 = 921 | *1 skill point is granted with each skill choice. Thus the total possible number of skill points is 911 + 10 = 921 | ||
+ | *Similarly, a player can gain a total of 401 attribute points to spend on attributes. ((48 * 1) + (100 * 2) + (51 * 3) = 401). | ||
Revision as of 18:14, 6 January 2010
Contents
Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose a maximum of ten skills.
- Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
- One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20
- Between level 1-4 One skill point is gained per level up.
- Between level 5-11 Two skill points are gained per level up.
- Between level 12-24 Three skill points are gained per level up.
- Between level 25-49 Four skill points are gained per level up.
- Between level 50-200 Five skill points are gained per level up.
- A player can gain a total of 911 skill points to spend on skills. ((3 * 1) + (7 * 2) + (13 * 3) + (25 * 4) + (151 * 5) = 911)
- 1 skill point is granted with each skill choice. Thus the total possible number of skill points is 911 + 10 = 921
- Similarly, a player can gain a total of 401 attribute points to spend on attributes. ((48 * 1) + (100 * 2) + (51 * 3) = 401).
Combat Art Skills:
Ancient Magic - Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
- Primary skill choice for: None
- Secondary skill choice for: Dragon Mage, Dryad, High Elf, Shadow Warrior
Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
- Primary skill choice for: None
- Secondary skill choice for: Dragon Mage, Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
Concentration - Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
- Primary skill choice for: Dragon Mage, Dryad, High Elf, Seraphim
- Secondary skill choice for: Inquisitor, Shadow Warrior, Temple Guardian
Aspect Skills:
All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. | All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level. |
Dragon Mage
[u]Primary:[/u]
|
[u]Secondary:[/u]
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Dryad
[u]Primary:[/u]
|
[u]Secondary:[/u]
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High Elf
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Inquisitor
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Seraphim
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Shadow Warrior
[u]Primary:[/u]
|
[u]Secondary:[/u]
The Shadow Warrior does not have any Secondary Aspect skills. |
Temple Guardian
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Offensive Skills:
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Defensive Skills:
|
General Skills:
Alchemy -
Enhances the effectiveness of all potions and allows use of certain consumables.
- Primary skill choice for: Dragon Mage, Dryad
- Secondary skill choice for: High Elf, Inquisitor, Shadow Warrior, Seraphim
Bargaining - Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
- Primary skill choice for: Dragon Mage, High Elf, Inquisitor
- Secondary skill choice for: Dryad, Seraphim, Temple Guardian
Blacksmith - Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
- Primary skill choice for: Shadow Warrior, Temple Guardian
- Secondary skill choice for: Inquisitor
Divine Devotion - Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
- Primary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim
- Secondary skill choice for: Dragon Mage, Temple Guardian
Enhanced Perception - Increases chance of "seeing" invisible monsters and "magical hiding places."
- Primary skill choice for: Dragon Mage, Dryad, Seraphim, Temple Guardian
- Secondary skill choice for: High Elf, Shadow Warrior
Riding -
Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
- Primary skill choice for: High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
- Secondary skill choice for: Dragon Mage, Dryad