Difference between revisions of "Sacred 2:Zealous Doppelganger"

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{|
 
{|
 
|width="80%"|
 
|width="80%"|
 
 
{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/09.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/09.gif
 
|Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor (softcore only).  
 
|Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor (softcore only).  
 
|}
 
|}
 
  
 
{|width="100%"
 
{|width="100%"
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Cooldown: 120.0s
+
* [[Sacred 2:Damage|Damage]]: 12-12 (unarmed), 26-34 (wielding starting weapon) (Without any Skills, Doppelganger simply displays damage identical to the Inquisitor)
* Damage: 12-12
+
* Doppelganger Level: 2 (+1 per CA level)
* Doppelganger Level: 2
 
 
* Doppelganger's Lifespan: 30.0s
 
* Doppelganger's Lifespan: 30.0s
 +
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 120.0s + 2.1s = 122.1 seconds
 
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|}
  
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Incentive''' - Increases the doppelganger's attack and defense values. (25% + 5% per CA level increase)
+
* '''Incentive''' - Increases the doppelganger's [[Sacred 2:Attack Value|attack]] and [[Sacred 2:Defense Value|defense]] values. (25% + 5% per CA level increase)
* '''Vigor''' - The doppelganger receives a minor hitpoint regeneration rate. (2500hp/s + 25hp/s per CA level / 600hp/s + 6hp/s per CA level as buff (?))
+
* '''Vigor''' - The doppelganger receives a minor [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] rate. (2500hp/s + 25hp/s per CA level / 600hp/s + 6hp/s per CA level as buff (?))
 
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----
 
----
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Equal''' - The doppelganger receives the aspect Gruesome Inquisition.  
+
* '''Equal''' - The doppelganger receives the aspect [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]].  
* '''Domination''' - The doppelganger receives the aspect Astute Supremacy.
+
* '''Domination''' - The doppelganger receives the aspect [[Sacred 2:Astute Supremacy|Astute Supremacy]].
 
|}
 
|}
 
----
 
----
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|
 
|
 
* '''Determination''' - The doppleganger's lifespan increases by 30%. (33.3% increase)
 
* '''Determination''' - The doppleganger's lifespan increases by 30%. (33.3% increase)
* '''Companion''' - Causes permanent doppelganger (buff).  
+
* '''Companion''' - Causes permanent doppelganger ([[Sacred 2:Buff|buff]]).  
 +
|}
 +
 
 +
|valign="top"|
 +
{| align="right"
 +
|{{s2frame|{{#ev:youtube|hQI0BovVI-A|400}}|center|Zealous Doppelganger without Modifications}}
 +
|}
 +
__NOTOC__
 +
<BR CLEAR=right>
 
|}
 
|}
  
 +
==Skills and Attributes==
 +
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 +
* [[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - improves Doppelganger's [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]].  Increases [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.
 +
 +
* [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
  
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time/regeneration penalty as a buff
  
==Skills and Attributes==
+
* [[Sacred 2:Combat Discipline|Combat Discipline]] - increases the damage of the Doppelganger and lowers the regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
The following skills and attributes will affect this combat art:
+
 
* [[Sacred 2:Strength |Strength]] will raise its damage. It's weapons based.
+
* NOT '''Tactics Lore''' or '''Ancient Magic'''
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration or regeneration penalty on other combat arts as a buff
+
 
* [[Sacred 2:Aspect Focus|Astute Supremacy Focus]] will decrease its regeneration
+
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
* [[Sacred 2:Aspect Lore|Astute Supremacy Lore]] will raise its damage
+
 
* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration
+
* [[Sacred 2:Stamina|Stamina]] will decrease its regeneration time or regeneration penalty on other combat arts as a buff.
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo.  This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage.
+
 
* NOT Tactics Lore
+
* [[Sacred 2:Strength|Strength]] will increase its damage as its damage is based on the Inquisitor's weapon damage.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* '''Determination''' gold mod and '''Incentive''' bronze mod are highly recommended. Keeping him as a spell will allow memorizing significant ZD runes number, increasing his combat values without any penalty. At higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if [[Sacred 2:Aspect Focus|Astute Supremacy Focus]] was picked.
+
* '''Determination''' gold mod and '''Incentive''' bronze mod are highly recommended. Keeping him as a spell will allow memorizing significant ZD runes number, increasing his combat values without any penalty. At higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] was picked.
* If gear with +CA/+all CAs is worn, these arts will become avaible to use for ZD (socketed runes won't work). '''Ruthless Mutilation''', '''Dislodged Spirit''' and '''Frenetic Fervor''' will be used most frequently in case of +all CAs, he will also use all three Inqusitor buffs. Note that his '''Soul Reaver''' will also consume fallen foes souls.  
+
 
* He also seems to benefit from '''+Run Speed %''' and '''Life leeched per hit''' bonuses on gear.
+
* If gear with +CA/+all CAs is worn, these arts will become avaible to use for ZD (socketed runes won't work). '''[[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]]''', '''[[Sacred 2:Dislodged Spirit|Dislodged Spirit]]''' and '''[[Sacred 2:Frenetic Fervor|Frenetic Fervor]]''' will be used most frequently in case of +all CAs, he will also use all three Inqusitor buffs. Unluckily, he likes to use primary attack inbetween CA usage (which means much lower damage than Combat Arts). Note that his '''[[Sacred 2:Soul Reaver|Soul Reaver]]''' will also consume fallen foes souls.  
* '''Equal''' silver mod is also recommended regardless of playstyle. This mod seems to make players Combat Arts modifications made for GI aspect avaible for ZD.
+
 
 +
* He benefits from '''[[Sacred 2:Run Speed|+Run Speed %]]''' and '''[[Sacred 2:Life leeched per hit|Life leeched per hit]]''' bonuses on gear (and probably more but the effect is invisible).
 +
 
 +
* '''Equal''' silver mod is also recommended regardless of playstyle. This mod seems to make players Combat Arts modifications made for GI aspect avaible for ZD. '''Domination''' should work the same for AS aspect.
 +
 
 +
=== Combo Recommendations (spell only) ===
 +
* Add '''[[Sacred 2:Paralyzing Dread|Paralyzing Dread]]''' and/or '''Frenetic Fervor''' and use it against bosses or other difficult battles.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* Companion makes this is a very powerful combat art
 
* Companion makes this is a very powerful combat art
 
* Rarely dies with the Incentive ability (and decent combat art level of course)
 
* Rarely dies with the Incentive ability (and decent combat art level of course)
Cons
+
'''Cons'''
 
* Will travel very while idle to attack targets
 
* Will travel very while idle to attack targets
 
* Has low attack speed and sometimes makes poor choices in regards to skill usage
 
* Has low attack speed and sometimes makes poor choices in regards to skill usage
 
* Teleporting and entering dungeons will make his buffs disappear, and he will loop himself in "buff cast" animation failing to recast (restarting him helps though).
 
* Teleporting and entering dungeons will make his buffs disappear, and he will loop himself in "buff cast" animation failing to recast (restarting him helps though).
 +
* Dying and becoming the Doppelganger still registers as a death and costs the Inquisitor his [[Sacred 2:Survival Bonus|Survival Bonus]]. Also does NOT prevent death in Hardcore mode.
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
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|}
 
|}
  
 +
==See Also==
 +
*[[Sacred 2:Inquisitor|Inquisitor]]
 +
*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
 +
*[[Sacred 2:Inquisitor Guides|Inquisitor Guides]]
  
|valign="top"|
+
==Gallery==
__TOC__
+
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
<BR CLEAR=right>
+
|-valign="top"
 +
 
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:Doppelganger Casting.jpg|x190px]]|none}}</center>
  
PICTURE HERE
+
|width="180px"|
 +
<center>{{S2frame|[[Image:Doppelganger.jpg|x190px]]|none}}</center>
  
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:ZealousDoppelganger.jpg|x190px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]

Latest revision as of 17:59, 28 February 2023

09.gif Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor (softcore only).

Aspect

INQ_Asp_02.png - Astute Supremacy

Innate Abilities (Lvl 1)

  • Damage: 12-12 (unarmed), 26-34 (wielding starting weapon) (Without any Skills, Doppelganger simply displays damage identical to the Inquisitor)
  • Doppelganger Level: 2 (+1 per CA level)
  • Doppelganger's Lifespan: 30.0s
  • Cooldown + Regeneration Time: 120.0s + 2.1s = 122.1 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Incentive - Increases the doppelganger's attack and defense values. (25% + 5% per CA level increase)
  • Vigor - The doppelganger receives a minor hitpoint regeneration rate. (2500hp/s + 25hp/s per CA level / 600hp/s + 6hp/s per CA level as buff (?))

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Determination - The doppleganger's lifespan increases by 30%. (33.3% increase)
  • Companion - Causes permanent doppelganger (buff).
Zealous Doppelganger without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly improves regeneration time/regeneration penalty as a buff
  • Combat Discipline - increases the damage of the Doppelganger and lowers the regeneration time if it is placed in a combo.
  • NOT Tactics Lore or Ancient Magic

The following attributes will affect this combat art:

  • Stamina will decrease its regeneration time or regeneration penalty on other combat arts as a buff.
  • Strength will increase its damage as its damage is based on the Inquisitor's weapon damage.

Usage Strategies

  • Determination gold mod and Incentive bronze mod are highly recommended. Keeping him as a spell will allow memorizing significant ZD runes number, increasing his combat values without any penalty. At higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if Astute Supremacy Focus was picked.
  • If gear with +CA/+all CAs is worn, these arts will become avaible to use for ZD (socketed runes won't work). Ruthless Mutilation, Dislodged Spirit and Frenetic Fervor will be used most frequently in case of +all CAs, he will also use all three Inqusitor buffs. Unluckily, he likes to use primary attack inbetween CA usage (which means much lower damage than Combat Arts). Note that his Soul Reaver will also consume fallen foes souls.
  • Equal silver mod is also recommended regardless of playstyle. This mod seems to make players Combat Arts modifications made for GI aspect avaible for ZD. Domination should work the same for AS aspect.

Combo Recommendations (spell only)

  • Add Paralyzing Dread and/or Frenetic Fervor and use it against bosses or other difficult battles.

Pros and Cons

Pros

  • Companion makes this is a very powerful combat art
  • Rarely dies with the Incentive ability (and decent combat art level of course)

Cons

  • Will travel very while idle to attack targets
  • Has low attack speed and sometimes makes poor choices in regards to skill usage
  • Teleporting and entering dungeons will make his buffs disappear, and he will loop himself in "buff cast" animation failing to recast (restarting him helps though).
  • Dying and becoming the Doppelganger still registers as a death and costs the Inquisitor his Survival Bonus. Also does NOT prevent death in Hardcore mode.

Stats Chart

Level Regeneration Time Cooldown Damage Doppelganger Level Doppelganger's Lifespan
1 3.3s 120.0s 12-12 2 30.0s
2 4.4s 120.0s 12-12 3 30.5s

See Also

Gallery