User contributions
Jump to navigation
Jump to search
- 08:46, 31 March 2010 diff hist +183 Sacred 2:Item Modifiers →White Mods
- 08:42, 31 March 2010 diff hist +180 Sacred 2:Item Modifiers →Yellow Mods
- 20:18, 29 March 2010 diff hist +73 Sacred 2:Soul Reaver →Usage Strategies
- 18:37, 29 March 2010 diff hist -36 Sacred 2:Purifying Chastisement →Modifications
- 18:31, 29 March 2010 diff hist +30 m Sacred 2:Eruptive Desecration →Modifications
- 11:26, 29 March 2010 diff hist +3 Sacred 2:Battle Extension →Modifications
- 20:36, 28 March 2010 diff hist +162 Sacred 2:Warding Energy
- 19:19, 21 February 2010 diff hist -10 Sacred 2:Hippocampus
- 21:48, 7 February 2010 diff hist +54 Sacred 2:Tokens
- 19:16, 7 February 2010 diff hist +1,306 Sacred 2:Tokens
- 18:32, 7 February 2010 diff hist +2,330 Sacred 2:Tokens
- 11:09, 11 December 2009 diff hist +69 Sacred 2:Expulse Magic →Skills And Attributes
- 21:14, 6 December 2009 diff hist +60 Sacred 2:Radiant Pillar →Usage Strategies
- 18:49, 24 November 2009 diff hist 0 m Sacred 2:Sinister Predator →Notes
- 18:46, 24 November 2009 diff hist +305 Sacred 2:Sinister Predator
- 17:54, 23 November 2009 diff hist -86 Sacred 2:Deathly Spears →Usage Strategies
- 11:36, 23 November 2009 diff hist +87 Sacred 2:Deathly Spears →Usage Strategies
- 13:42, 25 October 2009 diff hist +348 N Sacred 2:Chance for critical hits New page: Increases the hit's base chance to do a critical hit. A critical hit increases the amount of damage that the target receives by x-x times, and is signified by a brief red star-shaped pulse...
- 13:37, 25 October 2009 diff hist +507 N Sacred 2:Chance to disregard armor New page: This mod gives each attack a chance to ignore armour in the damage calculation, resulting in more damage being done to the target. Since high amount of armour/resistances on the target can...
- 13:15, 25 October 2009 diff hist 0 Sacred 2:Multi Hit