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  • {{S2frame|[[File:DoT Magic.jpg|400px]]|none||0}} ...ed by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]].
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Page text matches

  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical/es|Daño recurrente: Físico]] *[[Sacred 2:Damage over time: Magic/es|Daño recurrente: Magia]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • *[[Sacred 2:Damage over time: Physical/es|Daño recurrente: Físico]] *[[Sacred 2:Damage over time: Magic/es|Daño recurrente: Magia]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • *Increase Combat Art Damage by *Increase CA Fire Damage by
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • {{S2frame|[[File:DoT Magic.jpg|400px]]|none||0}} ...ed by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]].
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • ...edwiki.org/images/bbicons/magic.jpg [[Sacred 2:Magic|Magic]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does magic damage,
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  • *[[Sacred 2:Damage over time: Fire|Damage over time: Fire]] -X% *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
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  • ...and half magical damage. It's large damage can only hit one monster at a time, but is quick to recast, with a low regeneration. ...of magic and physical give it some flexibility in targets it can manifest damage against.
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  • |Damage and Weakness= Damage Types:
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  • ...eapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • |Damage and Weaknesses= Damage Types:
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  • |Damage and Weaknesses= Damage Types:
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  • Deals 1 hit of magic based damage to surrounding enemies. Has a chain lightning effect.<br /> <li>[[Sacred 2:Regeneration Time:|Regeneration Time]]: 900 seconds (15 minutes)</li>
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  • ...w.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice|Ice]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does ice damage,
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  • |Damage and Weakness= Damage Types:
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  • |Damage and Weaknesses= Damage Types:
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  • This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • ...e damage that is already being dealt by the weapon, increasing the overall damage and avoiding certain resistances. But the variety of options is in fact fa ...ace the controlled magic energy with the most primal and dangerous form of magic energy, the T-Energy. There is no way to control T-Energy. It is a consta
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  • |Damage and Weaknesses= Damage Types:
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  • ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes. ...by a shield is 264, then the shield will mitigate 264*1.1 = 290 points of damage.
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  • * [[Sacred 2:Damage|Damage]] +X% (Arms) * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Armor)
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  • ...from the heavens. All opponents within its light radius will suffer severe damage. ...ll do damage to all attackers. Depending on the strength and regeneration time of the Celestial Light that a particular seraphim is casting, this spell ca
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  • *{{Magic}} * [[Sacred 2:Damage|Damage]] +X% (Arms)
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  • This legendary magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • |Damage and Weaknesses= Damage Types:
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  • ...ases [[Sacred 2:Energy Shields|Energy Shields]] "thickness" - an amount of damage that is ignored completely when you are hit by an enemy. ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes.
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  • |Damage and Weaknesses= Damage Types:
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  • |Basic Info=Damage Done: *{{Magic}}
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  • *{{Magic}} * [[Sacred 2:Damage|Damage]] +X% (Arms)
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  • ...their evil ways and flee. Those who refuse to repent and remain within the magic circle are destroyed. ...Magic|Expulse Magic]] circle appears around the character. Causes massive damage to [[Sacred 2:Undead|Undead]] and [[Sacred 2:Demon|Demons]].<br />
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  • ...apons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Armor) * [[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X% (Armor)
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  • ...weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] +X% (Arms) * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Wings)
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  • <u>Damage:</u> * [[Sacred 2:Damage|Damage]] +X% (Arm)
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  • |Damage and Weaknesses= Damage Types:
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  • ...spirit, they assist the hero by healing his wounds and absorbing incoming damage. ...y]] that will be unleashed against anyone in the vicinity. This force will damage opponents, and heal allies.<br />
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  • |Damage and Weaknesses= Damage Types:
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  • ...) primarily include the five [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]. They also include effects like Root and most of the [[Sacred 2: *'''Secondary Damage Effects:'''
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  • ...acredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire|Fire]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does fire damage,
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  • ...iki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does poison damage
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  • |Damage and Weaknesses= Damage Types:
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  • ...he [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Poison damage (also called [[Sacred 2:Chance for Poison|Poison]]). ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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  • |Damage and Weaknesses= Damage Types:
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  • ...ons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • |Magic energy damages and burns enemies in the [[Sacred 2:Area of Effect|area of e This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • For a short period of time, multiple, simultaneous bursts of electrical energy shoot forth from the pl ...:Damage|Damage]] = Character dependent (Between 59 and 64 [[Sacred 2:Magic|Magic]])
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  • ...Effect|area-of-effect]] [[Sacred 2:Damage over time: Fire|fire damage over time]]. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • * (Gloves) [[Sacred 2:Pulse of time|Pulse of time]] * [[Sacred 2:Aspect: "Name"|Aspect:]] [[Sacred 2:Celestial Magic|Celestial Magic]] +X (Belt)
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  • |Basic Info=Damage Done: *{{Magic}}
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...fire, cold, magic and poison damage and inflicts light poison damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Damage and Weaknesses= Damage Types:
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Magic|Magic]] / [[Sacred 2:Fire|Fire]] / [[Sacred 2:Poison|Poison]] / [[Sacred 2:Ice|Ic ...t bonus [[Sacred 2:Armor|Armor Resistance]] to all [[Sacred 2:Damage Types|damage types]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (35 [[Sacred 2:Magic|Magic]], 10 [[Sacred 2:Physical|Physical]])
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ...r. It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Fire known as [[Sacred 2:Chance for Burn|Burn]]. ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic'''
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...ed_2/Aspects/Sm/Sera_AspS_02.png - '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''
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  • This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...i.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ...within the circular flight path of the "seeking" weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail. ...y estimating based on those perceived amounts of damage at level 18 the +% damage seems to be in the range of +400%, which could be roughly the same as a lev
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d4/Amazon_magic.png - '''Amazon Magic'''
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  • *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • == '''How to Increase Your Magical Damage''' == ...s and magic damage. Understand that when using a weapon different types of magic damages can be listed.'''
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  • * [[Sacred 2:Aspect: "Name"|Aspect: Elemental Magic]] +X (Armor) * [[Sacred 2:Physical|Damage: Physical]] +X% (Arms)
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