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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
    866 bytes (106 words) - 07:49, 14 February 2016
  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ==[[Sacred 2:Item Modifiers|Item Modifiers]]== *Opponent's [[Sacred 2:Chance to inflict Open Wounds|chance to Wound]] -X%
    678 bytes (92 words) - 11:04, 16 January 2015
  • ...e="text-align: center; width: 200px;"|{{S2frame|[[File:Methedrin's scepter 2.jpg|200px]]}} * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • Reduces all the five [[Sacred 2:Armor|resistance]] values of an opponent during a brief period by a percent This modifier was created for the [[Sacred 2:Community Patch|Community Patch]]. The game has a version of this modifier
    1 KB (214 words) - 11:48, 2 January 2017
  • * 2-handed * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]]
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  • == Availability of ''Chance to fear opponents away +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] == This modifier is available on the following unique weapons as a yellow modifier (that requires no skill)
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  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • [[Sacred 2:Item Modifiers|Item Modifiers]] *[[Sacred 2:Chance to find valuables|Chance to find valuables]]
    413 bytes (53 words) - 21:37, 30 March 2014
  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
    934 bytes (119 words) - 22:48, 25 September 2016
  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique lightsaber will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill ==[[Sacred 2:Item Modifiers|Item Modifiers]]==
    883 bytes (110 words) - 05:10, 11 January 2015
  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== ...acred 2:High Elf|High Elf]] unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
    762 bytes (93 words) - 18:26, 14 May 2014
  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
    773 bytes (93 words) - 18:53, 14 May 2014
  • * 2-handed * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]]
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  • ...e melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
    1 KB (127 words) - 23:04, 25 September 2016
  • * Base melee damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
    1 KB (135 words) - 23:32, 25 September 2016
  • * 2-handed * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
    1,018 bytes (129 words) - 00:05, 26 September 2016
  • ==[[Sacred 2:Item Modifiers|Item Modifiers]]== *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X%
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique swordstaff will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
    2 KB (209 words) - 06:24, 16 February 2016
  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique saber will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
    1 KB (193 words) - 11:17, 21 February 2016
  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
    1,005 bytes (127 words) - 02:14, 17 February 2016
  • * Base melee damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
    1,013 bytes (130 words) - 02:56, 10 February 2016
  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique two-handed sword will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
    2 KB (206 words) - 10:51, 22 February 2016
  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique shortsword will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
    1 KB (179 words) - 12:14, 21 February 2016
  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique pole will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
    1 KB (189 words) - 08:59, 20 February 2016
  • == [[Sacred 2:Carnach's Scorching Stake|Carnach's Scorching Stake]] == {{:Sacred 2:Carnach's Scorching Stake}}
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • ...e melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
    1 KB (175 words) - 20:53, 23 February 2016
  • * 2-handed * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • [[Sacred 2:Item Modifiers|Item Modifiers]] *[[Sacred 2:Offensive Skills|Offensive Skills]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique helmet will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
    1 KB (196 words) - 20:54, 18 February 2014
  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
    1 KB (177 words) - 06:55, 17 February 2016
  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique dagger will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
    1 KB (200 words) - 12:21, 21 February 2016
  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== ...Guardian|Temple Guardian]] unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique two-handed hammer will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • <includeonly>Quest Reward : [[Sacred:The Unknown Warrior (Series)|The Unknown Warrior]]</includeonly> *Sockets : 2 (1 gold - 1 silver)
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  • ...order:1px solid #AF7F00;text-align:left;color:#000;padding:0.2em 0.4em;">[[Sacred:All Class Uniques|All Class Uniques]]</div> * '''[[Sacred:All Class Unique Staffs and Wands|Staffs and Wands]]'''
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique magic staff will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
    1 KB (205 words) - 07:41, 17 February 2016
  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
    822 bytes (100 words) - 18:57, 14 May 2014
  • ...bat Art execution speed (right click attacks), but not a player's [[Sacred 2:Attack Speed|attack speed]] governed attacks (left click attacks). (confirm == Availability of ''Casting Speed +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique sword will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ...es each attack a chance to ignore [[Sacred 2:Armor|armor]] in the [[Sacred 2:Damage#Damage Calculation|damage calculation]], resulting in more damage be == Availability of ''Chance to disregard armor +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
    764 bytes (96 words) - 18:45, 14 May 2014
  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * 2-handed * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]]
    1,016 bytes (124 words) - 19:09, 30 October 2022
  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
    978 bytes (118 words) - 02:32, 17 February 2016
  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique javelin will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique javelin will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique sword will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • ==[[Sacred 2:Seraphim|Seraphim's]] Version== ==[[Sacred 2:Temple Guardian|Temple Guardian's]] Version==
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique bastard sword will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
    857 bytes (107 words) - 18:00, 30 March 2014
  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique blowpipe will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
    871 bytes (109 words) - 18:34, 14 May 2014
  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * 2-handed * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
    921 bytes (118 words) - 18:06, 30 March 2014
  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique throwing star will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This legendary fist weapon will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill ==[[Sacred 2:Item Modifiers|Item Modifiers]]==
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill ==[[Sacred 2:Item Modifiers|Item Modifiers]]==
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  • ...ye-2.jpg http://www.sacredwiki.org/images/Sacred_2/uniques/th_itembullseye-2.jpg]}} * 2-handed
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique pole will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • |<div style=""><span class="plainlinks">[{{SERVER}}{{localurl:Sacred}} http://www.sacredwiki.org/images/Wiki%20Layout%20Images/MainPage/MainSacr ...right"|<div style=""><span class="plainlinks">[{{SERVER}}{{localurl:Sacred 2:Fallen Angel}} http://www.sacredwiki.org/images/Wiki%20Layout%20Images/Main
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  • ...r, ''only''. Even if the character wears an item with this modifier, other items' prices will not be affected. == Availability of ''Selling price +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ...r|Shadow Warrior]]||[[Sacred 2:Temple Guardian|Temple Guardian]]||[[Sacred 2:Dragon Mage|Dragon Mage]] |class="skillslc" align="left" rowspan="3"| [[Sacred 2:Magic Staffs|Magic Staffs]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== ...ow Warrior|Shadow Warrior]] unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique halberd will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ...r Temple guardian, the flat shield regeneration bonus recieved by [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]'s '''Recharge ''' mod only works in in-co *Bonuses from multiple sources, like items or [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] Mastery, stack additively.
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill * Affected by [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] Skill
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  • ===[[Sacred 2:Pole Arms|Pole Arms Weapons]] Modifiers for Javelins=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique bow will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • == [[Sacred 2:Agh'Ba's Dreadful Staff of Death|Agh'Ba's Dreadful Staff of Death]] == {{:Sacred 2:Agh'Ba's Dreadful Staff of Death}}
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique blowpipe will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique two-handed sword will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • * Base melee damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique lightsaber will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ...g that weapon slot. This offers significant benefits for casting [[Sacred 2:Buff|buffs]], as a player may use an ''All Skills +X'' weapon slot to raise == Availability of ''All Skills +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ...elee attacks. It can reflect any Close Combat attack, including a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The atta :'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...'''
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • * 2-handed * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique two-handed sword will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ...ed Weapons|Hafted Weapon]] that were considered [[Sacred 2:Lost Items|Lost Items]] and then reactivated in the '''Community Patch'''. ...he game files suggests that the fist weapons were originally intended be a unique weapon class, complete with their own weapon lore skill. The classificatio
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  • === [[Sacred 2:Co'Nahn's Chestguard|Co'Nahn's Chestguard]] === {{:Sacred 2:Co'Nahn's Chestguard}}
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  • == [[Sacred 2:Bringer of Light|Bringer of Light]] == {{:Sacred 2:Bringer of Light}}
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  • ...ary]]''' items. Rare [[Sacred 2:Items|items]] with better quality [[Sacred 2:Item Modifiers|item modifiers]] are also more likely to be found. == Availability of ''Chance to find valuables'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill ==[[Sacred 2:Item Modifiers|Item Modifiers]]==
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  • ...damage CA in 2 times it is sufficient to collect 39% bonus to increase; in 2,5 times - 58% bonus; which is three times as high as 74% bonus. Remember, a The two pictures below illustrate this item modifier's effect on [[Sacred 2:Flaring Nova|Flaring Nova]] when adding +11.1% to Combat Art Range.
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • ...e melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • == [[Sacred 2:Akarim's Legacy|Akarim's Legacy]] == {{Sacred 2:Akarim's Legacy}}
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • == Availability of ''Hitpoint Regeneration +X/s '' as [[Sacred 2:Item Modifiers|Item Modifier]] == This modifier is available on the following unique weapons as a yellow modifier (that requires no skill):
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This legendary energy weapon will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * 2-handed * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • * 2-handed * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ...Hit|Chance to Hit]] an enemy successfully with a melee or ranged [[Sacred 2:Weapons|weapon]]. == Availability of ''Attack value +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This legendary shield will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • {{See Also|Sacred 2:Community Patch Unique Ranged Weapons}} == [[Sacred 2:Afirdnasy's Shuriken|Afirdnasy's Shuriken]]==
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  • * 2-handed * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]]
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  • ===[[Sacred 2:Pole Arms|Pole Arms Weapons]] Modifiers for Halberds=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This legendary bow will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • {{See Also|Sacred 2:Community Patch Unique Polearms}} == [[Sacred 2:Cordell's Javelin of War|Cordell's Javelin of War]] ==
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  • ...tp://www.sacredwiki.org/images/Sacred_2/Icon/merchant.png) on the [[Sacred 2:GUI Map|GUI map]] or over the NPC's head. The same symbol appears on signs |{{S2frame|[[File:Merchantsign v1elf.jpg|x100px]]|none|[[Sacred 2:Tyr Lysia|Elf Region]]}}
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  • == [[Sacred 2:Brogues of Haste|Brogues of Haste]] == {{Sacred 2:Brogues of Haste}}
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Sabers=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique fist weapon will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This legendary magic staff will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This legendary sword will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique club will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This legendary axe will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • == [[Sacred 2:Baker Belt|Baker Belt]] == {{Sacred 2:Baker Belt}}
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill ==[[Sacred 2:Item Modifiers|Item Modifiers]]==
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique lightsaber will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • ...ake advantage of the type/quality of slots found within armor and [[Sacred 2:Forging|forge]] jewelry with '''''All combat arts +X''''' within it to gain == Availability of ''All combat arts +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Short Swords=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique javelin will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • ...for the [[Sacred 2:Blind Guardian Quest|Blind Guardian Quest]] or [[Sacred 2:Blind Guardian (the band)|Blind Guardian (the band)]] can be found on the r * 2-handed
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Axes=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • |align="center"|[[File:Sacred-2-Ice-Blood-2-icon.png]] |[[File:Sacred-2-Ice-Blood-2-icon.png]]
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  • ...d Weapons|Ranged Weapons]] that were considered [[Sacred 2:Lost Items|Lost Items]] and then reactivated in the '''Community Patch'''. |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] will modify this weapon's base melee damage. '''[[Sacred 2:Item Modifiers|Item Modifiers:]]'''
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  • * 2-handed * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This legendary staff will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • Provides a percent chance to reflect an opponents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. Th :'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...'''
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  • ...e Effects]]. They also include effects like Root and most of the [[Sacred 2:Debuff|De-buffs]] (but not all). ...Chance for Burn|Chance for Burn]] +X%''' - [[Sacred 2:Fire|Fire]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds.
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Hafted Weapons|Hafted Weapons]] Skill
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This legendary energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== ...he only way to make it drop in Ice and Blood is by installing the [[Sacred 2:Community Patch|Community Patch]].
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  • * 2-handed * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]]
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  • == [[Sacred 2:Buddy's Slice Guard|Buddy's Slice Guard]] == {{Sacred 2:Buddy's Slice Guard}}
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique fist weapon will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • ...me with different modifiers. All in all they are most similar to [[Sacred 2:Throwing Stars|Throwing Stars]] however stars can be more effective because ===[[Sacred 2: Ranged Weapons|Ranged Weapons]] Modifiers for Throwing Daggers===
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  • ...r|Shadow Warrior]]||[[Sacred 2:Temple Guardian|Temple Guardian]]||[[Sacred 2:Dragon Mage|Dragon Mage]] |class="skillslc" align="left" rowspan="2"| [[Sacred 2:Pole Arms|Pole Arms]]
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  • ...bat Art]] that adds [[Sacred 2:Defense Value|defense]], excluding [[Sacred 2:Defense Value X%|+X% Defense]], is considered a player's '''base''' defense == Availability of Chance to evade +X% as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ...ble to your specific [[Sacred 2:Character Class|character class]]. All the items have the same modifiers: experience per kill, chance for deadly wounds, and ==[[Sacred 2:Dragon Mage|Dragon Mage]] Quest Reward==
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  • {{See Also|Sacred 2:Community Patch Unique Hafted (One-Handed)}} == [[Sacred 2:Braggis' Law|Braggis' Law]] ==
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  • * 2-handed ...e melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |attribute]]
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  • ===[[Sacred 2:Pole Arms|Pole Arms Weapons]] Modifiers for Poles=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • {{See Also|Sacred 2:Community Patch Unique Swords (One-Handed)}} == [[Sacred 2:Ancrid's Blade|Ancrid's Blade]] ==
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Daggers=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique swordstaff will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ...range to those of [[Sacred 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison). ...t have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique pole will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ...acred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly Wounds]]. |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Short Bows=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • * 2-handed ...e melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |attribute]]
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  • == [[Sacred 2:4 Mile Boots|4 Mile Boots]] == {{Sacred 2:4 Mile Boots}}
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  • https://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''PAGE UNDER CONSTRUCTION''' ...s://darkmatters.org/forums/index.php?/forum/423-diablo-2-fallen/ '''Diablo 2 Fallen at DarkMatters''']
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • ...range to those of [[Sacred 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison). ...t have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without
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  • .... However neither the [[Sacred 2:Inquisitor|Inquisitor]] nor the [[Sacred 2:Temple Guardian|Temple Guardian]] are ever able to equip one. ...esistance]] values as well as having unlockable modifiers such as [[Sacred 2:Block chance: Close Combat|Chance to Block]], among others.
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  • ...fiers unlike other [[Sacred 2:Legendary Database|Legendaries]] or [[Sacred 2:Uniques Database|Uniques]]. It may be considered a bug. == [[Sacred 2:Ice and Blood|Ice and Blood]] version ==
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Two-Handed Axes=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Two-Handed Swords=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • === [[Sacred 2:Aelfren's Corsage|Aelfren's Corsage]] === {{:Sacred 2:Aelfren's Corsage}}
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  • == [[Sacred 2:Blessed Relic of Fire|Blessed Relic of Fire]] == ...cred 2:The Du'Rach Camp|The Du'Rach Camp]]''' (final phase of the [[Sacred 2:Soldiers from the Past|Soldiers from the Past]] chain quest)
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Swords=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • == Availability of ''Chance for Double Hit +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] == This modifier is available on the following [[Sacred 2:Uniques Database|unique]] weapons as a gold modifier:
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  • ...ctile attacks. It can reflect any ranged weapon attack, including [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The atta :'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...'''
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Hammers=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique fist weapon will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • [http://darkmatters.org/forums/index.php?/files/file/384-all-community-patch-unique-armor/ http://www.sacredwiki.org/download-button.png] ==[[Sacred 2:Breastplate of Expansion|Breastplate of Expansion]]==
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Clubs=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • In the console version of Sacred 2, the hero chest is shared between all characters on that particular account ...ed 2:Armor|Armor]], [[Sacred 2:Relics|Relics]], Miscellaneous and [[Sacred 2:Potions|Potions]].<br />
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  • .... However, Death Blow still works on spells in Console versions and Sacred 2 prior to the Ice and Blood expansion. *For 2.43.0.0,it has been verified that [[Sacred 2:Radiant Pillar|Radiant Pillar]] as a non-weapon based/DoT CA ''is'' affecte
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  • ...[[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] or [[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]]. |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Bastard Swords=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • ...ently and even makes them a reward for some special quests. Check [[Sacred 2:Star Wars#Community Patch Additions|the Star Wars Easter Egg page]] to know ===[[Sacred 2:Sword Weapons|Sword Weapons Lore]] Modifiers===
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  • This particular unique item is available to all classes. Regardless of the character class it drop ==[[Sacred 2:Item Modifiers|Item Modifiers]] ==
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique swordstaff will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • *[[Sacred 2:Daggers|Daggers]] *[[Sacred 2:Short Bows|Short Bows]]
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Two-Handed Hammers=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This unique sword will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed.
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  • ...a "critical heal" from a [[Sacred 2:Combat Arts|combat art]] that [[Sacred 2:Healing |heals]] the player. ...alance.txt. Its default value is 1200 (which results in CritMultiplier = 1.2).
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  • == [[Sacred 2:Ancrid's Dream|Ancrid's Dream]] == {{Sacred 2:Ancrid's Dream}}
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  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' * [[Sacred 2:Lumen's Enlightenment|Lumen's Enlightenment]] (Helm)
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  • == By [[Sacred 2:Character Class|Character Class]] == ==='''[[Sacred 2:Dragon Mage|Dragon Mage]]'''===
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  • ...eased by a percentage by the blue-text modifier of the same name ([[Sacred 2:Attack Value X%|Attack Value +X%]]). == Availability of ''Attack value +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • ...Wounds]], [[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]], [[Sacred 2:Chance to inflict Deadly Wounds|Deadly Wounds]]. ...ered Serious Open Wounds, the enemy will take five hits of 50 damage each. Items or bonuses that modify damage output will change this percentage.
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...s set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]'''
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  • ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Long Bows=== |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
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  • == [[Sacred 2:Alisamma's Temptation|Alisamma's Temptation]] == {{Sacred 2:Alisamma's Temptation}}
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  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...focuses on the Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Source Warden|Source Warden]]'''
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  • ==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Note'''</span>== This set will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] installed. Therefore, it will not drop in
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  • ...firing the same (large) projectile at similar (slow) speeds. The [[Sacred 2:Damage|Damage]] is higher however due to it being two-handed. ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Energy Weapons===
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  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...focuses on the Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
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  • ...ont-size: 1.2em;">Welcome to '''SacredWiki''', the largest reference for [[Sacred:Ascaron|Ascaron]]'s Online RPG <br /> [[Sacred:Underworld|Sacred Underworld]] and [[Sacred 2:Fallen Angel|Sacred 2: Fallen Angel]] written and maintained by the players.
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  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' * [[Sacred 2:Vessel of Chaos|Vessel of Chaos]] (Helm)
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...s set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Astute Supremacy|Astute Supremacy]]'''
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * (Helmet) [[Sacred 2:Trinity's High Hat|Trinity's High Hat]]
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...s set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]'''
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  • Deep Wounds will reduce the enemy's [[Sacred 2:Max. Hitpoints|maximum hitpoints]] value. ...ed 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]], [[Sacred 2:Chance to inflict Deadly Wounds |Deadly Wounds]].
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  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...focuses on the Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Devout Guardian|Devout Guardian]]'''
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  • ...ont-size: 1.2em;">Welcome to '''SacredWiki''', the largest reference for [[Sacred:Ascaron|Ascaron]]'s Action-RPGs <br /> ...ed:Underworld|Sacred Underworld]]''' and '''[[Sacred 2:Fallen Angel|Sacred 2: Fallen Angel]]''', written and maintained by the Community.
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * [[Sacred 2:Mirror Shades|Mirror Shades]] (Helm)
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  • ...20% for a duration of 10 sec. This means it is a stronger form of [[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]]. ...ed 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]], [[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]].
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  • * '''Quest Giver:''' [[Sacred 2:Spirit of Atherton|Spirit of Atherton]] * '''Location(s):''' [[Sacred 2:Griffinborough|Griffinborough]] and [[Sacred 2:Black Oaks|Black Oaks]]
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  • ...e Effects|secondary effects]] ([[Sacred 2:Chance for Burn|Burn]], [[Sacred 2:Chance for Poison|Poison]], etc.) ...om "Leech Life from Opponents" are very low, except when fighting [[Sacred 2:Boss|bosses]] and mini-bosses.
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  • ...ertain types of weapons and as a bonus to certain [[Sacred 2:Set Items|Set Items]]. When using this modifier, for each successful hit, a player will gain th ...mage Effects|secondary damage effects]] ([[Sacred 2: Fire|Fire]], [[Sacred 2:Poison|Poison]], etc.)
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