Difference between revisions of "Sacred 2:Holy Bolt"
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==Innate Abilities (Lvl 1) [[File:Magic.png]]== | ==Innate Abilities (Lvl 1) [[File:Magic.png]]== | ||
− | * [[Sacred 2:Damage|Damage]]: | + | * [[Sacred 2:Damage|Damage]]: 30-30 [[Sacred 2:Magic|Magic]] |
− | * Magic Damage to Undead and Demons: | + | * Magic Damage to Undead and Demons: 46 + 15 per level |
* [[Sacred 2:Chance to banish undead|Banishes Undead]]: 100% Chance | * [[Sacred 2:Chance to banish undead|Banishes Undead]]: 100% Chance | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.1 seconds |
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* '''Blast''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.1% per level. | * '''Blast''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.1% per level. | ||
− | * '''Redeem''' - | + | * '''Redeem''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Paladin (5 + 5 per level). |
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Chastise''' - Increases the | + | * '''Chastise''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken opponents]] (49.7% + 0.3% per level). |
− | * '''Purge''' - | + | * '''Purge''' - Inflicts additional fire damage against [[Sacred 2:T-Mutant|T-Mutations]] (equal to the magic damage vs Undead & Demons). |
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Lambent''' - | + | * '''Lambent''' - Inflicts additional [[Sacred 2:Damage over time: Magic|magic damage over time]] (5.9/s + 5.45/s per level). |
* '''Augment''' - Holy Bolt splits into 3 projectiles. Overall damage will be increased by 60% but split between the 3 bolts. | * '''Augment''' - Holy Bolt splits into 3 projectiles. Overall damage will be increased by 60% but split between the 3 bolts. | ||
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Revision as of 18:54, 4 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Devout Offense Lore - improves combat art damage (including life leech damage from Redeem modifcation), critical chance and casting speed, allows for modification points.
- Devout Offense Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Holy Bolt: Weaken.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- The racial damage bonuses against Undead, Demons, and T-Mutants apply to bosses and superuniques as well, rendering many of them much less intimidating.
- Holy Bolt can be frustrating to use due to its low damage against other enemies like Humans and Wild Animals, but it can be developed to have decent damage against any enemy.
- Augment splits Holy Bolt into 3 bolts. They still retain their homing property, but they may or may not seek the same enemy (often they like to split up and seek different enemies).
Pros and Cons
Pros
- Devastatingly high damage against Undead and Demons (and T-Mutants if Purge mod is taken)
- You only have to kill Undead once - they won't rise again (includes bosses and superuniques)
- Holy Bolts seek targets
Cons
- Low damage to most enemy types
- Slow moving projectile
Gallery
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