Difference between revisions of "Sacred 2:Combat Modules CC10"
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(filled in missing modifiers, set bonus values) |
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*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Chest, Shoulders) | *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Chest, Shoulders) | ||
*[[Sacred 2:Max. Hitpoints|Max. Hitpoints]] (Chest) | *[[Sacred 2:Max. Hitpoints|Max. Hitpoints]] (Chest) | ||
− | *[[Sacred 2:Damage|Damage]] (Arm) | + | *[[Sacred 2:Damage|Damage]] (Arm, Battery) |
− | *[[Sacred 2:Attack Value|Attack Value]] (Arm | + | *[[Sacred 2:Attack Value|Attack Value]] (Arm) |
*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] (Battery) | *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] (Battery) | ||
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt) | *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt) |
Revision as of 18:36, 13 January 2017
Technical DataClass: Temple Guardian Set name: Combat Modules CC10 This set focuses on the Temple Guardian's aspect Devout Guardian Set Item Names:
Available Sockets: Bonus to Combat Arts
Bonus to Skills
Bonus to Attributes
Item Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also |
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