Difference between revisions of "Sacred 2:Combat Modules CC10"

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(filled in missing modifiers, set bonus values)
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== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
 
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
*[[Sacred 2:Battle Extension|Battle Extension]] (Helm)
+
*[[Sacred 2:Battle Extension|Battle Extension]] (Helm, Legs)
 
*[[Sacred 2:Deathly Spears|Deathly Spears]] (Shoulders)
 
*[[Sacred 2:Deathly Spears|Deathly Spears]] (Shoulders)
 
*[[Sacred 2:Dedicated Blow|Dedicated Blow]] (Arm)
 
*[[Sacred 2:Dedicated Blow|Dedicated Blow]] (Arm)
 
*[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] (Battery, Belt)
 
*[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] (Battery, Belt)
*[[Sacred 2:Battle Extension|Battle Extension]] (Legs)
 
 
*[[Sacred 2:Combat Alert|Combat Alert]] [Chest)
 
*[[Sacred 2:Combat Alert|Combat Alert]] [Chest)
  
 
== Bonus to [[Sacred 2:Skills|Skills]] ==
 
== Bonus to [[Sacred 2:Skills|Skills]] ==
*[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] (Shoulders)
+
*[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] (Shoulders, Boots)
*[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] (Boots)
 
  
 
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
 
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
Line 47: Line 45:
  
 
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
*[[Sacred 2:Regeneration Time: Devout Guardian|Regeneration Time: Devout Guardian]] (Helm)
+
*[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Devout Guardian|Devout Guardian]] (Helm)
 
*[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (Helm)
 
*[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (Helm)
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Armor)
+
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Chest, Shoulders)
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Shoulders)
+
*[[Sacred 2:Max. Hitpoints|Max. Hitpoints]] (Chest)
 
*[[Sacred 2:Damage|Damage]] (Arm)
 
*[[Sacred 2:Damage|Damage]] (Arm)
*[[Sacred 2:Attack Value|Attack Value]] (Arm)
+
*[[Sacred 2:Attack Value|Attack Value]] (Arm, Battery)
*[[Sacred 2:Damage|Damage]] (Battery)
+
*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] (Battery)
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
 +
*[[Sacred 2:Shield Regeneration|Shield Regeneration]] (Belt)
 
*[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Legs)
 
*[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Legs)
 
*[[Sacred 2:Attack Speed|Attack Speed]] (Legs)
 
*[[Sacred 2:Attack Speed|Attack Speed]] (Legs)
Line 78: Line 77:
 
|class="cellborderth" width="65px"|  Niobium
 
|class="cellborderth" width="65px"|  Niobium
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"| + All Skills
+
|class="cellborderlc" align="left"|[[Sacred 2:All Skills|All Skills]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  +4
+
|class="cellborder"|  + 4
|class="cellborder"| 
 
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
|class="cellborder"|  + 13
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Regen Devout Guardian
+
|class="cellborderlc" align="left"|[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Devout Guardian|Devout Guardian]]
 
|class="cellborder"|  5
 
|class="cellborder"|  5
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  -14.7%
+
|class="cellborder"|  - 14.7 %
|class="cellborder"| 
 
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
|class="cellborder"|  - 25.6 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Aspect: Devout Guardian
+
|class="cellborderlc" align="left"|[[Sacred 2:Devout Guardian|Aspect: Devout Guardian]]
 
|class="cellborder"|  7
 
|class="cellborder"|  7
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  +4
+
|class="cellborder"|  + 4
|class="cellborder"| 
 
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
|class="cellborder"|  + 14
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Leech Life from Opponents %
+
|class="cellborderlc" align="left"|[[Sacred 2:Leech life from opponents|Leech Life from Opponents]]
 
|class="cellborder"| 8  
 
|class="cellborder"| 8  
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| 1.2%  
+
|class="cellborder"| + 1.2 %  
|class="cellborder"| 
 
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
|class="cellborder"| + 2.5 %
 
|}
 
|}
  

Revision as of 18:17, 13 January 2017

download-button.png

Technical Data

Class: Temple Guardian

Set name: Combat Modules CC10

TG_Asp_01.png This set focuses on the Temple Guardian's aspect Devout Guardian

Set Item Names:

Available Sockets:

  • Material.png 1 Material
  • Silver.png 8 Silver
  • Gold.png 8 Gold

Armor Resistances:

Bonus to Combat Arts

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • This set is specially focused on the Devout Guardian aspect, giving bonuses to all five combat arts and their regeneration times. It also offers many premium melee bonuses.

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium
All Skills 3 + 4 + 13
Regeneration Time: Devout Guardian 5 - 14.7 % - 25.6 %
Aspect: Devout Guardian 7 + 4 + 14
Leech Life from Opponents 8 + 1.2 % + 2.5 %

Combat modules set bonus.jpg

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 15 and drop every 15 levels afterward.

See Also

combat.gif