The Path of Light is defined by the virtues of justice, truth, and honor. This is the life of those strong of heart and lawful of mind. A life of fighting for all that is good during even the darkest of times.
Only the Dryad, Seraphim, Shadow Warrior,Temple Guardian, High Elf and Dragon Mage may choose this path.
Introduction
Chapter 1 - Tyr Lysia
Levied Tax
Through the Wall
Chapter 2 - Artamark
Beyond the Wall
Gar'Colossus
Chapter 3 - Nor Plat
Among Orcs
Wet Danger
Chapter 4 - Seraphim Island
Realm of the Seraphim
Chapter 5 - Carnach Cave and Dragon Islands
Fire, Brimstone and Dragon Scales
The Oldest of the Immortal
Chapter 6 - The Swamp
Family Ties
Defying the Fog
Chapter 7 - Bengaresh
Throne of Conflict
Demise of a Scorpion
Chapter 8 - The Jungle
The Forgotten City
Chapter 9 - Dyr Lain
Green Islands
Lethal Crystal
Chapter 10 - Wastelands
The Wastelands
The Great Machine
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The Path of Darkness is beset with overwhelming desires of power and supremacy. Those of unscrupulous morality and those who walk in the shadows of evil will find themselves at home upon this road of personal gain and destruction.
Only the Dryad, Inquisitor, Shadow Warrior,Temple Guardian, High Elf and Dragon Mage may choose this path.
Introduction
Chapter 1 - Tyr Lysia
Thwarted Attack Plans
The Center of Power
Through the Wall
Chapter 2 - Artamark
Beyond the Wall
Gar'Colossus
Chapter 3 - Nor Plat
Among Orcs
Wet Danger
Chapter 4 - Seraphim Island
Realm of the Seraphim
Chapter 5 - Carnach Cave and Dragon Islands
Fire, Brimstone and Dragon Scales
The Oldest of the Immortal
Chapter 6 - The Swamp
Contrary to Recollections
Defying the Fog
Chapter 7 - Bengaresh
Throne of Conflict
Igniting the Devil's Fire
Chapter 8 - The Jungle
The Forgotten City
Chapter 9 - Dyr Lain
Green Islands
Lethal Crystal
Chapter 10 - Wastelands
The Wastelands
The Great Machine
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