Sacred 2:Gust of Wind

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gust_of_wind.gif A strong gust of wind can damage, stun or knock back enemies.

This is a Spell Damage Based Combat Art

Aspect

DM_Asp_02.gif - Elemental Magic

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Radius - Increased radius of Gust of Wind. (+60 degree angle)
  • Squall - Gust of Wind spreads faster. (25%)

MODicons_08.gif Gold
  • Impact - Increased damage from rebound. (adds 30 + 15 per CA level physical damage)
  • Poison Mist - Light poisoning. (Poison damage over time: 40 + 20 per CA level)
Gust of Wind Without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Damage aside, this is an excellent CA for keeping enemies away from the Dragon Mage. After knocking back enemies with Gust of Wind, he can slam a Magic Barrier between himself and them, keeping opponents at a distance while picking them off with damaging spells.
  • Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your Mage), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it if aimed well.
  • The Dragon Mage can impale multiple enemies with a single cast of Gust of Wind by moving closely along the edge of a group immediately after casting. The beam can then impale up to at least six enemies, thus allowing to one-shot small groups. Note that this may be a lag exploit.

Combo Recommendations

  • Great at the end of a combo after one or two combat arts that do heavy damage over time, such as Energy Blaze, Eternal Fire, or a modded Mind Strike. Enemies will be knocked back by the gust, and before they can run back to the Dragon Mage, the damage over time will have depleted their health.
  • Keep in mind that for some area-of-effect combat arts (Dragon Strike, Destroyers), the gust may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's.

Pros and Cons

Pros

  • 100% knockback chance
  • Can control the angle and radius (wide sweep or focused blast)

Cons

  • If put late in a combo, it might not auto-target the desired enemy (firing at some distant foe rather than a close one).
  • ...

Stats Chart

See Also

Gallery