Difference between revisions of "Sacred 2:Holy Fire"

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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Resist Fire''' - Adds fire [[Sacred 2:Damage Mitigation|damage mitigation]] for the Paladin (20% + 0.2% per level).
 
* '''Resist Fire''' - Adds fire [[Sacred 2:Damage Mitigation|damage mitigation]] for the Paladin (20% + 0.2% per level).
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{|
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Explosive''' - Increases the [[Sacred 2:Combat art range|range]] of Holy Fire by 50%.
 
* '''Explosive''' - Increases the [[Sacred 2:Combat art range|range]] of Holy Fire by 50%.
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{|
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Insulate''' - Decreases the regeneration penalty of Holy Fire by 50%.
 
* '''Insulate''' - Decreases the regeneration penalty of Holy Fire by 50%.
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== Usage Strategies ==
 
== Usage Strategies ==
* Hits enemies in damage pulses and also boosts any fire damage (weapon or spell) that the Paladin or party members may be inflicting.
+
* Hits enemies in damage pulses and can be developed as damage-dealer in its own right using [[Sacred 2:Conviction|Conviction]], Damage Lore, Ancient Magic, and Devout Offense Lore.
  
* Fire damage mitigation from '''Resist Fire''' stacks with other sources of damage mitigation and can eventually reach 100% (fire immunity).
+
* Boosts any fire damage (weapon or spell) that the Paladin or party members may be inflicting. Will provide an advantage to a weapon socketed with a jewel of flame, as well as Blessed Hammer or Holy Bolt modded for fire damage.
  
* '''Explosive'' mod and Combat Art Range +X% can be combined to expand the radius to hit as many enemies as possible.
+
* Fire damage mitigation from '''Resist Fire''' can reach up to 60% at max level. This in turn can stack with other sources of damage mitigation and can eventually reach 100% (fire immunity).
 +
 
 +
* '''Explosive''' mod and Combat Art Range +X% can be combined to expand the radius to hit as many enemies as possible.
 +
 
 +
* By max level 200, the Chance to Burn Opponents will reach 50%, increased to 85% if '''Red Hot''' mod is taken. This can reach 100% easily with item modifiers and/or the Damage Lore skill.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
'''Pros'''
 
'''Pros'''
* Boosts the Paladin's fire weapon damage
+
* Boosts all inflicted fire damage
 
* Causes spell damage in its own right
 
* Causes spell damage in its own right
 
* Useful for fire-wielding party members
 
* Useful for fire-wielding party members
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'''Cons'''
 
'''Cons'''
 
* Can't be used with Holy Freeze
 
* Can't be used with Holy Freeze
* Small range at low levels with modifications.
+
* Small range at low levels without modifications.
  
 
== Gallery ==
 
== Gallery ==

Latest revision as of 02:52, 10 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Holy_fire.png Holy_fire_small.png This Combat Art is a (Buff)

With a hint of brimstone in the air, the noble Paladin strides into battle encased in this holy aura. All those within its range are burnt with the fires of divine virtue. Holy Fire cannot be used in conjunction with Holy Freeze.

This is a Spell Damage Based Combat Art.

Aspect

Devoutoffense.png - Devout Offense

Innate Abilities (Lvl 1) Fire.png

  • Damage: 22-22 Fire
  • Pulses damage once every 2 seconds (will slowly increase to once every 1.5 seconds by max level)
  • Boost to all Fire Damage: 50% + 2% per level
  • Chance for Burning: 30% + 0.1% per level
  • Range: 2.2 meters (will slowly increase, doubling the range by max level)
  • Allies Benefit: 50%
  • Regeneration Time of all Combat Arts: +40.0%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Resist Fire - Adds fire damage mitigation for the Paladin (20% + 0.2% per level).
  • Red Hot - Further increases the chance to burn opponents by 15% + 0.1% per level.

MODicons_10.gif Silver
  • Explosive - Increases the range of Holy Fire by 50%.
  • Combustion - Increases the base fire damage of Holy Fire by 50%.

MODicons_08.gif Gold
  • Insulate - Decreases the regeneration penalty of Holy Fire by 50%.
  • Flames - Further increases all inflicted fire damage by 50% + 2% per level.
Holy Fire


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty.

Usage Strategies

  • Hits enemies in damage pulses and can be developed as damage-dealer in its own right using Conviction, Damage Lore, Ancient Magic, and Devout Offense Lore.
  • Boosts any fire damage (weapon or spell) that the Paladin or party members may be inflicting. Will provide an advantage to a weapon socketed with a jewel of flame, as well as Blessed Hammer or Holy Bolt modded for fire damage.
  • Fire damage mitigation from Resist Fire can reach up to 60% at max level. This in turn can stack with other sources of damage mitigation and can eventually reach 100% (fire immunity).
  • Explosive mod and Combat Art Range +X% can be combined to expand the radius to hit as many enemies as possible.
  • By max level 200, the Chance to Burn Opponents will reach 50%, increased to 85% if Red Hot mod is taken. This can reach 100% easily with item modifiers and/or the Damage Lore skill.

Pros and Cons

Pros

  • Boosts all inflicted fire damage
  • Causes spell damage in its own right
  • Useful for fire-wielding party members

Cons

  • Can't be used with Holy Freeze
  • Small range at low levels without modifications.

Gallery