Difference between revisions of "Sacred 2:Incandescent Skin"

From SacredWiki
Jump to navigation Jump to search
(→‎Gallery: added some pics from other galleries)
(damage lore, formatting, TPF)
 
(One intermediate revision by the same user not shown)
Line 51: Line 51:
 
__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.  Does not affect the damage bonus from the "Fiery Ardor" mod.
+
 
 +
* [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.  Does not affect the damage bonus from the '''Fiery Ardor''' mod.
 +
 
 
* [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 +
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 +
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art
  
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Burn|Burning]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Incandescent Skin's fire damage.
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 +
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* The main buff for any Pyromancer High Elf. Mod it twice for reduction of regeneration time for the Arrant Pyromacer aspect and you will see your combat art regeneration times plummeting down, which allows you to add more runes to them on the fly.  Alternatively, mod for reflect and damage.  A high chance to reflect will cause many melee-only enemies to kill themselves via reflected damage.
+
* The main buff for any Pyromancer High Elf. Mod it twice for reduction of regeneration time for the Arrant Pyromacer aspect and combat art regeneration times will plummet down, which allows the player to add more runes to them on the fly.  Alternatively, mod for reflect and damage.  A high chance to reflect will cause many melee-only enemies to kill themselves via reflected damage.
  
* If you want to get your reflect chance as high as possible, a possible strategy is to mod for reflect and less regen time in gold.  This will allow you to increase your ca level (and reflect % level) more without penalizing your combat arts penalties too much.
+
* To get reflect chance as high as possible, a possible strategy is to mod for reflect and less regen time in gold.  This will allow the player to increase the CA level (and reflect % level) more without penalizing the combat art's regen too much.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* Seriously reduces combat art regeneration time within the Arrant Pyromancer aspect if modded appropriately.
 
* Seriously reduces combat art regeneration time within the Arrant Pyromancer aspect if modded appropriately.
 
* High reflect chance at higher combat art levels is deadly against melee enemies.   
 
* High reflect chance at higher combat art levels is deadly against melee enemies.   
 
* Reduces the impact of fire damage received.
 
* Reduces the impact of fire damage received.
 
* The best buff for any Arrant Pyromancer-oriented High Elf build.
 
* The best buff for any Arrant Pyromancer-oriented High Elf build.
Cons
+
'''Cons'''
 
* Seriously increases combat art regeneration times for other aspects.
 
* Seriously increases combat art regeneration times for other aspects.
 
* The Fire damage of Incandescent skin isn't significant.
 
* The Fire damage of Incandescent skin isn't significant.
* Does not provide any armor bonus.
+
* Does not provide any armor bonus (though damage mitigation is arguably just as good/better).
  
 
== Stats Chart ==
 
== Stats Chart ==
Line 99: Line 105:
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[File:SACRED2 renderings background HEdark.jpg|x160px]]|none}}</center>
+
<center>{{S2frame|[[File:SACRED2 renderings background HEdark.jpg|x135px]]|none}}</center>
 +
 
 +
|width="180px"|
 +
<center>{{S2frame|[[File:S212.jpg|x135px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[File:S212.jpg|x160px]]|none}}</center>
+
<center>{{S2frame|[[File:Incandescent skin casting.jpg|x135px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[File:SACRED2 renderings background HElight.jpg|x160px]]|none}}</center>
+
<center>{{S2frame|[[File:Dec01HighElfe fight with mummies.jpg|x135px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[File:Dec01HighElfe fight with mummies.jpg|x160px]]|none}}</center>
+
<center>{{S2frame|[[File:SACRED2 renderings background HElight.jpg|x135px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:IncandescentSkin.jpg|x160px]]|none}}</center>
+
<center>{{S2frame|[[Image:IncandescentSkin.jpg|x135px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]

Latest revision as of 07:23, 8 January 2014

HE_05.gif buffHEis.gif This Combat Art is a (Buff)

The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be able to ignite incoming arrows while they are still in flight. Incandescent Skin cannot be used in conjunction with Crystal Skin.

Aspect

HE_Asp_01.png - Arrant Pyromancer

Innate Abilities (Lvl 1) btdmg.jpg

  • Constant pulse of 100% Fire Damage dealt to opponents in close combat.
  • Total Damage: 6-6 Fire.
  • Damage Mitigation: Fire +20.2%
  • Regeneration Time of all Combat Arts: +35.0%
  • Regeneration Time: Aspect Arrant Pyromancer -29.5% (this almost entirely offsets the above penalty)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Inferno - Increases the chance to set fire to opponent when they sustain fire damage. (15% + 0.1% per CA level increased chance to burn)
  • Combusting Arrows - Chance that arrows may burn before they can inflict damage. (30% + 2% per CA level block chance: projectiles)

MODicons_10.gif Silver
  • Energy Focus - Decreases the regeneration time of the aspect Arrant Pyromancer. (20% + 1% per CA level decrease)
  • Revenge - Chance to reflect close combat damage. (30% + 2% per CA level chance to reflect close combat)

MODicons_08.gif Gold
  • Arrant Pyromancer Expertise - Further decreases the regeneration time for the Arrant Pyromancer aspect. (20% + 1% per CA level decrease)
  • Fiery Ardor - Additionally increases fire damage. (50% + 2% per CA level increase)
Incandescent Skin without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • The main buff for any Pyromancer High Elf. Mod it twice for reduction of regeneration time for the Arrant Pyromacer aspect and combat art regeneration times will plummet down, which allows the player to add more runes to them on the fly. Alternatively, mod for reflect and damage. A high chance to reflect will cause many melee-only enemies to kill themselves via reflected damage.
  • To get reflect chance as high as possible, a possible strategy is to mod for reflect and less regen time in gold. This will allow the player to increase the CA level (and reflect % level) more without penalizing the combat art's regen too much.

Pros and Cons

Pros

  • Seriously reduces combat art regeneration time within the Arrant Pyromancer aspect if modded appropriately.
  • High reflect chance at higher combat art levels is deadly against melee enemies.
  • Reduces the impact of fire damage received.
  • The best buff for any Arrant Pyromancer-oriented High Elf build.

Cons

  • Seriously increases combat art regeneration times for other aspects.
  • The Fire damage of Incandescent skin isn't significant.
  • Does not provide any armor bonus (though damage mitigation is arguably just as good/better).

Stats Chart

See Also

Gallery