Difference between revisions of "Sacred 2:Lightsabers"

From SacredWiki
Jump to navigation Jump to search
(New page: {{Languages}} ==Lightsabers== These Easter Egg weapons are relatively rare in Ancaria. In original Sacred 2 Fallen Angel and Ice&Blood it requires a lot of hours to even find one. However...)
 
(added swordstaff lightsaber section)
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Languages}}
 
{{Languages}}
 +
<div style="float:right;">
 +
{|style="margin:0px 0px 5px 10px;"
 +
|__TOC__
 +
|}
 +
</div>
 +
==Lightsabers==
 +
These Easter Egg weapons are relatively rare in Ancaria. In original Sacred 2 Fallen Angel and [[Sacred 2:Ice and Blood|Ice and Blood]] it requires a lot of hours to even find one. However, the [[Sacred 2:Community Patch|Community Patch]] makes them drop more frequently and even makes them a reward for some special quests. Check [[Sacred 2:Star Wars#Community Patch Additions|the Star Wars Easter Egg page]] to know how to get one of these weapons. Normally, lightsabers have the same Item Modifiers the usual swords may have.
  
==Lightsabers==
+
===[[Sacred 2:Sword Weapons|Sword Weapons Lore]] Modifiers===
These Easter Egg weapons are relatively rare in Ancaria. In original Sacred 2 Fallen Angel and Ice&Blood it requires a lot of hours to even find one. However, the [[Sacred 2:Community Patch|Community Patch]] makes them drop more frequently and even makes them a reward for some special quests. Check [[Sacred 2:Star Wars#Community Patch Additions|the Star Wars Easter Egg page]] to know how to get one of these weapons. Normally, lightsabers have the same Item Modifiers the usual swords may have.
 
  
===Sword Weapons Lore Modifiers===
+
http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif In the original Sacred 2 Fallen Angel and Ice & Blood Lightsabers have the same modifiers as Swords. Refer to the [[Sacred 2:Swords|Swords page]] for more information.
  
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the appropriate mastery for it to be unlocked.
+
http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif With the Community Patch all Lightsabers share the same Skill-specific modifier:
  
 
{|class="skills"
 
{|class="skills"
Line 12: Line 18:
 
!Item Level
 
!Item Level
 
!1
 
!1
!25
 
!70 - Requires Mastery
 
 
|-align="center"
 
|-align="center"
|class="skillslc"|Modifier
+
|class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
|
+
|[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
|
 
|
 
 
|}
 
|}
  
Line 24: Line 26:
 
===Damage Types===
 
===Damage Types===
 
* Lightsabers typically deal some [[Sacred 2:Physical|physical]] damage and some other [[Sacred 2: Damage Types|damage type]]. On common lightsabers the damage is approximately half-physical, half-elemental. However, on unique and legendary ones the amount of physical damage is very little. The additional damage types are not restricted to a single one at a time, you can have lightsabers that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. The dominant non physical damage type is reflected in the lightsaber's blade colour.
 
* Lightsabers typically deal some [[Sacred 2:Physical|physical]] damage and some other [[Sacred 2: Damage Types|damage type]]. On common lightsabers the damage is approximately half-physical, half-elemental. However, on unique and legendary ones the amount of physical damage is very little. The additional damage types are not restricted to a single one at a time, you can have lightsabers that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. The dominant non physical damage type is reflected in the lightsaber's blade colour.
 +
 
* Modifying a lightsaber with any elemental damage converter ([[Sacred 2:Chunk of Lava|Chunk of Lava]], [[Sacred 2:Poison Fang|Poison Fang]], [[Sacred 2:Magic Pearl|Magic Pearl]] or [[Sacred 2:Ice Crystal|Ice Crystal]]) will change the damage dealt, but not the color of the blade. The lightsabers never display any additional animation either. No matter what was forged into them, they won't burst into flames or cover with hoarfrost.
 
* Modifying a lightsaber with any elemental damage converter ([[Sacred 2:Chunk of Lava|Chunk of Lava]], [[Sacred 2:Poison Fang|Poison Fang]], [[Sacred 2:Magic Pearl|Magic Pearl]] or [[Sacred 2:Ice Crystal|Ice Crystal]]) will change the damage dealt, but not the color of the blade. The lightsabers never display any additional animation either. No matter what was forged into them, they won't burst into flames or cover with hoarfrost.
* http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif In the original Sacred 2 Fallen Angel and Ice&Blood Lightsabers gain damage from [[Sacred 2:Strength|Strength]].
+
 
 +
* http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif In the original Sacred 2 Fallen Angel and Ice & Blood Lightsabers gain damage from [[Sacred 2:Strength|Strength]].
 +
 
 
* http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif The [[Sacred 2:Community Patch|Community Patch]] changes Lightsabers' base attribute to [[Sacred 2:Willpower|Willpower]]. It makes them the only willpower-based weapons in game. This fact isn't displayed in the Willpower's tooltip on the skills page (the "Weapon Damage +[number]" string doesn't appear), but it works.
 
* http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif The [[Sacred 2:Community Patch|Community Patch]] changes Lightsabers' base attribute to [[Sacred 2:Willpower|Willpower]]. It makes them the only willpower-based weapons in game. This fact isn't displayed in the Willpower's tooltip on the skills page (the "Weapon Damage +[number]" string doesn't appear), but it works.
 +
  
 
===Damage===
 
===Damage===
Line 43: Line 49:
  
 
===Common Lightsabers===
 
===Common Lightsabers===
 
+
--------
  
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
Line 70: Line 76:
  
  
===Unique Lightsabers ([[Sacred 2:Community Patch|Community Patch]] Required)===
+
===[[Sacred 2:Unique Lightsabers|Unique Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Required)===
 +
-----------
 
==== [[Sacred 2:Bringer of Light|Bringer of Light]] ====
 
==== [[Sacred 2:Bringer of Light|Bringer of Light]] ====
May drop in all the possible colours.<br>
+
May drop in all possible colors.
{{S2frame|[[Image:Bringer of light stats.jpg]]|left}}
+
 
<br clear="both" />
+
==== [[Sacred 2:The Dark Side|The Dark Side]] ====
 +
Drops in red color only.
 +
 
 +
==== [[Sacred 2:Disturbance in the Force|Disturbance in the Force]] ====
 +
May drop in blue or green color.
 +
 
 +
==== [[Sacred 2:Windu's Mace|Windu's Mace]] ====
 +
Drops in purple color only.
  
===Legendary Lightsabers ([[Sacred 2:Community Patch|Community Patch]] Required)===
+
===[[Sacred 2:Legendary Database|Legendary]] Lightsabers ([[Sacred 2:Community Patch|Community Patch]] Required)===
 +
----------
 
==== [[Sacred 2:Power of NIF|Power of NIF]] ====
 
==== [[Sacred 2:Power of NIF|Power of NIF]] ====
May drop in all the possible colours.<br>
+
May drop in all possible colours.
{{S2frame|[[Image:Power of NIF red stats.jpg]]|left}}
+
 
<br clear="both" />
+
 
 +
==Swordstaff Lightsabers==
 +
Since Community Patch v.1.50, Dual-bladed lightsabers now appear as a new weapon type available as rare (yellow) items. These two-handed items can be found from all the same monsters that can drop two-handed swords and with enough Bargaining can be bought at vendors. For the characters who keep Bargaining at level, they are common enough merchandise to make it possible to use them as main weapons for a character build.  Like 1h lightsabers, they can appear in all 4 color varieties.
 +
 
 +
{{CMframe|[[File:Maul swordstaff.jpg|210px]]|none}}
 +
 
 +
All rare swordstaves share some common features - they sport the "chance to disregard armor" modifier that is a feature of the weapon class (similar to the original one-handed lightsabers) and starting from the Silver difficulty they have at least one high quality socket. In 90% cases it is a gold one, but sometimes it is replaced with silver. Other than that they have two more modifiers - an offensive and a defensive ones, that also have a chance to turn into sockets.
 +
 
 +
They also have custom names, so that you could tell them apart from other things when they drop. If you want to find them, look for dropping items called "Saberstaff", "Lightstaff" or "Doublesaber". Here are some examples of what you can get:
 +
 
 +
{{CMframe|[[File:9k5ldz.gif|500px]]|none}}
 +
 
 +
===Unique Swordstaffs===
 +
There are also three unique swordstaff lightsabers:
 +
*[[Sacred 2:Jedi Mind Trick|Jedi Mind Trick]]
 +
*[[Sacred 2:Light Source|Light Source]]
 +
*[[Sacred 2:Maul's Swordstaff|Maul's Swordstaff]]
 +
 
 +
 
 +
==See Also==
 +
* [[Sacred 2:Swords|Swords]]
 +
* [[Sacred 2:Items|Items]]
 +
* [[Sacred 2:Item Modifiers|Item Modifiers]]
 +
* [[Sacred 2:Skills|Skills]]
 +
* [[Sacred 2:Attributes|Attributes]]

Latest revision as of 06:55, 16 February 2016

Lightsabers

These Easter Egg weapons are relatively rare in Ancaria. In original Sacred 2 Fallen Angel and Ice and Blood it requires a lot of hours to even find one. However, the Community Patch makes them drop more frequently and even makes them a reward for some special quests. Check the Star Wars Easter Egg page to know how to get one of these weapons. Normally, lightsabers have the same Item Modifiers the usual swords may have.

Sword Weapons Lore Modifiers

icon13.gif In the original Sacred 2 Fallen Angel and Ice & Blood Lightsabers have the same modifiers as Swords. Refer to the Swords page for more information.

icon13.gif With the Community Patch all Lightsabers share the same Skill-specific modifier:

Item Level 1
Modifier Chance to disregard armor


Damage Types

  • Lightsabers typically deal some physical damage and some other damage type. On common lightsabers the damage is approximately half-physical, half-elemental. However, on unique and legendary ones the amount of physical damage is very little. The additional damage types are not restricted to a single one at a time, you can have lightsabers that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. The dominant non physical damage type is reflected in the lightsaber's blade colour.
  • Modifying a lightsaber with any elemental damage converter (Chunk of Lava, Poison Fang, Magic Pearl or Ice Crystal) will change the damage dealt, but not the color of the blade. The lightsabers never display any additional animation either. No matter what was forged into them, they won't burst into flames or cover with hoarfrost.
  • icon13.gif In the original Sacred 2 Fallen Angel and Ice & Blood Lightsabers gain damage from Strength.
  • icon13.gif The Community Patch changes Lightsabers' base attribute to Willpower. It makes them the only willpower-based weapons in game. This fact isn't displayed in the Willpower's tooltip on the skills page (the "Weapon Damage +[number]" string doesn't appear), but it works.


Damage

  • Moderate


Types

The lightsabers differ in colour, which reflects their dominant non physical damage type.

Lightsabers' colours are:

  • Red - its respective damage type is fire.jpg Fire
  • Blue - its respective damage type is magic.jpg Magic
  • Green - its respective damage type is poison.jpg Poison
  • Purple - its respective damage type is ice.jpg Ice


Common Lightsabers


Red Lightsaber
fire.jpg Fire
Blue Lightsaber
magic.jpg Magic
Green Lightsaber
poison.jpg Poison
Purple Lightsaber
ice.jpg Ice


Unique Lightsabers (Community Patch Required)


Bringer of Light

May drop in all possible colors.

The Dark Side

Drops in red color only.

Disturbance in the Force

May drop in blue or green color.

Windu's Mace

Drops in purple color only.

Legendary Lightsabers (Community Patch Required)


Power of NIF

May drop in all possible colours.


Swordstaff Lightsabers

Since Community Patch v.1.50, Dual-bladed lightsabers now appear as a new weapon type available as rare (yellow) items. These two-handed items can be found from all the same monsters that can drop two-handed swords and with enough Bargaining can be bought at vendors. For the characters who keep Bargaining at level, they are common enough merchandise to make it possible to use them as main weapons for a character build. Like 1h lightsabers, they can appear in all 4 color varieties.


-. -.

All rare swordstaves share some common features - they sport the "chance to disregard armor" modifier that is a feature of the weapon class (similar to the original one-handed lightsabers) and starting from the Silver difficulty they have at least one high quality socket. In 90% cases it is a gold one, but sometimes it is replaced with silver. Other than that they have two more modifiers - an offensive and a defensive ones, that also have a chance to turn into sockets.

They also have custom names, so that you could tell them apart from other things when they drop. If you want to find them, look for dropping items called "Saberstaff", "Lightstaff" or "Doublesaber". Here are some examples of what you can get:


-. -.

Unique Swordstaffs

There are also three unique swordstaff lightsabers:


See Also