Difference between revisions of "Sacred 2:Mind Strike"

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|A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts.
 
|A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts.
 
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
  
 
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|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* 36-36 Physical damage
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* [[Sacred 2:Damage|Damage]]: 36-36 + 14 per CA level [[Sacred 2:Physical|Physical]]
* Duration:10.0s
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* Regeneration of target decreased: 33.4% + 0.08% per CA level
* Regeneration of target decreased:-25.3%
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* Duration: 10.0s + 0.05s per CA level
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* Has a property called "invert_armor_phy" in spells.txt.  Likely reverses opponent's physical [[Sacred 2:Armor|armor]] value, meaing the higher their physical armor, the more damage they take from Mind Strike.
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 2.9s
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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*Sustainability - Disrupting the enemy's regeneration last longer (increased duration).
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*'''Sustainability''' - Disrupting the enemy's regeneration last longer (increased duration). (4.0s + 0.02s per CA level)
*Weakness - Increases the regeneration malus.
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*'''Weakness''' - Increases the regeneration malus. (16.7% + 0.04% per CA level)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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*Impact - Increased damage from mind strike.
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*'''Impact''' - Increased damage from mind strike. (30 + 15 per CA level physical)
*Expansion - Also hits enemies next to the target.
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*'''Expansion''' - Also hits enemies next to the target. (adds a 3.5 meter radius [[Sacred 2:Area of Effect|area of effect]])
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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*Drill - Chance to cause a deep wound.
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*'''Drill''' - Chance to cause a [[Sacred 2:Chance to inflict Deep Wounds|deep wound]]. (25% chance)
*Slow Down - Target's movement speed reduced for the duration of the spell.
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*'''Slow Down''' - Target's [[Sacred 2:Run Speed|movement speed]] reduced for the duration of the spell. (20.0% + 0.05% per CA level)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|sRw2NF2cqNU|400}}|center|'''Mind Strike without Modifications'''}}
 
|}
 
|}
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__NOTOC__
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<BR CLEAR=right>
  
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|}
 
==Skills and Attributes==
 
==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
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* [[Sacred 2:Mentalism Lore|Mentalism Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
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* [[Sacred 2:Mentalism Focus|Mentalism Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
  
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Mind Strike's physical damage.
  
== Usage Strategies ==
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]].
  
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
  
== Combo Recommendations ==
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== Usage Strategies ==
 +
* With Concentration and [[Sacred 2:Combat Trance|Combat Trance]] it is possible to get the regeneration of Mind Strike extremely low, so that it can be cast in rapid succession.
  
 +
* By modifying it with '''Expansion''' and '''Drill''', the Dragon Mage can lay waste to mobs.
  
 +
== Combo Recommendations ==
 +
*Mind Strike is an excellent follow-up to [[Sacred 2:Maelstrom|Maelstrom]], [[Sacred 2:Energy Blaze|Energy Blaze]], or [[Sacred 2:Eternal Fire|Eternal Fire]], or it can be placed in a combo by itself for even lower regen times if Combat Discipline is taken.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
*...
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* Excellent way to prevent enemies from using their combat arts against the Dragon Mage.
*...
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* Can spam with low regen time.
 +
* Can mod for area of effect.
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* Pierces opponents' physical resistances.
  
Cons
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'''Cons'''
 
*...
 
*...
 
*...
 
*...
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==See Also==
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*[[Sacred 2:Dragon Mage|Dragon Mage]]
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*[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
  
 
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==Gallery==
|valign="top"|
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{|
__TOC__
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|{{S2frame|[[File:Mind Strike 01.jpg|x180px]]|none}}
<BR CLEAR=right>
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|{{S2frame|[[File:Mind Strike 02.jpg|x180px]]|none}}
 
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|{{S2frame|[[File:Mind Strike 03.jpg|x180px]]|none}}
PICTURE HERE
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|{{S2frame|[[File:Mind Strike 04.jpg|x180px]]|none}}
 
 
 
 
 
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[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Latest revision as of 22:45, 8 January 2014

mind_strike.gif A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts.

This is a Spell Damage Based Combat Art

Aspect

DM_Asp_03.gif - Mentalism

Innate Abilities (Lvl 1) Physical.png

  • Damage: 36-36 + 14 per CA level Physical
  • Regeneration of target decreased: 33.4% + 0.08% per CA level
  • Duration: 10.0s + 0.05s per CA level
  • Has a property called "invert_armor_phy" in spells.txt. Likely reverses opponent's physical armor value, meaing the higher their physical armor, the more damage they take from Mind Strike.
  • Regeneration Time: 2.9s

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Sustainability - Disrupting the enemy's regeneration last longer (increased duration). (4.0s + 0.02s per CA level)
  • Weakness - Increases the regeneration malus. (16.7% + 0.04% per CA level)

MODicons_10.gif Silver
  • Impact - Increased damage from mind strike. (30 + 15 per CA level physical)
  • Expansion - Also hits enemies next to the target. (adds a 3.5 meter radius area of effect)

MODicons_08.gif Gold
  • Drill - Chance to cause a deep wound. (25% chance)
  • Slow Down - Target's movement speed reduced for the duration of the spell. (20.0% + 0.05% per CA level)
Mind Strike without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • With Concentration and Combat Trance it is possible to get the regeneration of Mind Strike extremely low, so that it can be cast in rapid succession.
  • By modifying it with Expansion and Drill, the Dragon Mage can lay waste to mobs.

Combo Recommendations

  • Mind Strike is an excellent follow-up to Maelstrom, Energy Blaze, or Eternal Fire, or it can be placed in a combo by itself for even lower regen times if Combat Discipline is taken.

Pros and Cons

Pros

  • Excellent way to prevent enemies from using their combat arts against the Dragon Mage.
  • Can spam with low regen time.
  • Can mod for area of effect.
  • Pierces opponents' physical resistances.

Cons

  • ...
  • ...

Stats Chart

See Also

Gallery