Difference between revisions of "Sacred 2:Radiant Pillar"

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|A pillar of intense, bright light will appear from the heavens and strike down onto the target area.  Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.
 
|A pillar of intense, bright light will appear from the heavens and strike down onto the target area.  Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.
 
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|}
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
{|width="100%"
 
{|width="100%"
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|width="75%" valign="top"|
 
|width="75%" valign="top"|
==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Magic.png]]==
* '''Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus.  See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example. Basic starter tips are welcome here.'''
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* Total [[Sacred 2:Damage|Damage]]: 11-11 [[Sacred 2:Magic|Magic]] per hit
*...
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* Duration: 10.1 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.0 seconds
 
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* '''Hypnosis''' - Attracts opponents to the center of the pillar. (~6.75m area (guess))
 
* '''Hypnosis''' - Attracts opponents to the center of the pillar. (~6.75m area (guess))
* '''Delude''' - Reduces opponents' [[Sacred 2:Attack Value|attack values]] within the area of effect. (650 + 10 per CA level, see below)
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* '''Delude''' - [[Sacred 2:Opponent's attack value|Reduces opponents' attack values]] within the area of effect. (650 + 10 per CA level, see below)
 
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* '''Magnify''' - Increase [[Sacred 2:Damage|damage]] of Radiant Pillar. (35.7% increase (guess))
 
* '''Magnify''' - Increase [[Sacred 2:Damage|damage]] of Radiant Pillar. (35.7% increase (guess))
* '''Ordeal''' - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.?% per CA level of max health)
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* '''Ordeal''' - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. ([[Sacred 2:Opponent level for death blow|Opponent Level for Deathblow]]; threshold is 25% + 0.?% per CA level of max health)
 
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==Skills==
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|Bk9kdL6dJ1Y|400}}|center|Radiant Pillar without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
* [[Sacred 2:Aspect Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 
* [[Sacred 2:Aspect Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 
* [[Sacred 2:Aspect Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Aspect Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art.
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art.
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
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*Duration is 10 + 0.1*CA-Lvl seconds and 15 + 0.15*CA-Lvl seconds with '''Conserve'''.
 
*Duration is 10 + 0.1*CA-Lvl seconds and 15 + 0.15*CA-Lvl seconds with '''Conserve'''.
 
*It inflicts damage 0.5 + 0.003*CA-Lvl times per second.
 
*It inflicts damage 0.5 + 0.003*CA-Lvl times per second.
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|Bk9kdL6dJ1Y|400}}|center|Radiant Pillar without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
== See Also==
 
== See Also==
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*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]
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*[[Sacred 2:Area of Effect|Area of Effect]]
  
 
== Gallery ==
 
== Gallery ==

Revision as of 07:51, 29 October 2013

Sera_7.gif A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.

This is a Spell Damage Based Combat Art.

Aspect

Sera_AspS_02.png - Celestial Magic

Innate Abilities (Lvl 1) Magic.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Hypnosis - Attracts opponents to the center of the pillar. (~6.75m area (guess))
  • Delude - Reduces opponents' attack values within the area of effect. (650 + 10 per CA level, see below)

MODicons_10.gif Silver
  • Brightness - Increases the area of effect. (33.3% increase)
  • Conserve - Increases duration of Radiant Pillar. (50% increase)

MODicons_08.gif Gold
  • Magnify - Increase damage of Radiant Pillar. (35.7% increase (guess))
  • Ordeal - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. (Opponent Level for Deathblow; threshold is 25% + 0.?% per CA level of max health)
Radiant Pillar without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

Usage Strategies

  • Damage of Radiant Pillar is affected by Intelligence, so you need to invest in this attribute to make it effective.
  • Bronze choices: Hypnosis may be considered useful if followed by Flaring Nova, Archangel's Wrath (explosion mod), BeeEffGee (pierce mod). Otherwise Delude is a very good option especially when combined with Baneful Smite with another attack value reduction mod.
  • Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Taking Brightness seems like a better choice.
  • Gold choices: Ordeal effect can be easily obtained with items (in Fallen Angel only, this was changed in the Ice & Blood expansion). Straight damage from Magnify is a very good choice.
  • The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction.

Pros and Cons

Pros

  • Great ability to cause area of effect damage
  • Very useful debuff ability on both mobs and bosses

Cons

  • The cast time of this combat art is a bit slow early on
  • It is a stationary spell, if the target moves out of its damage range, its useless

Stats Chart

  • Duration is 10 + 0.1*CA-Lvl seconds and 15 + 0.15*CA-Lvl seconds with Conserve.
  • It inflicts damage 0.5 + 0.003*CA-Lvl times per second.

See Also

Gallery