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  • ...' [[Sacred 2:The Labyrinth|The Labyrinth]] within [[Sacred 2:Crystal Plane|Crystal Plane]] ...2:Crystal Boar|Crystal Boars]], and 2 [[Sacred 2:Elite Crystal Boar|Elite Crystal Boars]]
    5 KB (711 words) - 19:20, 13 May 2012
  • ...he comment in the mentioned code we know this has something to do with the crystal region, but not much more. It is just good to note that some of the commen ..., as there are some from the crystal region then from the wastelands, then crystal region, then wasteland again then dryad island, and so on (with parts of hu
    4 KB (606 words) - 06:12, 1 February 2010
  • * '''Location(s):''' North-central part of [[Sacred 2:Crystal Plane|Crystal Plane]] ...ets in the way, too bad for it. Head back towards the cave entrance. The monster is The Guardian, and you will encounter it just before the bridge.
    2 KB (286 words) - 23:39, 8 December 2013
  • |Region=Crystal Plane |Region=Crystal Plane
    2 KB (225 words) - 18:58, 19 February 2017
  • * '''Location(s):''' North-central part of [[Sacred 2:Crystal Plane|Crystal Plane]] Looks like a monster trapped Furia in a block of ice, possibly as a midnight snack. Better get
    2 KB (358 words) - 23:36, 8 December 2013
  • ...he makes his lair is about halfway between [[Sacred 2:Crystal Cottages|The Crystal Cottages]] and [[Sacred 2:The Phoenix' Nest|The Phoenix' Nest]]. * Racial Type: [[Sacred 2:Humanoid Monster - Diablo 2 Fallen|Humanoid Monster]]
    3 KB (518 words) - 04:01, 14 February 2017
  • |Region=Crystal Plane * Racial Type: [[Sacred 2:Humanoid Monster - Diablo 2 Fallen|Humanoid Monster]]
    2 KB (225 words) - 20:34, 15 February 2017
  • * Snapchip Shatter is located in the [[Sacred 2:Crystal Plane|Crystal Plane]] region. He can be found just before the [[Sacred 2:The bridge span * Racial Type: Monster
    3 KB (422 words) - 15:21, 9 February 2017
  • ...sible place, the Crystal Cave to the north, which is guarded by a fearsome monster, the Facetteleon. I fear that your quest is futile. No one has ever succeed ...|Facetteleon]] to get the key. His dungeon is north of Dyr-Laigh. Kill the monster and explore the dungeon. You will find a small chest that contains the Hub
    2 KB (364 words) - 23:44, 17 August 2014
  • *Having a [[Sacred 2:Ice Crystal|Ice Crystal]] [[Sacred 2:Forging|forged]] within a weapon which will convert a portion Only one Freeze effect can be active on a monster at a time. The next time it is triggered, it will reset the timer.
    2 KB (260 words) - 15:15, 12 March 2015
  • ...uses especially more damage against High Elf (with [[Sacred 2:Crystal Skin|Crystal Skin]] buff) and Dryad (with [[Sacred 2:Ancient Bark|Ancient Bark]] buff). {{S2frame|[[File:Jungle Monster Color.jpg|300px]]|left}}
    2 KB (266 words) - 09:41, 29 January 2015
  • * '''Location(s):''' Crystal Plains ...rch and find yourself in an area where all the creatures appear to wearing crystal armour. As you gaze around you in wonder, yet another Seraphim asks if you
    3 KB (506 words) - 00:04, 18 August 2014
  • * Icehawk Riftwing is located in the [[Sacred 2:Crystal Plane|Crystal Plane]] region. She can be found just after emerging from [[Sacred 2:The P * Racial Type: Monster
    2 KB (350 words) - 11:57, 9 February 2017
  • ...ed 2:The Phoenix' Nest|The Phoenix' Nest]] within [[Sacred 2:Crystal Plane|Crystal Plane]] ...s? Well, it's very simple. Us Seraphim don't use this area exclusively for monster hunting but also to train our tracking skills. One of us plays the hunted.
    5 KB (718 words) - 23:23, 8 December 2013
  • ...d river and is attacking any orcs that go near. You are then told that the monster must die and that the Ore-Thag clan will be the one to kill it. By blowing ...attacks Orcs from all Clans and many brave warriors have been killed. The monster must die, that much is certain. But we... WE will be the Clan to kill it.
    10 KB (1,625 words) - 02:25, 18 August 2014
  • ...ncient Magic Mastery active will decrease the fire mitigation value of the monster by a percentage before calculating damage, allowing for increased fire dama ...y Evanescence|Icy Evanescence]] CAs and High Elf's [[Sacred 2:Crystal Skin|Crystal Skin]] Buff decrease Damage Mitigation modifier by fixed percentage: thus o
    5 KB (726 words) - 23:21, 25 June 2023
  • ...t a VIP Grurag Shaman to a river, where he can cut off the water from the monster's lake to make him vulnerable. ...Clans have died. Too much blood has been shed. Too much blood! The water monster must die. All Clans have agreed. We fight each other, but we will close r
    5 KB (842 words) - 23:55, 11 August 2014
  • * '''Location(s):''' Harbour of the Winged Ones (Crystal Plains) ...eep every [[Sacred 2:Yeti|Yeti]], Lupan, Elemental and every other type of monster from trying to turn you into their dinner, trophy, rug, or worse. Well nobo
    7 KB (1,099 words) - 00:06, 9 December 2013
  • * Crystal Monster: The lightbeam adjustment didn’t rotate which led to * Monster attacks had a motionblur-effect that lasted too long.
    6 KB (838 words) - 20:56, 3 April 2010
  • =='''[[Sacred 2:Humanoid Monster|Du'Rach]]'''== ...acred 2:Seraphim Island|Seraphim Island]] and the [[Sacred 2:Crystal Plane|Crystal Plane]]:
    12 KB (1,549 words) - 23:56, 30 October 2013
  • ...at art. Spawns 1 damage point (will appear as a cluster of ice spikes) per monster on the screen. ...successfully, each monster will be damaged by several of the damage points/crystal clusters, resulting in significantly increased damage, as well as effecting
    8 KB (1,083 words) - 13:59, 27 January 2023
  • ...onus|Survival Bonus]]. Every Ancaria region has a specific minimum-maximum monster level limit associated with it, which is different depending on game diffic Character level determines the actual monster level:
    14 KB (1,765 words) - 23:32, 30 September 2013
  • * The Crystal Planes/Dragonsea Island now feature a new quest series as well as new oppon ...ge when they walk through the boss monster "Swirling Mist of Miasma" ("Fog Monster").
    11 KB (1,757 words) - 20:53, 12 December 2009
  • |width="180px"|[[Sacred 2:Kral of the Winged Daemons|Jungle Boss Monster]] <center>{{S2frame|[[File:Jungle Monster Color.jpg|x160px]]|none}}</center>
    16 KB (2,364 words) - 19:45, 23 April 2023
  • |rowspan="2"|[[File:Ice Crystal.png]] || <u>[[Sacred 2:Ice Crystal|Ice Crystal]] </u> *Player vs monster
    13 KB (1,958 words) - 18:56, 3 August 2022
  • There are few monster's de-buffs, that can not be mitigated: they all have rather short duration 1) De-buffs stacking with similar other (all monster's Debuffs). They all have tag "sorting_rank = 0" in spells.txt configuratio
    12 KB (1,783 words) - 10:35, 30 December 2014
  • - The drop pattern of whatever breakable item/chest/monster that's dropping items. (see drop.txt) ...olls in the event of Ascaron not bothering to specify a specific one for a monster/chest/whatever.
    9 KB (1,591 words) - 00:06, 18 August 2014
  • ...ct]] combat art. Spawns 1 damage point (will appear as a mini-volcano) per monster on the screen. ...ible, casting Fiery Ember while being attacked. If done successfully, each monster will be damaged by several of the damage points/volcanoes, resulting in sig
    8 KB (1,070 words) - 14:00, 27 January 2023
  • [[Sacred 2:Crystal Monster|Crystal Monster]]
    10 KB (1,387 words) - 02:13, 18 October 2013
  • ...l in the Orcs' society. The clanleader confided in me that he believes the monster is strong only in the water and on swampy ground. Where the ground is dry, The clanleader was ecstatic that I killed the monster, because it has earned the Grurag Clan a lot of respect. This might even br
    27 KB (4,982 words) - 04:05, 9 May 2014
  • ...Orcs. If I can recover the gunpowder, I can destroy the dam and kill the monster. The chief doesn't give a rat's ass about the Orcs who might die in the va One dead monster, as requested. You say it, I slay it. Now let's see how the clanleader re
    30 KB (5,565 words) - 04:06, 9 May 2014
  • ...(x+y*calvl)/10 chance for any monsters within range to attack any other monster. Must be paird with et_summon_mylevel token. ...s, SE Warding Energy (energieschild), IN Reverse Polarity (vergeltung), HE Crystal Skin (kristallhaut), SW Reflective
    24 KB (3,184 words) - 21:09, 22 January 2022
  • ...Latest observations claim that there is an especially fierce and powerful monster in the forests west of [[Sacred:Mascarell|Mascarell]]. There are rumors tha ...cave inhabitants grew to unimaginable sizes and they live near the glowing crystal mountains of Gnarlstat. Tatabak, the dwarven guardian of Upper Gnarlstat, r
    12 KB (2,029 words) - 22:28, 13 September 2013
  • ...Latest observations claim that there is an especially fierce and powerful monster in the Gforests west of Mascarell. There are rumors that the necromancer Sh ...cave inhabitants grew to unimaginable sizes and they live near the glowing crystal mountains of Gnarlstat. Tatabak, the dwarven guardian of Upper Gnarlstat, r
    12 KB (2,052 words) - 04:03, 30 July 2019
  • ...mage Based Combat Art (build-in Damage over time: Fire) and one due to the monster being burned (Damage over Time, caused by Secondary Damage Effect). ...vanescence increase target's vulnerability to Ice or Fire; High Elf's Buff Crystal Skin has Feel Cold modification that causes all targets in close vicinity t
    12 KB (1,811 words) - 21:19, 21 October 2023
  • *'''[[Sacred 2:Boss|Boss]]''': A unique difficult monster. See [[Sacred 2:Bestiary|Bestiary]]. *'''[[Sacred 2:Crystal Plane|Crystal Plane]]''': A new [[Sacred 2:Regions of Ancaria|region]] added in [[Sacred
    73 KB (10,824 words) - 17:46, 26 April 2023
  • ...Latest observations claim that there is an especially fierce and powerful monster in the forests west of Mascarell. There are rumors that the necromancer Sha ...cave inhabitants grew to unimaginable sizes and they live near the glowing crystal mountains of Gnarlstat. Tatabak, the dwarven guardian of Upper Gnarlstat, r
    15 KB (2,341 words) - 15:45, 11 June 2020