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  • ...iver]] in the western [[Sacred 2:Cursed Forest|Cursed Forest]] region. The camp consists of only 2 tents and the main point of interest is that it is the s ...River|Red River]]. Then follow the south side of the river westward to the camp.
    2 KB (298 words) - 22:56, 7 October 2013

Page text matches

  • * '''Location(s):''' [[Sacred 2:Zombie Camp|Zombie Camp]] within [[Sacred 2:Cursed Forest|Cursed Forest]] After returning the zombie brains to [[Sacred 2:Mage Galdar|Mage Galdar]], report to Officer Bramus ho
    2 KB (300 words) - 21:10, 21 December 2011
  • |locationpagename1=Zombie Camp
    628 bytes (70 words) - 02:37, 3 January 2011
  • * '''Location(s):''' [[Sacred 2:Zombie Camp|Zombie Camp]] within the [[Sacred 2:Cursed Forest|Cursed Forest]] Head west from the Zombie Camp, and you will find a opening in the trees to the south before you reach the
    3 KB (400 words) - 22:21, 21 December 2011
  • * '''Location(s):''' [[Sacred 2:Zombie Camp|Zombie Camp]] within the [[Sacred 2:Cursed Forest|Cursed Forest]] ...for the 5-part 'chain-quest' starting in the [[Sacred 2:Zombie Camp|Zombie Camp]].
    3 KB (383 words) - 21:50, 21 December 2011
  • * '''Quest Giver:''' [[Sacred 2:Grumpy Camp Cleaner|Grumpy Camp Cleaner]] * Talk to the Grumpy Camp Cleaner
    3 KB (480 words) - 23:06, 7 November 2013
  • *Speak to [[Sacred 2:Zombie ThyuByld|Zombie ThyuByld]] *Speak to [[Sacred 2:Zombie ThyuByld|Zombie ThyuByld]] again
    3 KB (387 words) - 15:30, 7 December 2013
  • * '''Quest Objective:''' Recover 5 zombie brains * '''Location(s):''' [[Sacred 2:Zombie Camp|Zombie Camp]] within [[Sacred 2:Cursed Forest|Cursed Forest]]
    4 KB (559 words) - 05:43, 7 November 2013
  • ...bie pirates. After they conquered the Pirate Island, the undead made their camp on the beach of a bay. They ambush the living and continually attempt to ad
    405 bytes (68 words) - 20:43, 9 October 2020
  • [[Sacred 2:Mishirla's Camp|Mishirla's Camp]] [[Sacred 2:Zombie Camp|Zombie Camp]]
    2 KB (321 words) - 05:01, 4 October 2013
  • ...he south side of the river westward past the [[Sacred 2:Zombie Camp|Zombie Camp]] to reach the crypt.
    2 KB (273 words) - 23:04, 7 October 2013
  • ...iver]] in the western [[Sacred 2:Cursed Forest|Cursed Forest]] region. The camp consists of only 2 tents and the main point of interest is that it is the s ...River|Red River]]. Then follow the south side of the river westward to the camp.
    2 KB (298 words) - 22:56, 7 October 2013
  • Hesheth is a small camp known to be frequented by outlaws and other less desirable types. Is is jus ...Liches]], [[Sacred 2:Moldered Skeleton|Skeletons]] and [[Sacred 2:Moldered Zombie|Zombies]] of all varieties.
    2 KB (221 words) - 23:36, 7 October 2013
  • * [[Sacred 2:Grumpy Camp Cleaner|Grumpy Camp Cleaner]]: Quest giver for [[Sacred 2:Unintended Use|Unintended Use]] quest * [[Sacred 2:Bob Zombie|Bob Zombie]]: Quest giver for [[Sacred 2:A Roof Over the Head|A Roof Over the Head]] q
    2 KB (336 words) - 22:56, 7 October 2013
  • ...in a very far place, difficult to access. A lot of mystery surrounds these camp, a group of tents where nothing moves. Maybe it was abandoned not long ago, ...you leave the docks and start climbing the hill, you find some [[Sacred 2:Zombie|zombies]] messing around. You may also find other undead such as [[Sacred 2
    3 KB (503 words) - 17:50, 18 September 2013
  • ...o the Lost Crypt. Make your way back to the [[Sacred 2:Zombie Camp|Zombie Camp]] and talk to Officer Bramus.
    3 KB (454 words) - 21:24, 7 September 2023
  • * '''Location(s):''' [[Sacred 2:Zombie Camp|Zombie Camp]] within [[Sacred 2:Cursed Forest|Cursed Forest]]
    3 KB (479 words) - 06:08, 7 November 2013
  • *'''[[Sacred 2:The Old Camp|The Old Camp]]''' *'''[[Sacred 2:Village Ruins|A Ruined Village]]''' - A zombie camp in the centre of the Eternal Battle.
    4 KB (734 words) - 17:48, 26 April 2023
  • ...[[Sacred 2:The Brigand Camp|The Brigand Camp]] chain quest. (in an unnamed camp west of Sloeford) * [[Sacred 2:Festering Zombie|Festering Zombie]]: Killed in the Books, Cows and Virgins quest.
    9 KB (1,288 words) - 11:02, 10 August 2014
  • *Travel East and find the Archeologist's Camp *Approach the camp that has [[Sacred 2:Mishirla|Mishirla]] imprisoned
    8 KB (1,100 words) - 23:15, 14 July 2020
  • [[Sacred 2:Brigand Camp (Tyr Lysia)|Brigand Camp]] [[Sacred 2:Goblin Camp|Goblin Camp]]
    12 KB (1,439 words) - 09:50, 12 December 2013
  • ...ylysium]] city, by the main city road. The small path between the military camp and the poor neighborhood leads to the Old Naval Port. ...onnaires]], [[Sacred 2: Undead Centurion|centurions]] and some [[Sacred 2: Zombie|zombies]], depending on the activated missions. Some [[Sacred 2: Skeleton_W
    4 KB (635 words) - 14:46, 6 October 2013
  • ...there before is to travel to the very south of Thylysium (next to the army camp) and then follow the paved track that runs east through the southern part o ...rabs]], [[Sacred 2:Traps|Traps]], [[Sacred 2:Ghoul|Ghouls]] and [[Sacred 2:Zombie|Zombies]]; fire weapons work well against the [[Sacred 2:Undead|Undead]], b
    6 KB (914 words) - 04:49, 31 August 2014
  • There is a monolith in the [[Sacred 2:Brigand Camp 1 (Tyr Lysia)|Brigand Camp]] just northeast from the Shadowy Catacombs, which is the quickest and easi ..., is walking west to the [[Sacred 2:South Brigand Camp (Tyr Lysia)|Brigand Camp]], and from then walk northeast to {{PAGENAME}}
    9 KB (1,496 words) - 17:25, 30 July 2014
  • |valign="top"|[[Sacred 2:Dark Army Camp|Dark Army Camp]] [[Sacred 2:Prisoner's Camp|Prisoner's Camp]]
    13 KB (2,000 words) - 05:06, 3 March 2014
  • ...t will allow grant you access into the main camp. You head out towards the camp and just east of [[Sacred 2:Twainbrook|Twainbrook]] you run across another You take pity on the old zombie and decide to escort him back home. Head north past [[Sacred 2:Benny's Corn
    7 KB (1,163 words) - 06:29, 8 November 2013
  • ...er that will grant you access into the main camp. You head out towards the camp and just east of [[Sacred 2:Twainbrook|Twainbrook]] you run across another You take pity on the old zombie and decide to escort him back home. Head north past [[Sacred 2:Benny's Corn
    7 KB (1,166 words) - 01:23, 10 October 2013
  • ...ete the [[Sacred 2:Hunt for Rats|Hunt for Rats]] quest. As well,[[Sacred 2:Zombie|Zombies]] may be encountered by opening the graves on the cemetery. Aside f |width="180px"|Camp Outside of Town
    7 KB (974 words) - 11:57, 2 April 2023
  • [[Sacred 2:Brigand Camp (Tyr Lysia)|Brigand Camp]] [[Sacred 2:Goblin Camp|Goblin Camp]]
    21 KB (3,331 words) - 05:02, 3 March 2014