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  • ...ut clignoter avec un "+" lorsque vous avez pris un niveau et que vous avez de nouveaux points à distribuer. En cliquant, il vous mènera à l'écran du
    3 KB (464 words) - 00:24, 13 September 2013
  • ...ALIGN="CENTER"|Todas las habilidades de aspecto Primarias bajo la columna de la izquierda pueden ser elegidas tan pronto como el personaje alcance el ni ...la izquierda haya alcanzado 5 puntos duros, que sólo se consiguen subiendo de nivel.
    18 KB (2,863 words) - 00:01, 13 August 2013
  • ...generation von Combos. Erhöht auch die Anzahl der Kampfkünste die in einer Combo kombiniert werden können. ...r Text'''Kampfdisziplin gelernt wird oder nicht. Siehe [[Sacred 2:Combo/de|Combo]] Seite für mehr Details.
    4 KB (518 words) - 12:21, 11 September 2013
  • ...itesse d'exécution de chacun des aspects concernés. Autorise l'utilisation de [[Sacred 2:Combat Art Modifications/fr|modifications]] pour ces aspects. .../fr|Gardien du Temple]]), offrent tous des bonus identiques indifféremment de la classe choisie.
    2 KB (246 words) - 23:21, 30 October 2013
  • ...Après utilisation, ces boucliers d'énergie ont besoin d'une longue période de régénération. ...absorption du bouclier. (10% + 0.1% par niveau du sort / +50% de la valeur de base)
    4 KB (590 words) - 23:27, 12 September 2013
  • ...ed 2:Aspects/es|Aspectos]] con cinco Artes de Combate en cada aspecto, una de las cuales es normalmente una [[Sacred 2:Buff/es|Mejora]]. [[Sacred 2:Seraphim Combat Arts/es|Artes de Combate de la Seraphín]]'''
    6 KB (984 words) - 01:33, 13 September 2013
  • ...it jeweils 5 Kampfkünsten, von denen in der Regel eine ein [[Sacred 2:Buff/de|Buff]] ist. '''[http://www.sacredwiki.org/index.php5/Sacred_2:Seraphim_Combat_Arts/de http://www.sacredwiki.org/images/Sacred_2/Characters/sera.png]<br />
    6 KB (891 words) - 17:25, 4 September 2013
  • The use of [[Multi Hit]] (MH) can be a very effective weapon for a skilled DE and should be considered a must by all Blade Masters. Apart from the usual effect of striking multiple opponents adjacent to your DE with in a certain radius (determind by CA level and Character level) it als
    3 KB (539 words) - 20:25, 18 October 2013
  • ...naje y el estilo preferido de juego. Los jugadores pueden elegir un máximo de diez habilidades. *Los personajes de todas las clases recibirán una nueva habilidad a elegir a los niveles: 2,
    29 KB (4,255 words) - 00:01, 13 August 2013
  • Retrouvez la présentation de l'interface pour la version PC ici : [[Sacred 2:Graphical User Interface/fr ...été bien intégrés dans les systèmes et peu de choses ont été perdues lors de la transition.
    7 KB (1,181 words) - 21:50, 12 September 2013
  • ...des pratiques vaudoues qui lui permettent de collecter les têtes réduites de ses ennemis ! ...généralement, elles ne s’intéressent pas à ce qui se passent à l’extérieur de leurs frontières.
    15 KB (2,289 words) - 08:53, 18 October 2013
  • ...classe et du style de jeu préféré. Les joueurs peuvent choisir un maximum de dix compétences. *Les joueurs de toutes les classes recevront une nouvelle compétence aux niveaux : 2, 3, 5
    30 KB (4,456 words) - 00:01, 13 August 2013
  • =='''Inquisitor Start-[[Sacred 2:Attributes/de|Attribute]]'''== ...tribute Level 1, Silber Schwierigkeitsgrad, kein [[Sacred_2:Survival_Bonus/de|Überlebensbonus]], nackt.
    15 KB (2,079 words) - 09:51, 29 August 2013
  • * '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fall ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    7 KB (937 words) - 22:00, 27 April 2022
  • =='''Seraphim Start-[[Sacred 2:Attributes/de|Attributes]]'''== ...tribute Level 1, Silber Schwierigkeitsgrad, kein [[Sacred_2:Survival_Bonus/de|Überlebensbonus]], nackt.
    16 KB (2,214 words) - 09:52, 29 August 2013
  • ...n sowohl [[Sacred 2:Blacksmith/de|Schmied]] als auch [[Sacred 2:Bargaining/de|Handel]]. Damit macht es sie zu ausgezeichneten Schatzjäger-Charakteren, d =='''Tempelwächter Start-[[Sacred 2:Attributes/de|Attribute]]'''==
    16 KB (2,186 words) - 09:54, 29 August 2013
  • '''[[Sacred 2:High Elf Class Chain Quest/de|Hochelfe Klassenquest (Kampange des Lichtes)]]''' '''[[Sacred 2:High Elf Class Chain Quest - Shadow/de|Hochelfe Klassenquest (Kampangne des Schattens)]]'''
    16 KB (2,161 words) - 15:53, 31 August 2013
  • ...gem e da classe e do estilo de jogo. Os jogadores podem escolher um máximo de dez skills. *Jogadores de todas as classes recebem uma nova escolha de skills nos níveis: 2, 3, 5, 8, 12, 18, 25, 35, 50 e 65.
    29 KB (4,335 words) - 00:01, 13 August 2013
  • =='''Schattenkrieger Start-[[Sacred 2:Attributes/de|Attribute]]'''== ...tribute Level 1, Silber Schwierigkeitsgrad, kein [[Sacred_2:Survival_Bonus/de|Überlebensbonus]], nackt.
    17 KB (2,252 words) - 11:45, 1 September 2013
  • Erschlagene Gegner hinterlassen eventuell einen [[Sacred 2:Shrunken Head/de|Schrumpfkopf]], der von der Dryade wie ein spezieller Ausrüstungsgegenstan '''[[Sacred 2:Dryad Class Chain Quest/de|Dryade Klassenquest (Kampange des Lichtes)]]'''
    16 KB (2,298 words) - 00:38, 13 September 2013
  • ...ten Set [[Sacred:Thorwyn's Relics|Thorwyn's Relics]], [[Sacred:Knight Form/de|Ritterform]], mit Wolfsbegleiter und Fledermäusen:Verwirrung. ...ieler nutzen die Vampirin als „Dauervampir“, das heißt sie erstellten eine Combo mit Vampirform und verwandeln sich damit. Des Tags jagen sie unter der Erde
    6 KB (958 words) - 22:15, 12 September 2013
  • '''A Combo (and Rune) Guide '''Published at [http://darkmatters.org/forums/index.php?/topic/4289-a-combo-and-rune-guide/ DarkMatters] for review and discussion'''
    15 KB (2,681 words) - 15:19, 2 August 2023
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. * [[Sacred 2:Debuff|De-buffs]] cannot be removed by anything except Expulse Magic.
    7 KB (935 words) - 10:45, 6 September 2023
  • ...Raving Thrust|Raving Thrust]] – stun, relay, lesion (1 rune). Great as 1st combo CA to apply lesion prior to other damaging CAs. ...CM always in the same combo, and you don't cast those CAs outside of that combo) its a good idea to equalize the regen times of the CAs in question to one
    17 KB (2,985 words) - 00:18, 16 September 2013
  • ...uild. Shadow Warriors have no Bargaining and the Enhanced Perception is in de second half of the tree, so that would cost a wasted 'Blacksmith' skill or ...y in the middle of a fight, pick the right Shrunken Head, click combo 1 or combo 2, swap weapons etc etc. Seriously, my brain can't handle that as I'm alrea
    20 KB (3,485 words) - 02:22, 18 August 2014
  • *'''[[Sacred:Dark Elf|Dark Elf]]''' or [[Sacred:Dark Elf|DE]] One of the eight character classes that can be played in Sacred. ...-Vamp]]''': A process of putting your Turn into Vampire combat art into a combo by itself (or with other skills) so that it will regenerate while your vamp
    14 KB (2,235 words) - 15:40, 11 June 2020
  • ...and exalted warrior have few good combinations between them. The only good combo that comes in mind seems to be Soul Hammer + Archangel's wrath for boss bat ...he armor class, meaning the next shot will be even more powerful, and Coup de Grace will inflict double damage when enemy's HP fall below a certain tresh
    27 KB (4,777 words) - 21:54, 17 August 2014
  • ...ery single rune they find, then they exchange the other class runes at the Combo Master and read some more runes! It is a very empowering feeling to have th ...'' I haven't check on the Dwarf yet, I believe its the same formula as the DE but let's not jump to conclusion here.
    40 KB (6,286 words) - 03:26, 12 August 2013