Search results

Jump to navigation Jump to search

Page title matches

  • == '''Ranged Inquisitor''' == ...a very far zoom-out (using Schot's instructions here) I couldn't see where ranged RM's scope ended.
    5 KB (742 words) - 23:59, 17 August 2014

Page text matches

  • ...2:Darth Sion - Inquisitor Guide, Spider Ridin' Demon of Death|Darth Sion - Inquisitor Guide, Spider Ridin' Demon of Death]] [[Sacred 2:Inquisitor Guide: Wizard|Inquisitor Guide: Wizard]]
    2 KB (252 words) - 23:22, 17 August 2014
  • While active, this aura grants a chance to reflect ranged damage back to its source. * [[Sacred 2:Chance to reflect: Projectiles|Chance to Reflect Ranged Damage]]: 19.3%
    5 KB (709 words) - 03:40, 9 January 2014
  • ...attack value, and max item level usable without penalties when wielding a ranged weapon. ...wield|Dual wield]]'''<br />Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and attack value for both weapons.
    15 KB (2,243 words) - 20:04, 23 October 2013
  • ...chance of an enemy being able to successfully hit a player with a melee or ranged weapon. *[[Sacred 2:Insignia of Pain|Insignia of Pain]] ([[Sacred 2:Inquisitor|Inquisitor]])
    1 KB (200 words) - 21:31, 26 July 2010
  • == '''Ranged Inquisitor''' == ...a very far zoom-out (using Schot's instructions here) I couldn't see where ranged RM's scope ended.
    5 KB (742 words) - 23:59, 17 August 2014
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_01.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Gruesome Inquisition|Gruesome
    6 KB (699 words) - 08:40, 13 January 2017
  • * '''Contemplation''' - Increases the inquisitor's dodge chance. (19.8% + 0.2% per CA level [[Sacred 2:Chance to evade|chanc * '''Resolve''' - Increases the inquisitor's [[Sacred 2:Attack Value X%|attack value]]. (40% + 10% per CA level increa
    5 KB (644 words) - 02:48, 9 January 2014
  • ...ll damage and slow down all opponents within a half-circle in front of the Inquisitor. ...s|weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Inquisitor is wielding a sword) - will indirectly increase this combat art's [[Sacred
    8 KB (1,173 words) - 02:34, 9 January 2014
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_02.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Astute Supremacy|Astute Suprem
    6 KB (749 words) - 08:05, 13 January 2017
  • Ranged weapons are unable (at the code level) to trigger Double Hits. Keep this i ====[[Sacred 2:Inquisitor|Inquisitor]]====
    3 KB (471 words) - 03:16, 10 January 2020
  • =='''Inquisitor Combat Arts'''== ...his best defense lies in preventing a second blow from his opponents. The Inquisitor uses his privileges and an extremely high degree of sadism as only these fo
    6 KB (894 words) - 22:31, 4 September 2013
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Nefarious Netherworld|Nefariou
    6 KB (781 words) - 09:31, 13 January 2017
  • ...[[Sacred 2:Armor|Armor]] types. Physical damage can be inflicted via melee/ranged [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Art ...ll decrease Physical [[Sacred 2:Damage|damage]] done by opponents' melee, ranged or spell attacks.
    4 KB (573 words) - 19:09, 3 August 2022
  • * '''[[Sacred 2:All Class Unique Ranged| Ranged]]''' ...:0.2em 0.4em;">[[Sacred 2:Inquisitor Uniques|View all Unique Items for the Inquisitor]]</div><div style="float:right;">http://www.sacredwiki.org/images/Sacred_2/
    6 KB (783 words) - 21:44, 26 July 2019
  • ...cred 2:Chance To Hit|Chance to Hit]] an enemy successfully with a melee or ranged [[Sacred 2:Weapons|weapon]]. *[[Sacred 2:Deylen's Loyalty|Deylen's Loyalty]] ([[Sacred 2:Inquisitor|Inquisitor]])
    1 KB (192 words) - 19:56, 23 October 2013
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' * [[Sacred 2:Ranged Defense Value|Ranged Defense Value]] +X (Belt)
    7 KB (918 words) - 03:05, 8 January 2017
  • Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum * '''Inure''' - The inquisitor sustains less damage. (9.9% + 0.1% per CA level [[Sacred 2:Damage Mitigatio
    10 KB (1,435 words) - 03:02, 9 January 2014
  • ...s|weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Inquisitor is wielding a sword) - will indirectly increase this combat art's [[Sacred *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
    8 KB (1,178 words) - 05:50, 15 December 2019
  • [[Sacred 2:Ghost Ranged High Elf|Ghost Ranged High Elf]] == [[Sacred 2:Inquisitor Guides|Inquisitor Guides]] ==
    11 KB (1,658 words) - 19:50, 23 April 2023
  • |The [[Sacred 2:Inquisitor|Inquisitor]] becomes almost invincible. He can take on hordes of enemies, hurling powe ...flicting damage on all opponents within a cone-shaped area in front of the Inquisitor.
    6 KB (828 words) - 10:54, 29 January 2015
  • ...red 2:Dryad|Dryad]]||[[Sacred 2:High Elf|High Elf]]||[[Sacred 2:Inquisitor|Inquisitor]]||[[Sacred 2:Seraphim|Seraphim]]||[[Sacred 2:Shadow Warrior|Shadow Warrior |class="skillslc" align="left" rowspan="10"| [[Sacred 2:Ranged Weapons|Ranged Weapons]]
    7 KB (855 words) - 07:59, 14 January 2015
  • ...2:Buff|Buff]] ([[Sacred 2:Capricious Hunter|Capricious Hunter]]) increases ranged weapon only attack speed by 15%. Rapid fire bronze mod can provide an addi ====[[Sacred 2:Inquisitor|Inquisitor]]====
    9 KB (1,194 words) - 07:35, 18 February 2014
  • =='''The Inquisitor'''== |[[File:Inquisitor portrait.png|140px]]
    19 KB (2,645 words) - 02:45, 31 December 2017
  • ===[[Image:Inqmini.png]] '''[[Sacred 2:Inquisitor|Inquisitor]]''' === ...rity]] affects the damage inflicted by these Combat Arts while used with a ranged weapon (and some melee weapons), and increases attack value.
    8 KB (1,053 words) - 15:21, 17 March 2014
  • * [[sacred 2:Ranged Defense Value|Ranged Defense Value]] +X (Shield) * The [[Sacred 2:Temple Guardian|Temple Guardian]] and [[Sacred 2:Inquisitor|Inquisitor]] would be unable to complete this set because they cannot use [[Sacred 2:S
    5 KB (745 words) - 02:33, 3 January 2017
  • == '''Inquisitor Guide: Wizard''' == ...: Purifying Chastisement for damage, Reverse Polarity to reflect melee and ranged damage and close combat damage with sphere (enhanced by Astute supremacy lo
    5 KB (680 words) - 23:23, 17 August 2014
  • ...cred 2:Chance To Hit|Chance to Hit]] an enemy successfully with a melee or ranged [[Sacred 2:Weapons|weapon]]. It can be further increased by a percentage b *[[Sacred 2:Cowl of Anguish|Cowl of Anguish]] ([[Sacred 2:Inquisitor|Inquisitor]])
    7 KB (866 words) - 07:39, 18 February 2014
  • ...red 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]] * Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]]
    31 KB (4,133 words) - 18:57, 23 April 2023
  • Ranged combat comes easily to the Dryad, and her prowess with these weapons is fri ==[[Sacred 2:Inquisitor|Inquisitor]] Aspects==
    10 KB (1,666 words) - 18:24, 13 January 2017
  • |valign="top"|'''[[Sacred 2:Ranged Weapons/es|Armas a Distancia]]'''<br />Incrementa velocidad de ataque, prob |valign="top"|'''[[Sacred 2:Ranged Weapons/es|Armas a Distancia]]'''<br />Incrementa velocidad de ataque, prob
    17 KB (2,598 words) - 00:01, 13 August 2013
  • This only works with melee/ranged attacks and [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat ====[[Sacred 2:Inquisitor|Inquisitor]]====
    6 KB (821 words) - 09:43, 8 January 2014
  • *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit *[[Sacred 2:Inquisitor|Inquisitor]]
    6 KB (876 words) - 22:41, 9 January 2014
  • |class="cellborderlc" align="left"|[[Sacred_2:Inquisitor|Inquisitor]] ...Weapons]] such as [[Sacred 2:Daggers|Daggers]], [[Sacred 2:Ranged Weapons|Ranged Weapons]], [[Sacred 2:Short Swords|Short Swords]], [[Sacred 2: Poles|Blunt
    7 KB (904 words) - 14:00, 26 February 2015
  • |class="cellborderlc" align="left"|[[Sacred 2:Inquisitor/de|Inquisitor]] ...Dolche]] ([[Sacred 2:Dexterity Based Weapons/de|Stichwaffen]]), [[Sacred 2:Ranged Weapons/de|Fernkampf]]-Waffen, [[Sacred 2:Short Swords/de|Kurzschwerter]],
    6 KB (665 words) - 02:46, 29 October 2013
  • ...Dryad]], [[Sacred 2:High Elf/pt/pt|High Elf]], [[Sacred 2:Inquisitor/pt/pt|Inquisitor]], [[Sacred 2:Seraphim/pt/pt|Seraphim]], [[Sacred 2:Shadow Warrior/pt/pt|Sh * Escolha primária para: [[Sacred 2:Inquisitor/pt/pt|Inquisitor]]
    29 KB (4,335 words) - 00:01, 13 August 2013
  • ...d/de|Dryade]], [[Sacred 2:High Elf/de|Hochelfe]], [[Sacred 2:Inquisitor/de|Inquisitor]], [[Sacred 2:Shadow Warrior/de|Schattenkrieger]] * Primäre Fertigkeitauswahl für: [[Sacred 2:Inquisitor/de|Inquisitor]]
    27 KB (3,612 words) - 17:26, 4 September 2013
  • ...raphim with a gun and shield can be a lot more useful, and she can put the ranged points elsewhere ... ...r - Source warden and Lost fusion can never match the wicked spells of the Inquisitor and the High Elf...
    8 KB (1,352 words) - 00:56, 12 September 2013
  • * [[Sacred 2:Ranged Defense Value|Ranged Defense Value]] +X (Boots) ...[[Sacred 2:Inquisitor|Inquisitor]] cannot use shields however. Though the Inquisitor can use shields if the [http://darkmatters.org/forums/index.php?/topic/2191
    7 KB (958 words) - 07:49, 7 January 2017
  • ...ják: [[Sacred 2:Dryad/hu|Driád]], [[Sacred 2:High Elf/hu|Elf]], [[Sacred 2:Inquisitor/hu|Inkvizítor]], [[Sacred 2:Shadow Warrior/hu|Árnyharcos]], [[Sacred 2:Se * Másodlagos képességként választhatják: [[Sacred 2:Inquisitor/hu|Inkvizítor]], [[Sacred 2:Shadow Warrior/hu|Árnyharcos]], [[Sacred 2:Te
    26 KB (4,179 words) - 00:01, 13 August 2013
  • {{DISPLAYTITLE:Sacred 2:Inquisitor}} [http://i90.photobucket.com/albums/k271/gogoblender/inquisitor.jpg http://i90.photobucket.com/albums/k271/gogoblender/th_inquisitor.jpg]
    15 KB (2,079 words) - 09:51, 29 August 2013
  • == '''Ghost Ranged High Elf''' == ...evel 30 characters such as the Pyromancer HE, Pipe Dryad, Astute Supremacy Inquisitor and a Celestial Techno Babe, i decided to dig deep into my altered brain to
    6 KB (977 words) - 23:05, 17 August 2014
  • * '''[[Sacred 2:All Class Unique Ranged/de|Fernwaffen]]''' ...solid #FF0000;text-align:left;color:#000;padding:0.2em 0.4em;">[[Sacred 2:Inquisitor Uniques/de|Übersicht aller unique Gegenstände des Inquisitors]]</div><div
    6 KB (818 words) - 01:25, 13 September 2013
  • * '''[[Sacred 2:All Class Unique Ranged/es | Armas a Distancia]]''' ...solid #FF0000;text-align:left;color:#000;padding:0.2em 0.4em;">[[Sacred 2:Inquisitor Uniques/es|Ver todos los objetos únicos del Inquisidor]]</div><div style="
    6 KB (772 words) - 01:34, 13 September 2013
  • ...or/fr|Guerrier Noir]], [[Sacred 2:Dragon Mage/fr|Mage Dragon]], [[Sacred 2:Inquisitor/fr|Inquisiteur]] * Choix en compétence primaire pour : [[Sacred 2:Inquisitor/fr|Inquisiteur]]
    30 KB (4,456 words) - 00:01, 13 August 2013
  • ...oodoo and Nature Weaver are the aspects used by the Dryad. She is also the ranged combat specialist among the character classes. She starts out with a blowgu == [[Sacred 2:Inquisitor|Inquisitor]] ==
    14 KB (2,251 words) - 18:50, 23 April 2023
  • * Habilidad de elección secundaria para: [[Sacred 2:Inquisitor/es|Inquisidor]], [[Sacred 2:Temple Guardian/es|Guarda del Templo]], [[Sacre * Habilidad de elección primaria para: [[Sacred 2:Inquisitor/es|Inquisidor]]
    29 KB (4,255 words) - 00:01, 13 August 2013
  • |class="cellborderlc" align="left"|[[Sacred_2:Inquisitor/fr|Inquisiteur]] ...sur la dextérité]] tels les [[Sacred 2:Daggers/fr|Dagues]], les [[Sacred 2:Ranged Weapons/fr|Armes à distance]], les [[Sacred 2:Short Swords/fr|Épées cour
    6 KB (790 words) - 02:46, 29 October 2013
  • ...uch more in return. The build I will propose does just the opposite - this Inquisitor is actually afraid of taking damage and does his best to refrain from doing ...cate and Inure. We also take an abnormal amount of defensive skills for an Inquisitor, aiming at having BIG damage mitigation in the late game that will keep him
    13 KB (2,192 words) - 22:16, 20 February 2011
  • ...uardian's Mobiculum (which offers a Shielding Regeneration bonus), and the Inquisitor's Shroud Spider (which offers an increased attack value). (See Note) ...The difference is in their armor, bridles and saddles. The mounts for the Inquisitor, Dryad and High Elf were also renamed.
    12 KB (1,903 words) - 20:21, 25 April 2023
  • ...se enough to the enemy before executing melee attacks. If you are using a ranged weapon the attack will fire and may hit a nearby enemy. ...e at the same time! This technique works regardless of whether you have a ranged or melee weapon equipped. A player could use regen per hit equipment so th
    11 KB (1,735 words) - 20:42, 20 August 2019
  • ...se enough to the enemy before executing melee attacks. If you are using a ranged weapon the attack will fire and may hit a nearby enemy. ...e at the same time! This technique works regardless of whether you have a ranged or melee weapon equipped. A player could use regen per hit equipment so th
    9 KB (1,520 words) - 02:01, 11 August 2013
  • == '''Inquisitor - "Corpse Explosion" Necro (caster)''' == ...guides posted by other users in this section due to the limits of a Caster Inquisitor's "variation." However, you will notice that I've modded some Combat Arts d
    16 KB (2,678 words) - 23:19, 17 August 2014
  • * Inquisitor: Mortifying Pillory and Frenetic Fervor * The modification Evade of the Inquisitor's combat art Reverse Polarity will now be displayed correctly in all parts
    11 KB (1,757 words) - 20:53, 12 December 2009
  • * Fixed that Inquisitor’s armor and clothes were detached from body with certain graphic settings * Multi-hit combat arts performed with ranged weapons now have a limit of three projectiles.
    6 KB (833 words) - 02:01, 11 August 2013
  • ...ll enhance all secondary damage effects that are triggered from a melee or ranged weapon as long as the combat art being used belongs to the class of [[Sacre |class="skillslc" rowspan=3|[[Sacred 2:Inquisitor|Inquisitor]]||Unknown||Unknown
    9 KB (1,200 words) - 14:31, 5 August 2022
  • ...ute Supremacy|Astute Supremacy]]''': An [[Sacred 2:Aspects|Aspect]] of the Inquisitor *'''[[Sacred 2:Aspect Focus|Astute Supremacy Focus]]''': A Secondary Inquisitor Aspect [[Sacred 2:Skills|Skill]]
    73 KB (10,824 words) - 17:46, 26 April 2023
  • ...wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities render him one of the most powerful beings in Anca Temple Guardians (along with the Inquisitor) have both [[Sacred 2:Blacksmith|blacksmithing]] and [[Sacred 2:Bargaining|
    20 KB (2,929 words) - 02:27, 31 December 2017
  • You should be going ranged and you should take pure stamina. Since you have low gear the recharges of ...y gear and sword will let you get boneslicer quest sword. The advantage of ranged is because left clicks with a star will not unveil you = reduce all deaths
    13 KB (2,265 words) - 23:48, 17 August 2014
  • ...|Arco Corto]]''': Un [[Sacred 2:Weapons/es|Arma]] a dos manos. ([[Sacred 2:Ranged Weapons/es|Armas a Distancia]]) ...s|Arco Largo]]''': Un [[Sacred 2:Weapons/es|Arma]] a dos manos ([[Sacred 2:Ranged Weapons/es|Armas a distancia]]).
    33 KB (5,369 words) - 16:17, 23 January 2011
  • ...is to help the other characters you will start. Such a character can be an Inquisitor, a High Elf, or a Dragon Mage. Rule 2: The more play styles you mix in a build (hand-to-hand, ranged, caster), the worse it will perform.
    8 KB (1,366 words) - 02:06, 18 August 2014
  • == '''A comprehensive guide to the Pure Caster Inquisitor, with respect to all other similar builds''' == ...s to deathblow, all skills and other items in Ice & Blood, the Pure Caster Inquisitor will have very, very tough time in platinum and niobium, since his damage w
    39 KB (6,722 words) - 21:56, 17 August 2014
  • .... However, the powers of the High Elves are limited as only the [[Sacred 2:Inquisitor|High Priests]] have direct access to the T-Energy streams and the Great Mac ...chance to hit, and max item level usable without penalties when wielding a ranged weapon.
    19 KB (2,822 words) - 02:38, 31 December 2017
  • ...left hand by most characters in the game (only the Temple Guardian and the Inquisitor cannot use them), and attack speed penalties may incur from using them, whi '''4. Ranged weapons.'''
    20 KB (3,444 words) - 00:06, 18 August 2014
  • ...'s Pelting Strikes and Shadow Warrior's Frenzied Rampage now have improved Ranged Weapon animations with more projectiles. * Shadow Warrior now uses correct animations when using Demonic Blow with ranged weapons, 2h magic staves, and pole arms while mounted on the Hellhound.
    42 KB (6,354 words) - 00:23, 31 December 2017
  • |colspan=2|[[Sacred 2:Inquisitor|Inquisitor]] in a [[Sacred 2:Dungeon Map of Ancaria|Dungeon]] doing bad things with sp <center>{{S2frame|[[File:Inquisitor backdrop 4.jpg|x120px]]|none}}</center>
    22 KB (3,586 words) - 03:16, 20 October 2013
  • I have 2 (I think) others translated too. Dryad and Inquisitor. Increase physical damage for ranged attacks, defense and attack values.
    21 KB (3,355 words) - 23:57, 17 August 2014
  • Crystal skin will nullify ranged attacks, the burn arrow mod on incandescent at high ca levels the same. So an inquisitor stacking the lowering of enemy attributes via disloged spirit with mods to
    19 KB (3,222 words) - 23:57, 17 August 2014