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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
    430 bytes (55 words) - 05:47, 30 March 2014
  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *[[Sacred 2:Opponent level for death blow|Opponent level for death blow]]
    629 bytes (84 words) - 17:48, 16 January 2017
  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
    880 bytes (108 words) - 06:11, 10 January 2014
  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *[[Sacred 2:Opponent's chance to reflect melee damage|Opponent's chance to reflect melee damage]]
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for Deadly Wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *This [[Sacred 2:Temple Guardian Battery|battery]] is the reward for completing the [[Sacred 2:Temple Guardian Class Chain Quest|Temple Guardian
    957 bytes (117 words) - 07:31, 10 January 2015
  • == Deadly Wounds == ...ans it is a stronger form of [[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]].
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  • *Provides a chance to block opponents' melee attacks. It can block any Close Combat attack, in ...mage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] -X% * [[Sacred 2:Chance to inflict Deadly Wounds|Chance for Deadly Wounds]] +X%
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  • *Provides a chance to block opponents' projectile attacks. It can block any attack made by a r ...mage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X%
    972 bytes (121 words) - 02:27, 17 February 2016
  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *This two-handed axe is the reward for completing the [[Sacred 2:Shadow Warrior Class Chain Quest - Light|Shadow W
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X%
    1 KB (140 words) - 19:04, 30 October 2022
  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] (requires the Sword Weapons skill to unlock this modifier) *This sword is one of the rewards for the '''[[Sacred 2:Blind Guardian Quest|Blind Guardian Quest]]'''. It will n
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • * [[Sacred 2:Opponent level for death blow|Opponent level for death blow]] X% * [[Sacred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly Wounds]] +X%
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  • *Provides a chance to reflect opponents' projectile attacks. It can reflect any ranged weapon ...mage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *This one-handed sword is the reward for completing the [[Sacred 2:Seraphim Class Chain Quest|Seraphim's Class Quest
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  • * [[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] (Hammer) * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] (Hammer)
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly Wounds]] +X% *[[Sacred 2:Chance to find valuables|Chance to find valuables]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] ...High Elf]] it is [[Sacred 2:Mayita DeElfici|Mayita DeElfici]] quest, while for the Shadow [[Sacred 2:High Elf|High Elf]] it is [[Sacred 2:The Last of the
    2 KB (233 words) - 09:51, 24 February 2014
  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% * This bow is the reward for completing the [[Sacred 2:Dryad Class Chain Quest|Dryad's Class Chain Quest
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% * This one-handed club is the reward for completing the [[Sacred 2:Inquisitor Class Chain Quest|Inquisitor's Class Q
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  • *Provides a chance to reflect opponents' melee attacks. It can reflect any Close Combat attack ...mage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • == Serious Open Wounds == ...st of the four Wounds effects. It is a combination of Open Wounds and Deep Wounds, in that it causes bleeding damage and reduces the enemy's maximum hitpoint
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  • ...nts|Chance to Stun]] and [[Sacred 2:Chance to inflict Deadly Wounds|Chance for Shattering Blow]] on their attacks.
    1,013 bytes (140 words) - 04:58, 2 May 2017
  • ...]] and [[Sacred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly Wounds]]. ===Ranged Weapons Modifiers for Throwing Stars===
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Butcher are dependent on the le ...ce to inflict Serious Open Wounds|chance for Mortal Wounds]] (Serious Open Wounds).
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  • == Deep Wounds == Deep Wounds will reduce the enemy's [[Sacred 2:Max. Hitpoints|maximum hitpoints]] value
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Earth Lord are dependent on the ...ring Blow]] (Deadly Wounds) as well as [[Sacred 2:Chance to stun opponents|Chance to Stun]].
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Bonesaw Breaker are dependent on th ...red 2:Chance to inflict Deadly Wounds|Chance for Shattering Blow]] (Deadly Wounds), so beware his sword strikes.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Lachdanan are dependent on the leve ...o-magic damage conversion, and a good [[Sacred 2:Chance to disregard armor|Chance to Bypass Armor]].
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Two-Handed Swords=== ...to appear. The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked.
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  • * [[Sacred 2:Chance for Poison|Chance for Poison]] +X% * [[Sacred 2:Opponent level for death blow|Opponent level for death blow]] X%
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Eldritch the Rectifier are dependen * Eldritch the Rectifier has a good chance to inflict Open Wounds on the player.
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  • * [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 60.2% ...r 10s (25% + 0.2% chance per level for [[Sacred 2:Chance to inflict Deadly Wounds|Crushing Blow]] effect). ('''BUG''': In v13 this mod is broken and does not
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  • * 100% [[Sacred 2:Chance to stun opponents|Chance to Stun]] ...' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 29.7% + 0.4% per level.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Ventar the Unholy are dependent on ...e DOT]]. It also roots the player in place and debuffs their attack speed for 8 seconds.
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  • *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] (Helm) *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Shoulders)
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  • Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level wea * Grants a chance to execute a special attack animation that inflicts one additional hit (2 i
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  • * [[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X%
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Walther are dependent on the level ...igger [[Sacred 2:Chance to inflict Deadly Wounds|Shattering Blow]] (Deadly Wounds).
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the l ...higher than her armor resistance tooltip suggests. It would be very hard for a purely poison-based character to defeat her.
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  • * 100% Chance to Knock Back opponents ...' - Increases the chance for [[Sacred 2:Chance to inflict Open Wounds|open wounds]] by 29.7% + 0.3% per level.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Frozenstein are dependent on the le ...ll as [[Sacred 2:Chance to inflict Deadly Wounds|Shattering Blow]] (Deadly Wounds).
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  • * '''Aim''' - Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]] by 30.0% + 0.3% per level. ...' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 30.0% + 0.3% per level.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Blood Lord are dependent on the ...lood Lord has boosted movement speed and a high [[Sacred 2:Chance to evade|chance to evade]] bonus.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the l ...al damage. This attack also has a 20% chance to stun and [[Sacred 2:Chance for Weaken|weaken]] you.
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