Search results
Jump to navigation
Jump to search
Create the page "Cooldown" on this wiki! See also the search results found.
Page title matches
- *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which sh *Cooldown time is added to regen time to determine the total duration of the Combat A7 KB (957 words) - 21:00, 1 February 2014
Page text matches
- * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 59.4s + 15.9s = 75.4 * Cooldown slowly decreases as Confuse levels up4 KB (566 words) - 01:38, 5 January 2020
- ...is to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it. ...ed 2:Small Earth Elemental - Diablo 2 Fallen|Small Earth Elemental]]. 20s cooldown.1 KB (200 words) - 17:39, 13 February 2017
- ...re the Du'Rach suddenly appears right next to you. Causes no damage. 10s cooldown. ...rap that does fire and physical damage with a +50% chance for burning. The cooldown is 6 seconds and it lasts 10 seconds, so a single Marauder may have two tra2 KB (315 words) - 17:58, 24 April 2017
- ...ectiles and causes pulses of fire damage to you. It only lasts 10s with a cooldown of 30s, so squishy characters may want to stay well out of melee range whil ...een Goblin'' - Colenzo spawns a single Goblin Warrior. The spell has an 8s cooldown so he'll call more quite regularly.2 KB (387 words) - 13:10, 8 February 2017
- |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 0.9s = 60.95 KB (647 words) - 22:48, 8 January 2014
- *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which sh *Cooldown time is added to regen time to determine the total duration of the Combat A7 KB (957 words) - 21:00, 1 February 2014
- cooldown = 80.000000, cooldown = 8.000000,7 KB (939 words) - 15:27, 5 February 2011
- * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 6.9s = 66.9 * '''Inertia''' - Decreases the cooldown for Burst of Speed by 10s.4 KB (571 words) - 17:08, 6 January 2020
- * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.6s = 61.6 * '''Proficiency''' - Decreases the cooldown of Acute Mind. (49.5% + 0.5% per CA level decrease)5 KB (631 words) - 05:48, 9 January 2014
- * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.0s = 61.0 * '''Impatience''' - Reduces the [[Sacred 2:Cooldown|cooldown]] of Dashing Alacrity. (33.3% decrease, down to 40 seconds)6 KB (751 words) - 01:36, 28 April 2022
- ...acred 2:Regeneration Time:|Regeneration Time]]: 3.9s + 5.9s = 9.9 seconds (Cooldown decreases slightly per CA level) *'''Squall''' - Decreases the cooldown gradually as Twister levels up.4 KB (617 words) - 15:26, 7 January 2020
- * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 120.0s + 2.4s = 122. * '''Persevere''' - Decreases the cooldown of Shout by 24s.4 KB (533 words) - 20:51, 7 January 2020
- * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 20.0s + 0.9s = 20.92 KB (243 words) - 01:28, 16 December 2013
- * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 9.9s + 1.0s = 10.9 s * Cooldown decreases with CA level5 KB (620 words) - 05:47, 9 January 2014
- * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 25.0s + 3.0s = 28.0 ...en as possible. There is only a 5 second gap between the duration and the cooldown.4 KB (527 words) - 21:24, 6 January 2020
- ...red 2:Regeneration Time:|Regeneration Time]]: 12.4s + 8.4s = 20.8 seconds (Cooldown decreases slightly per CA level) * The cooldown slowly decreases as Tornado levels up, and can get as low as 8.0s at high l5 KB (724 words) - 16:55, 7 January 2020
- * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 25.0s + 3.0s = 28.0 ...en as possible. There is only a 5 second gap between the duration and the cooldown.4 KB (521 words) - 22:22, 6 January 2020
- ...layer with a boosted [[Sacred 2:Chance for Poison|Chance for Poison]]. The cooldown and duration are both 20 seconds so a Shaman will usually have one Totem up ...is to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it.2 KB (293 words) - 04:59, 11 May 2017
- ...red 2:Regeneration Time:|Regeneration Time]]: 12.3s + 4.9s = 17.9 seconds (Cooldown decreases -0.1% per CA level) ...best choice for use in a [[Sacred 2:Combo|combo]] given its initially long cooldown.5 KB (651 words) - 21:27, 22 April 2023
- * This CA has a 1.0 second [[Sacred 2:Cooldown|cooldown]] and no [[Sacred 2:Regeneration Time:|regeneration time]]. These values n2 KB (284 words) - 00:27, 11 November 2016