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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 1.0s = 61.0 !Cooldown
    4 KB (567 words) - 03:50, 9 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.0s + 4.6s + 10.6 S
    3 KB (361 words) - 21:33, 8 January 2014
  • ...rotection from his buff while the dryad does party healing while the totem cooldown is active. The character had to be done in a way that even at level 150 on ...s at 6 seconds and recharges the combination except the cooldown. When the cooldown ist still active (unmodified) frenzied rampage is used with a x% lifeleech
    4 KB (605 words) - 02:23, 18 August 2014
  • ...ed 2:Dashing Alacrity|Dashing Alacrity]] has a regen time of 2 seconds + a cooldown time of 30 seconds, only the 2 second regen time may be eliminated via Rege
    2 KB (372 words) - 20:59, 21 October 2013
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 0.9s = 60.9 *No way to reduce cooldown time, only increase duration
    5 KB (621 words) - 01:16, 9 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 1.0s = 31.0 ...ote:''' actually the Cooldown) of Propelled Levitation. (-33% reduction to Cooldown time (down to 20 seconds from 30))
    6 KB (891 words) - 07:13, 7 January 2014
  • ...cred 2:Regeneration Time:|Regeneration Time]]: 3.9s + 8.9s = 12.9 seconds (Cooldown decreases per CA level).
    5 KB (660 words) - 21:39, 8 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0s + 11.8s = 16.8 *No way to decrease the cooldown or increase the duration.
    5 KB (662 words) - 20:43, 6 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.9s + 7.9s = 12.8 s * '''Pyromancer''' - Decreases the cooldown gradually as Armageddon levels up.
    6 KB (937 words) - 20:58, 6 January 2020
  • ...ls with have no effect while he is inside the magic circle. Duration: 10s. Cooldown: 10s. Causes no damage. ...ses magic and physical damage if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so Walther is likely to have multiple traps active duri
    3 KB (496 words) - 04:01, 14 February 2017
  • ...ls with have no effect while he is inside the magic circle. Duration: 10s. Cooldown: 10s. Causes no damage. ...ses magic and physical damage if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so The Guardian is likely to have multiple traps active
    3 KB (518 words) - 04:01, 14 February 2017
  • ...ls with have no effect while he is inside the magic circle. Duration: 10s. Cooldown: 10s. Causes no damage. ...ses magic and physical damage if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so Haenir is likely to have multiple traps active durin
    3 KB (522 words) - 06:23, 27 January 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 4.0s = 34.0 ...cred 2:Deathly Spears|Deathly Spears]]. Note that Charged Grid has a high cooldown compared to those spells, so casting them separately may be better than put
    6 KB (875 words) - 19:18, 25 June 2023
  • ...emental'' - the Earth Lord summons two elite Earth Elementals to aid him. Cooldown is 20 seconds so he summons more regularly. They can hit hard so it is best ...uses fire and physical damage if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so the Earth Lord is likely to have multiple traps acti
    3 KB (539 words) - 22:57, 27 January 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 20.0s + 1.9s = 21.9 *No way to decrease the Cooldown.
    5 KB (707 words) - 22:23, 29 August 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.0s + 13.3s = 19.3 * No way to reduce the 6.0 second cooldown.
    5 KB (719 words) - 15:12, 7 January 2020
  • ...red 2:Regeneration Time:|Regeneration Time:]] 3.9s + 14.5s = 18.4 seconds (Cooldown decreases per CA level).
    5 KB (714 words) - 20:24, 5 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 30.0s + 3.2s = 33.2
    4 KB (509 words) - 05:07, 6 January 2014
  • ...r to get to an area that would be impossible to reach otherwise.) It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower ...Riding|Riding]]) with its front hoofs, and knocks back opponents. It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower
    8 KB (1,261 words) - 18:50, 23 August 2019
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 1.0s = 61.0 * It has a limited duration and no way to reduce the lengthy cooldown.
    5 KB (722 words) - 17:49, 11 July 2023

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