Difference between revisions of "Sacred 2:Darting Assault"

From SacredWiki
Jump to navigation Jump to search
(added skills, formatting)
 
(One intermediate revision by the same user not shown)
Line 54: Line 54:
 
__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 +
|}
  
|}
 
 
==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
Line 63: Line 63:
 
* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
  
* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
+
* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
  
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
Line 70: Line 70:
  
 
* [[Sacred 2:Speed Lore|Speed Lore]] will increase its Chance to Hit indirectly by increasing a player's attack rating.
 
* [[Sacred 2:Speed Lore|Speed Lore]] will increase its Chance to Hit indirectly by increasing a player's attack rating.
 +
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Darting Assault, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Poison|poisoning]], etc.).
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
Line 84: Line 86:
  
 
== Usage Strategies ==
 
== Usage Strategies ==
*Main killing Combat Art for a ranged dryad
+
*Main killing Combat Art for a ranged Dryad
  
*Rotate is an extremely good mod to take. It makes the attack turn into a basically 360 degree Area of Effect.
+
*'''Rotate''' is an extremely good mod to take. It makes the attack turn into a basically 360 degree [[Sacred 2:Area of Effect|Area of Effect]].
  
*'''BUG''': On the console version, Darting Assault does not take into account the intelligence boost from Acute Mind if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise.
+
*'''BUG''': On the console version, Darting Assault does not take into account the Intelligence boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a [[Sacred 2:Magic Staffs|magic staff]]. The display will say that this is the case, but tested in game numbers prove it other wise.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
*Very strong Area of Effect attack
 
*Very strong Area of Effect attack
 
*Works very well with ranged weapons
 
*Works very well with ranged weapons
 
*In the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, taking [[Sacred 2:Magic Staffs|Magic Staffs]] as a skill will make the range on this Combat Art extremely far (off screen!).  It will furthermore fire an unlimited amount of (invisible) projectiles at once, hitting every single target in range, even those behind walls.  This is likely an unintended exploit.
 
*In the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, taking [[Sacred 2:Magic Staffs|Magic Staffs]] as a skill will make the range on this Combat Art extremely far (off screen!).  It will furthermore fire an unlimited amount of (invisible) projectiles at once, hitting every single target in range, even those behind walls.  This is likely an unintended exploit.
*Looks great when working with [[Sacred 2:Life leeched per hit|Life Leech]] or [[Sacred 2:Regeneration per hit|Regen per Hit]] gear!
+
*Looks great when working with [[Sacred 2:Life leeched per hit|Life Leech]] or [[Sacred 2:Regeneration per hit|Regen per Hit]] gear.
 +
*Also has an impressive visual effect when mounted - the [[Sacred 2:Monitor Lizard|Monitor Lizard]] will rear up and smash enemies with its claws (see gallery below).
  
Cons
+
'''Cons'''
*Not very effective using melee weapons
+
*Not very effective using melee weapons.
*Until the gold mod for Rotate is taken, the attack only fires in front of the dryad.
+
*Until the gold mod for '''Rotate''' is taken, the attack only fires in front of the dryad.
  
 
== Stats Chart ==
 
== Stats Chart ==
 
  
 
==See Also==
 
==See Also==
Line 111: Line 113:
  
 
== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Darting assault 1.jpg|x180px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Darting assault 2.jpg|x180px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
 
<center>{{S2frame|[[Image:Dafull.jpg|x180px]]|none}}</center>
 
<center>{{S2frame|[[Image:Dafull.jpg|x180px]]|none}}</center>
 +
 +
|-valign="top"
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Darting assault mounted.jpg|x180px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Sacred2 FallenAngel Dryad in jungle.jpg|x180px]]|none}}</center>
 +
 +
|width="180px"|
 +
<center>{{S2frame|[[File:Sacred2-FallenAngel dryad at the sea 2.jpg|x180px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]

Latest revision as of 04:56, 9 January 2014

02.gif A rapid ranged or close combat attack hitting multiple targets within range.

This is a Weapon Damage Based Combat Art.

Aspect

DRY_Asp_01.png - Capricious Hunter

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Reload - Increases the number of projectiles or hits. (+1 projectile)
  • Edged - Increases damage dealt by Darting Assault. (22.2% increase)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Rotate - The attack is directed at opponents all around the Dryad. (from 120° + 1° per CA level to 300° + 2° per CA level cone (?))
  • Pierce - Chance that a projectile continues on its path after a hit. (50% + 0.3% per CA level chance to pierce)
Darting Assault without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore will increase its Chance to Hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Main killing Combat Art for a ranged Dryad
  • Rotate is an extremely good mod to take. It makes the attack turn into a basically 360 degree Area of Effect.
  • BUG: On the console version, Darting Assault does not take into account the Intelligence boost from Acute Mind if wielding a magic staff. The display will say that this is the case, but tested in game numbers prove it other wise.

Pros and Cons

Pros

  • Very strong Area of Effect attack
  • Works very well with ranged weapons
  • In the Ice and Blood expansion, taking Magic Staffs as a skill will make the range on this Combat Art extremely far (off screen!). It will furthermore fire an unlimited amount of (invisible) projectiles at once, hitting every single target in range, even those behind walls. This is likely an unintended exploit.
  • Looks great when working with Life Leech or Regen per Hit gear.
  • Also has an impressive visual effect when mounted - the Monitor Lizard will rear up and smash enemies with its claws (see gallery below).

Cons

  • Not very effective using melee weapons.
  • Until the gold mod for Rotate is taken, the attack only fires in front of the dryad.

Stats Chart

See Also

Gallery