Difference between revisions of "Sacred 2:High Elf"

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{|
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{| style="margin: 1em auto 1em auto;"
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|[[File:HE L hi.png]]
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|[[File:HE D 01 hi.png]]
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|}
  
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=='''The High Elf'''==
  
A classic sorceress, she is well-versed in three powerful magic disciplines. Some of her spells can be
+
The aristocratic High Elf belongs to the ancient race that is partly responsible for the conflict that is unsettling Ancaria. Long years of studying elemental magic has turned the High Elf into a master of sorcery. She considers the control over [[Sacred 2:Book 5 - T-Energy|T-Energy]] as a birthright and approaches members of other races with arrogance.
cast with no more than a simple mouse movement! In addition, the High Elf's magic can be used in
 
conjunction with her hand-to-hand combat, making her an able fighter.
 
  
High Elves are free Elves who fled from the south a great many moons ago. High Elven nobility holds
+
The Adept is a member of one of the ruling families and as such her demeanor is aristocratic. She is knowledgeable of the ancient Elven spells and thus she is very powerful in battle. The Adept is tall and slender and moves with inimitable grace. Her robes are colorful and adorned with numerous runes.
sway over the northern regions of Ancaria; controlling T-Energy streams and the Great Machine itself.
 
However, the powers of the High Elves are limited as only the High Priests have direct access to the
 
T-Energy streams and the Great Machine.
 
  
Due to problems with the T-Energy streams and the Great Machine the influence of the High Elven
+
A classic sorceress, she is well-versed in three powerful magic disciplines. Some of her spells can be cast with no more than a simple mouse movement! In addition, the High Elf's magic can be used in conjunction with her hand-to-hand combat, making her an able fighter.
nobility is slowly dwindling and in certain areas civil war has already broken out. This has recently led
 
to an increasingly tense atmosphere between Nobles and High Priests. Additionally, the ruling bodies
 
not longer see eye to eye in many cases. Everyone holding a position of power is attempting to secure
 
his or her influence during these times of insecurity.
 
The executive powers do not lie in the hands of the High Elven rulers (except for a few special
 
factions) but instead lie with “created” or bred soldier-like creatures. While the world around them is deteriorating the High Elven generals are losing control over their units. Insurrection and plundering are now commonplace (this creates ample opportunities to implement side quests).
 
  
 
== '''The Story''' ==
 
== '''The Story''' ==
  
Strange and dreadful stories reach the gates of the ancient academy of magic in Thylysium. The tales carry bleak news about horrifying incidents: Apparently, entire landscapes have been infested with the chaotic power of the T-Energy. Tidings of mutated animals and monstrous creatures in the north of the country are being heard. The world is on the brink of a major disaster and nobody seems to be able to avert the imminent danger.
+
'''[[Sacred 2:High Elf Class Chain Quest|High Elf Class Quest (Light Path)]] Introduction:''' "My studies of magic were long and arduous. Still, they were not in vain. due to my heritage I have been given access to the most secret archives of Thylysium and thus I was able to perfect my abilities and my knowledge of the arcane sciences. Now, after all these years of studying I must prove that my education was fruitful. Ancaria awaits!"
  
The Masters of the academy send their best student to find out what is going on in Ancaria. That is the moment the High Elf has been waiting for! Finally, she will be able to use her magical abilities and to prove her wisdom.  
+
'''[[Sacred 2:High Elf Class Chain Quest - Shadow|High Elf Class Quest (Shadow Path)]] Introduction:''' "I have been reading books and listening to senile men while pretending to be interested for far too long. I have achieved what I wanted to achieve - learned what I was eager to know. My time has come, I have the world at my feet. My powers are great and I am not afraid to use them."
  
Her hunger for adventures and her insatiable desire to increase her knowledge are essential conditions to reach that goal.  
+
High Elves are free [[Sacred 2:Elves|Elves]] who fled from the south a great many moons ago. High Elven nobility holds sway over the northern [[Sacred 2:Regions of Ancaria|regions]] of Ancaria; controlling T-Energy streams and the [[Sacred 2:Great Machine|Great Machine]] itself. However, the powers of the High Elves are limited as only the [[Sacred 2:Inquisitor|High Priests]] have direct access to the T-Energy streams and the Great Machine.
  
 +
Due to problems with the T-Energy streams and the Great Machine the influence of the High Elven nobility is slowly dwindling and in certain areas civil war has already broken out. This has recently led to an increasingly tense atmosphere between Nobles and High Priests. Additionally, the ruling bodies no longer see eye to eye in many cases. Everyone holding a position of power is attempting to secure his or her influence during these times of insecurity.
  
== '''The Paths''' ==
+
The executive powers do not lie in the hands of the High Elven rulers (except for a few special
 +
factions) but instead lie with “created” or bred soldier-like creatures. While the world around them is deteriorating the High Elven generals are losing control over their units. Insurrection and plundering are now commonplace (this creates ample opportunities to implement side quests).
  
Following the path of shadow, the High Elf will seize the opportunity to lead her house back to where it once belonged: To the very top of the High Elven society. During her travels across Ancaria she intends to find powerful allies and to improve her magical abilities. She is scheming to reinstate her family as sovereigns, and to place herself at the top of the academy. In order to reach this goal, she is prepared to destroy literally everything...
+
Strange and dreadful stories reach the gates of the ancient academy of magic in [[Sacred 2:Thylysium|Thylysium]]. The tales carry bleak news about horrifying incidents: Apparently, entire landscapes have been infested with the chaotic power of the T-Energy. Tidings of mutated animals and monstrous creatures in the north of the country are being heard. The world is on the brink of a major disaster and nobody seems to be able to avert the imminent danger.
  
Or maybe she will choose the path of light?
+
The Masters of the academy send their best student to find out what is going on in Ancaria. That is the moment the High Elf has been waiting for! Finally, she will be able to use her magical abilities and to prove her wisdom.
  
This would be the perfect moment to intervene! Ancaria is in turmoil. Injustice, oppression and hatred are commonplace. The Humans must finally be freed from slavery and they must be given power to vote. Now is the time to lead the world into a more secure future.
+
Her hunger for adventures and her insatiable desire to increase her knowledge are essential conditions to reach that goal.
  
 +
== '''The Paths''' ==
 +
{|
 +
|{{S2frame|[[File:highelfdark.jpg|160px]]|none}}
 +
|Following the [[Sacred 2:Shadow Campaign Synopsis|path of shadow]], the High Elf will seize the opportunity to lead her house back to where it once belonged: To the very top of the High Elven society. During her travels across Ancaria she intends to find powerful allies and to improve her magical abilities. She is scheming to reinstate her family as sovereigns, and to place herself at the top of the academy. In order to reach this goal, she is prepared to destroy literally everything...
 +
|}
 +
:Or maybe she will choose the [[Sacred 2:Light Campaign Synopsis|path of light]]?
 +
{|
 +
|{{S2frame|[[File:highelflight.jpg|160px]]|none}}
 +
|This would be the perfect moment to intervene! Ancaria is in turmoil. Injustice, oppression and hatred are commonplace. The Humans must finally be freed from slavery and they must be given power to vote. Now is the time to lead the world into a more secure future.
 +
|}
  
'''Aspects'''  
+
=='''High Elf Starting [[Sacred 2:Attributes|Attributes]]'''==
  
*Arrant Pyromancer
+
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
  
*Mystic Stormite
+
{|cellspacing="0" style="font-size:100%;" border="1"
 +
|-align="center"
 +
|class="cellborderth" width="65px"|  [[Sacred 2:Attributes#Strength|Strength]]
 +
|class="cellborderth" width="65px"|  [[Sacred 2:Attributes#Stamina|Stamina]]
 +
|class="cellborderth" width="65px"|  [[Sacred 2:Attributes#Vitality|Vitality]]
 +
|class="cellborderth" width="65px"|  [[Sacred 2:Attributes#Dexterity|Dexterity]]
 +
|class="cellborderth" width="65px"|  [[Sacred 2:Attributes#Intelligence|Intelligence]]
 +
|class="cellborderth" width="65px"|  [[Sacred 2:Attributes#Willpower|Willpower]]
 +
|class="cellborderth" width="65px"|  Hitpoints
 +
|-align="center"
 +
|class="cellborder" style="border-left:1;"|  17
 +
|class="cellborder"|  25
 +
|class="cellborder"|  20
 +
|class="cellborder"|  20
 +
|class="cellborder"|  35
 +
|class="cellborder"|  25
 +
|class="cellborder"|  130
 +
|}
 +
|valign=top|
 +
<websiteFrame>
 +
website=http://www.darkmatters.org/SacredWiki/extensions/Adsense/adsense5.php
 +
width=180
 +
height=600
 +
border=0
 +
scroll=no
 +
</websiteFrame>
  
*Delphic Arcania
+
|}
 +
=='''High Elf [[Sacred 2:Skills|Skills]]'''==
  
 +
{|
 +
|width="50%"|All skills in the left column below may be chosen as soon as a character reaches level two.
 +
|width="50%"|All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5 by adding skill points.
 +
|}
  
  
=='''Arrant Pyromancer''' ==
+
==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''===
 +
{|width="100%"
 +
|valign="top" width="50%"|<u>'''Primary:'''</u>
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif
 +
|valign="top"|'''[[Sacred 2:Concentration|Concentration]]'''<br />Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/arrantpyromancerlore.gif
 +
|valign="top"|'''[[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/mysticstormitelore.gif
 +
|valign="top"|'''[[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcanialore.gif
 +
|valign="top"|'''[[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif
 +
|valign="top"|'''[[Sacred 2:Combat Discipline|Combat Discipline]]'''<br />Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif
 +
|valign="top"|'''[[Sacred 2:Ancient Magic|Ancient Magic]]'''<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered. 
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/arrantpyromancerfocus.gif
 +
|valign="top"|'''[[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/mysticstormitefocus.gif
 +
|valign="top"|'''[[Sacred 2:Mystic Stormite Focus|Mystic Stormite Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/delphicarcaniafocus.gif
 +
|valign="top"|'''[[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect.
 +
|}
 +
|}
  
 +
==='''[[Sacred 2:Offensive Skills|Offensive Skills]]:'''===
 +
{|width="100%"
 +
|valign="top" width="50%"|<u>'''Primary:'''</u>
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif
 +
|valign="top"|'''[[Sacred 2:Sword Weapons|Sword Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif
 +
|valign="top"|'''[[Sacred 2:Magic Staffs|Magic Staffs]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif
 +
|valign="top"|'''[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage and chance for critical hits with all weapons.
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif
 +
|valign="top"|'''[[Sacred 2:Ranged Weapons|Ranged Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif
 +
|valign="top"|'''[[Sacred 2:Pole Arms|Pole Arms]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif
 +
|valign="top"|'''[[Sacred 2:Speed Lore|Speed Lore]]'''<br />Increases attack and defense, and run speed.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif
 +
|valign="top"|'''[[Sacred 2:Damage Lore|Damage Lore]]'''<br />Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
 +
|}
 +
|}
  
 +
==='''[[Sacred 2:Defensive Skills|Defensive Skills]]:'''===
 +
{|width="100%"
 +
|valign="top" width="50%"|<u>'''Primary:'''</u>
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif
 +
|valign="top"|'''[[Sacred 2:Armour Lore|Armor Lore]]'''<br />Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif
 +
|valign="top"|'''[[Sacred 2:Spell Resistance|Spell Resistance]]'''<br />Increases resistance to spells and protection from spell-based critical hits.
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif
 +
|valign="top"|'''[[Sacred 2:Shield Lore|Shield Lore]]'''<br />Grants the ability to use higher-level shields without penalties and increases their Defense Value.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif
 +
|valign="top"|'''[[Sacred 2:Constitution|Constitution]]'''<br />Increases health and health regeneration.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/pacifism.gif
 +
|valign="top"|'''[[Sacred 2:Pacifism|Pacifism]]'''<br />Reduces damage taken in PvP (all possible ramifications still unknown).
 +
|}
 +
|}
  
Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire.
+
==='''[[Sacred 2:General Skills|General skills]]:'''===
The very nature of these studies is a burning aggression, leading to a predominantly offensive style.
+
{|width="100%"
Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually
+
|valign="top" width="50%"|<u>'''Primary:'''</u>
adapted.
+
{|
 
+
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif
'''
+
|valign="top"|'''[[Sacred 2:Riding|Riding]]'''<br />Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
=== [[Sacred 2:Ancestral Fireball|Ancestral Fireball]] ===
+
|}
'''
+
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif
 +
|valign="top"|'''[[Sacred 2:Bargaining |Bargaining]]'''<br />Item price is displayed in inventory, and merchants will offer more favorable prices and better items.  
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif
 +
|valign="top"|'''[[Sacred 2:Divine Devotion|Divine Devotion]]'''<br />Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_07.png
+
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif
|The classic spell favored by novices and masters alike. However, variations allow the fireball to be
+
|valign="top"|'''[[Sacred 2:Alchemy|Alchemy]]'''<br />Enhances the effectiveness of all potions and allows use of certain consumables.  
customized and wielded as a succession of blazing rapid fire spheres, or it could become a large,
 
explosive fire-and-forget projectile.
 
 
|}
 
|}
'''
 
 
=== [[Sacred 2:Incendiary Shower|Incendiary Shower]] ===
 
'''
 
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_09.png
+
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif
|A devastating shower of meteors will rain down on the enemies in the target area
+
|valign="top"|'''[[Sacred 2:Enhanced Perception|Enhanced Perception]]'''<br />Increases chance of "seeing" invisible monsters and "magical hiding places."
and smash them to the ground. It will be possible to enhance this spell to include a huge meteor that
 
will inflict heavy damage upon impact.
 
 
|}
 
|}
'''
 
  
=== [[Sacred 2:Incandescent Skin|Incandescent Skin(Buff)]] ===
+
''[[Sacred 2:Community Patch|Community Patch v160]] adds one more skill to this list:''
'''  
 
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_03.png
+
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/blacksmith.gif
|The High Elf focuses on the ultimate control over all fire. She will become
+
|valign="top"|'''[[Sacred 2:Blacksmith|Blacksmith]]'''<br />Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.  
practically immune to burns and she will even be able to ignite incoming arrows while they are still in
 
flight.
 
 
|}
 
|}
 +
|}
 +
 +
== [[Sacred 2:Aspects#High Elf Aspect|'''High Elf Aspects''']] ==
 +
 +
*[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]] - Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.
 +
 +
*[[Sacred 2:Mystic Stormite|Mystic Stormite]] - Here she specializes in ice magic, putting emphasis on her own protection while also weakening the opponent.  This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells. 
 +
 +
*[[Sacred 2:Delphic Arcania|Delphic Arcania]] - This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat.  This is the school of classic magic, well suited to support one of the other aspects.
 +
 +
=='''[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]'''==
 +
{|width="100%" cellspacing="0" cellpadding="4"
 +
|valign="top" align="center" style="font-size:14px;"|
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer14.gif
  
=== [[Sacred 2:Blazing Tempest|Blazing Tempest]] ===
+
Aspect<br />
 +
'''[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]'''
 +
----
 +
{|width="100%"
 +
|-align="center"
 +
|[[Sacred 2:Ancestral Fireball|Ancestral Fireball]]
  
{|
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/01.gif
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_11.png
 
|A tempestual wave of fire is set forth in the desired direction.
 
|}
 
  
''An additional combat art for this aspect will be revealed at a later date.''
+
|[[Sacred 2:Blazing Tempest|Blazing Tempest]]
  
=='''Mystic Stormite'''==
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/02.gif
This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.
+
|-align="center"
 +
|[[Sacred 2:Incendiary Shower|Incendiary Shower]]
  
=== [[Sacred 2:Cobalt Strike|Cobalt Strike]] ===
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/03.gif
  
{|
+
|[[Sacred 2:Fire Demon|Fire Demon]] ([[Sacred 2:Buff|Buff]])
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_13.png
 
|A powerful streak of lightening hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.
 
|}
 
  
=== [[Sacred 2:Crystal Skin|Crystal Skin(Buff)]] ===
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/04.gif
 +
|-align="center"
 +
|colspan="2"|[[Sacred 2:Incandescent Skin|Incandescent Skin]] ([[Sacred 2:Buff|Buff]])
  
{|
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/05.gif
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_01.png
 
|Improves armor rating against magic.  Crystal Skin cannot be used in conjunction with Incandescent Skin.
 
 
|}
 
|}
'''
+
|valign="top" align="center" style="font-size:14px;border-left: thin solid #AAAAAA;"|
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer15.gif
  
=== [[Sacred 2:Glacial Thorns|Glacial Thorns]] ===
+
Aspect<br />
'''
+
'''[[Sacred 2:Mystic Stormite|Mystic Stormite]]'''
 +
----
 +
{|width="100%"
 +
|-align="center"
 +
|[[Sacred 2:Frost Flare|Frost Flare]]
  
The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/06.gif
remember. The High Elf Adept commands thorn-like splinters of ice and hurls them towards her 2 The
 
High Elf Adept enemy. A mere wave of her hand will either bundle the splinters into one burst or turn
 
the burst of icicles into a nova blasting out in a circular with her in the center.
 
  
'''
+
|[[Sacred 2:Glacial Thorns|Glacial Thorns]]
=== [[Sacred 2:Raging Nimbus|Raging Nimbus]] ===
+
 
'''
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/07.gif
{|
+
|-align="center"
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_05.png
+
|[[Sacred 2:Raging Nimbus|Raging Nimbus]]
|The High Elf is able to control the clouds and bring forth a devastating tempest.
 
Weakened opponents in the area will be struck down by lightning.
 
|}
 
'''
 
  
=== [[Sacred 2:Cascading Shroud|Cascading Shroud]] ===
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/08.gif
'''
 
  
This spell casts a veil of invisibility around the High Elf. Her body becomes almost invulnerable, with
+
|[[Sacred 2:Cascading Shroud|Cascading Shroud]]
normal weapons and arrows simply passing through the shroud instead of inflicting damage.
 
  
''Two additional combat arts for this aspect will be revealed at a later date.''
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/09.gif
 +
|-align="center"
 +
|colspan="2"|[[Sacred 2:Crystal Skin|Crystal Skin]] ([[Sacred 2:Buff|Buff]])
  
=='''Delphic Arcania'''==
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/10.gif
 +
|}
 +
|width="33%" valign="top" align="center" style="font-size:14px;border-left: thin solid #AAAAAA;"|
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer16.gif
  
 +
Aspect<br />
 +
'''[[Sacred 2:Delphic Arcania|Delphic Arcania]]'''
 +
----
 +
{|width="100%"
 +
|-align="center"
 +
|[[Sacred 2:Cobalt Strike|Cobalt Strike]]
  
This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/12.gif
Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat.
 
  
'''
+
|[[Sacred 2:Magic Coup|Magic Coup]]
=== [[Sacred 2:Enchanted Coup|Enchanted Coup]] ===
 
'''
 
  
The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage.
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/11.gif
Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close
+
|-align="center"
vicinity.
+
|[[Sacred 2:Shadow Step|Shadow Step]]
  
'''
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/13.gif
=== [[Sacred 2:Shadow Step|Shadow Step]] ===
 
'''
 
  
With this spell the High Elf can teleport to any location within her line of sight. She will even be able to
+
|[[Sacred 2:Expulse Magic|Expulse Magic]]
render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.
 
  
'''
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/14.gif
=== [[Sacred 2:Expulse Magic|Expulse Magic]] ===
+
|-align="center"
'''
+
|colspan="2"|[[Sacred 2:Grand Invigoration|Grand Invigoration]] ([[Sacred 2:Buff|Buff]])
  
The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/15.gif
enhancement from the weapons of her opponents.
+
|}
 +
|}
  
''Two additional combat arts for this aspect will be revealed at a later date.''
+
=='''High Elf Equipment'''==
 +
<div style="float:right;">
 +
{{S2frame|[[File:Highelf playmate01 02.png|220px]]|||10}}
 +
</div>
 +
<div style="font-size:1.3em">
  
 +
'''High Elf [[Sacred 2:Standard Armor| Standard Armor Suits]]'''
  
== '''High Elf Shadow Path''' ==
+
'''[[Sacred 2:High Elf Uniques|High Elf Unique Items]]'''
  
[http://i90.photobucket.com/albums/k271/gogoblender/gogoblender2/highelfdark.jpg http://i90.photobucket.com/albums/k271/gogoblender/gogoblender2/th_highelfdark.jpg]
+
'''[[Sacred 2:Set Items#High Elf Set Items|High Elf Set Items]]'''
 +
</div>
 +
*[[Sacred 2:Adornments of the Ancestors|Adornments of the Ancestors]] ([[Sacred 2:Delphic Arcania|Delphic Arcania]])
 +
*[[Sacred 2:Ashes of Perdition|Ashes of Perdition]]
 +
*[[Sacred 2:Celdrahil's pandemonium|Celdrahil's Pandemonium]] ([[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]])
 +
*[[Sacred 2:Faladal's Blizzard|Faladal's Blizzard]] ([[Sacred 2:Mystic Stormite|Mystic Stormite]])
 +
*[[Sacred 2:Garments of the Storms|Garments of the Storms]]
 +
*[[Sacred 2:High Elf's Merry Christmas Set|High Elf's Merry Christmas]]
 +
*[[Sacred 2:Velaria's Heirloom|Velaria's Heirloom]]
 +
*[[Sacred 2:Vestments of Innocence|Vestments of Innocence]]
 +
*[[Sacred 2:Virgo's Revenge|Virgo's Revenge]]
 +
'''[[Sacred 2:Community Patch|Community Patch]] Sets'''
 +
*[[Sacred 2:Armaments of the nine hells|Armaments of the Nine Hells]]
 +
*[[Sacred 2:Glimborin's Garments of Mutation|Glimborin's Garments of Mutation]]
 +
* [[Sacred 2:Children of Asha|Children of Asha]]
 +
* [[Sacred 2:Frozen Gems|Frozen Gems]]
 +
* [[Sacred 2:Lara's Glad Rags|Lara's Glad Rags]]
 +
* [[Sacred 2:Mage of the Spectrum|Mage of the Spectrum]]
 +
* [[Sacred 2:Range Array|Range Array]]
  
== '''High Elf Light Path''' ==
+
=='''High Elf Unique [[Sacred 2:Mounts|Mount]]'''==
 +
'''[[Sacred 2:Wind Serpent|Wind Serpent]]'''
  
[http://i90.photobucket.com/albums/k271/gogoblender/gogoblender2/highelflight.jpg http://i90.photobucket.com/albums/k271/gogoblender/gogoblender2/th_highelflight.jpg]
+
The Wind Serpent would seem almost cute, if it weren’t for its glowing eyes. The Wind Serpent’s appearance is not as commanding as that of a Dragon, but its powers are no less formidable.
  
The Adept is a member of one of the ruling families and as such her demeanor is aristocratic. She is
+
[[File:windserpent.png|200px]]
knowledgeable of the ancient Elven spells and thus she is very powerful in battle.
 
The Adept is tall and slender and moves with inimitable grace. Her robes are colorful and adorned with
 
numerous runes.
 
  
[[Sacred 2:High Elf Aspects and Combat Arts|'''High Elf''': Arrant Pyromancer, Mystic Stormite, Delphic Arcania]]
+
==See Also==
 +
*[[Sacred 2:High Elf Guides|High Elf Player Guides]]
 +
*[[Sacred 2:High Elf Quotes|High Elf Quotes]]

Latest revision as of 02:38, 31 December 2017


HE L hi.png HighElfPage.jpg HE D 01 hi.png

The High Elf

The aristocratic High Elf belongs to the ancient race that is partly responsible for the conflict that is unsettling Ancaria. Long years of studying elemental magic has turned the High Elf into a master of sorcery. She considers the control over T-Energy as a birthright and approaches members of other races with arrogance.

The Adept is a member of one of the ruling families and as such her demeanor is aristocratic. She is knowledgeable of the ancient Elven spells and thus she is very powerful in battle. The Adept is tall and slender and moves with inimitable grace. Her robes are colorful and adorned with numerous runes.

A classic sorceress, she is well-versed in three powerful magic disciplines. Some of her spells can be cast with no more than a simple mouse movement! In addition, the High Elf's magic can be used in conjunction with her hand-to-hand combat, making her an able fighter.

The Story

High Elf Class Quest (Light Path) Introduction: "My studies of magic were long and arduous. Still, they were not in vain. due to my heritage I have been given access to the most secret archives of Thylysium and thus I was able to perfect my abilities and my knowledge of the arcane sciences. Now, after all these years of studying I must prove that my education was fruitful. Ancaria awaits!"

High Elf Class Quest (Shadow Path) Introduction: "I have been reading books and listening to senile men while pretending to be interested for far too long. I have achieved what I wanted to achieve - learned what I was eager to know. My time has come, I have the world at my feet. My powers are great and I am not afraid to use them."

High Elves are free Elves who fled from the south a great many moons ago. High Elven nobility holds sway over the northern regions of Ancaria; controlling T-Energy streams and the Great Machine itself. However, the powers of the High Elves are limited as only the High Priests have direct access to the T-Energy streams and the Great Machine.

Due to problems with the T-Energy streams and the Great Machine the influence of the High Elven nobility is slowly dwindling and in certain areas civil war has already broken out. This has recently led to an increasingly tense atmosphere between Nobles and High Priests. Additionally, the ruling bodies no longer see eye to eye in many cases. Everyone holding a position of power is attempting to secure his or her influence during these times of insecurity.

The executive powers do not lie in the hands of the High Elven rulers (except for a few special factions) but instead lie with “created” or bred soldier-like creatures. While the world around them is deteriorating the High Elven generals are losing control over their units. Insurrection and plundering are now commonplace (this creates ample opportunities to implement side quests).

Strange and dreadful stories reach the gates of the ancient academy of magic in Thylysium. The tales carry bleak news about horrifying incidents: Apparently, entire landscapes have been infested with the chaotic power of the T-Energy. Tidings of mutated animals and monstrous creatures in the north of the country are being heard. The world is on the brink of a major disaster and nobody seems to be able to avert the imminent danger.

The Masters of the academy send their best student to find out what is going on in Ancaria. That is the moment the High Elf has been waiting for! Finally, she will be able to use her magical abilities and to prove her wisdom.

Her hunger for adventures and her insatiable desire to increase her knowledge are essential conditions to reach that goal.

The Paths

Following the path of shadow, the High Elf will seize the opportunity to lead her house back to where it once belonged: To the very top of the High Elven society. During her travels across Ancaria she intends to find powerful allies and to improve her magical abilities. She is scheming to reinstate her family as sovereigns, and to place herself at the top of the academy. In order to reach this goal, she is prepared to destroy literally everything...
Or maybe she will choose the path of light?
This would be the perfect moment to intervene! Ancaria is in turmoil. Injustice, oppression and hatred are commonplace. The Humans must finally be freed from slavery and they must be given power to vote. Now is the time to lead the world into a more secure future.

High Elf Starting Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.

Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
17 25 20 20 35 25 130

High Elf Skills

All skills in the left column below may be chosen as soon as a character reaches level two. All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5 by adding skill points.


Combat Art Skills:

Primary:
concentration.gif Concentration
Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
arrantpyromancerlore.gif Arrant Pyromancer Lore
Increases damage, critical chance, and cast speed for this aspect.
mysticstormitelore.gif Mystic Stormite Lore
Increases damage, critical chance, and cast speed for this aspect.
delphicarcanialore.gif Delphic Arcania Lore
Increases damage, critical chance, and cast speed for this aspect.
Secondary:
combatdiscipline.gif Combat Discipline
Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
ancientmagic.gif Ancient Magic
Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
arrantpyromancerfocus.gif Arrant Pyromancer Focus
Improves regeneration and raises max Combat Art level for this aspect.
mysticstormitefocus.gif Mystic Stormite Focus
Improves regeneration and raises max Combat Art level for this aspect.
delphicarcaniafocus.gif Delphic Arcania Focus
Improves regeneration and raises max Combat Art level for this aspect.

Offensive Skills:

Primary:
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
magicstaffs.gif Magic Staffs
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
tacticslore.gif Tactics Lore
Increases damage and chance for critical hits with all weapons.
Secondary:
rangedweapons.gif Ranged Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
polearms.gif Pole Arms
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
speedlore.gif Speed Lore
Increases attack and defense, and run speed.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.

Defensive Skills:

Primary:
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
spellresistance.gif Spell Resistance
Increases resistance to spells and protection from spell-based critical hits.
Secondary:
shieldlore.gif Shield Lore
Grants the ability to use higher-level shields without penalties and increases their Defense Value.
constitution.gif Constitution
Increases health and health regeneration.
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown).

General skills:

Primary:
riding.gif Riding
Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
bargaining.gif Bargaining
Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
divinedevotion.gif Divine Devotion
Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
Secondary:
alchemy.gif Alchemy
Enhances the effectiveness of all potions and allows use of certain consumables.
enhancedperception.gif Enhanced Perception
Increases chance of "seeing" invisible monsters and "magical hiding places."

Community Patch v160 adds one more skill to this list:

blacksmith.gif Blacksmith
Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.

High Elf Aspects

  • Arrant Pyromancer - Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.
  • Mystic Stormite - Here she specializes in ice magic, putting emphasis on her own protection while also weakening the opponent. This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.
  • Delphic Arcania - This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects.

High Elf Combat Arts

Aspects_Layer14.gif

Aspect
Arrant Pyromancer


Ancestral Fireball

01.gif

Blazing Tempest

02.gif

Incendiary Shower

03.gif

Fire Demon (Buff)

04.gif

Incandescent Skin (Buff)

05.gif

Aspects_Layer15.gif

Aspect
Mystic Stormite


Frost Flare

06.gif

Glacial Thorns

07.gif

Raging Nimbus

08.gif

Cascading Shroud

09.gif

Crystal Skin (Buff)

10.gif

Aspects_Layer16.gif

Aspect
Delphic Arcania


Cobalt Strike

12.gif

Magic Coup

11.gif

Shadow Step

13.gif

Expulse Magic

14.gif

Grand Invigoration (Buff)

15.gif

High Elf Equipment

High Elf Standard Armor Suits

High Elf Unique Items

High Elf Set Items

Community Patch Sets

High Elf Unique Mount

Wind Serpent

The Wind Serpent would seem almost cute, if it weren’t for its glowing eyes. The Wind Serpent’s appearance is not as commanding as that of a Dragon, but its powers are no less formidable.

Windserpent.png

See Also