Sacred 2:Ruthless Mutilation

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02.gif A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor.

This is a Weapon Damage Based Combat Art.


INQ_Asp_01.png - Gruesome Inquisition

Innate Abilities (Lvl 1) Physical.png


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Deprivation - Even further reduces movement speed of affected opponents. (14.8% + 0.2% per CA level / 75% increased base value)
  • Ire - Increases the damage inflicted upon all affected opponents. (9% increase)

MODicons_10.gif Silver
  • Dolor - Adds a chance to draw life from the target opponent. (2 + 1 per CA level life leeched) - This works exactly the same as Life Leeched +X and is modified by Tactics Lore, but not by +% Damage.
  • Petrify - Adds a chance to stun opponents briefly. (9.9% + 0.1% per CA level chance)

MODicons_08.gif Gold
  • Smolder - Adds fire damage to each successful hit. (3 + 1.5 per CA level fire damage (+damage modifiers))
  • Frenzy - Chance for double hits on each affected opponent. (9.9% + 0.1% per CA level chance)
Ruthless Mutilation without Modifications

Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Ruthless Mutilation hit harder, also increases Life Leech damage from the Dolor mod and allows modification points.
  • Any weapon lore (such as Sword Weapons when the Inquisitor is wielding a sword) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Up against enemy crowds, the Inquisitor can use this to "mow" through his enemies, effectively giving him the ability to kill numerous foes in one attack.
  • When using the skill Dual Wield, the Inquisitor will make two half-circle weapon attacks (one with each weapon).
  • As with his other core weapon attack, Callous Execution, this combat art also has an inherently low regeneration time.
  • If the Inquisitor needs to get away from the enemy crowd he is facing, he can use this to slow them down and thus give him some time to back away from them and recuperate.
  • Combining Ruthless Mutilation with effects that instill fear in enemies will turn the Inquisitor's foes into slow moving, easy sacrifices for Ker!
  • Interestingly enough, this skill also works with long ranged weapons:
    • If the Inquisitor executes Ruthless Mutilation while holding such a weapon, he will shoot off 3 projectiles at foes in front of him. In the unpatched game this was much more powerful, shooting off one for each foe in front of him.
    • Also, the speed reduction is cumulative and it applies even if you do not actually do damage to the enemy. With a ranged weapon, Deprivation mod and reasonably low regen time you can quickly reduce enemy movement speed to a crawl.

Combo Recommendations

  • Effective with either (or both, if using Combat Discipline): Callous Execution and Mortifying Pillory.
  • Also performs well with Levin Array; the Inquisitor can slow down his enemies with this and then fry them with lightning.
  • The Inquisitor can also use Eruptive Desecration after utilizing Ruthless Mutilation.
    • This can be used to take out any enemies who have survived Mutilation.

Pros and Cons


  • Capable of taking out small to medium sized enemy crowds.
  • Can be used with long ranged weapons.
  • Low regeneration time.
  • Overall, this combat art has impressive tactical potential.


  • This combat art can miss its target.
  • Using this with long ranged weapons only produces one stream of projectiles.
    • Suffice to say, if the Inquisitors wish to have the projectiles hit more than one foe-per-projectile, they will need to use a weapon that can pierce.

Stats Chart

Level Regeneration Time Damage Opponent's Speed
1 5.2s 14-14 -16.6%
2 7.0s 14-14 -16.8%

See Also