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  • * '''Dispel''' - Lower Resist dispels opponent buffs. |{{s2frame|{{#ev:youtube|8ujxNJl-PBc|400}}|center|Lower Resist}}
    5 KB (653 words) - 00:52, 5 January 2020

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  • * '''Dispel''' - Lower Resist dispels opponent buffs. |{{s2frame|{{#ev:youtube|8ujxNJl-PBc|400}}|center|Lower Resist}}
    5 KB (653 words) - 00:52, 5 January 2020
  • **''Lower Resist'' - similar to the Necromancer's [[Sacred 2:Lower Resist|spell of the same name]], this curse increases your sensitivity to fire, ic
    3 KB (404 words) - 00:50, 22 January 2017
  • ...line|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. *[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
    5 KB (724 words) - 23:34, 4 January 2020
  • ...line|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. *[[Sacred 2:Stamina|Stamina]] will lower regeneration time
    5 KB (723 words) - 01:02, 5 January 2020
  • ...line|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. *[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
    5 KB (744 words) - 00:09, 5 January 2020
  • **''Lower Resist'' - similar to the Necromancer's [[Sacred 2:Lower Resist|spell of the same name]], this curse increases your sensitivity to fire, ic
    4 KB (653 words) - 13:06, 21 January 2017
  • * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. *[[Sacred 2:Stamina|Stamina]] will lower regeneration time
    6 KB (873 words) - 23:08, 4 January 2020
  • ...line|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. *[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
    6 KB (830 words) - 01:28, 10 January 2020
  • ...damage depends on the amount of physical damage dealt and converters will lower that amount. ...[[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] on the player. To resist this [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]], players
    4 KB (573 words) - 19:09, 3 August 2022
  • ...r quality. It is not a percentage increase, but a non-linear function. For lower values, it is approximately equal to a percent increase, but higher levels Enemies at a certain level or lower die when within range. It is possible to increase this mod to over 100% whi
    9 KB (1,439 words) - 15:49, 11 June 2020
  • ...and some other non demon poison resistant creatures) will cause trouble at lower lvls so try to avoid them. ...any wonderful features. It will shock your enemies and throw them back. At lower lvls this will help you to stay alive and GoW has a very nice regen time.
    8 KB (1,523 words) - 01:01, 30 April 2011
  • * '''Resist''' - Adds [[Sacred 2:Damage Mitigation|damage mitigation]] against all dama * '''Resist''' - Adds damage mitigation against all damage types during the charge (20%
    6 KB (909 words) - 16:24, 4 January 2020
  • * '''Resist Cold''' - Adds cold [[Sacred 2:Damage Mitigation|damage mitigation]] for th *[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty.
    5 KB (662 words) - 23:11, 4 January 2020
  • * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. * [[Sacred 2:Stamina|Stamina]] will lower regeneration time
    4 KB (590 words) - 20:28, 7 January 2020
  • Physical, Poison, Magic and Fire resist (in that order) == '''Socketing Resist vs Socketing Damage''' ==
    24 KB (4,246 words) - 20:42, 3 January 2008
  • * '''Resist Fire''' - Adds fire [[Sacred 2:Damage Mitigation|damage mitigation]] for th *[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty.
    5 KB (773 words) - 02:52, 10 January 2020
  • ...line|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. *[[Sacred 2:Stamina|Stamina]] will lower regeneration time
    5 KB (689 words) - 00:14, 7 January 2020
  • * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time penalty. *[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty
    5 KB (742 words) - 17:28, 1 May 2020
  • * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time penalty. *[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty
    5 KB (759 words) - 02:29, 5 January 2020
  • * '''Intangible''' - Chance to fully resist root effects. (49.5% + 0.5% per CA level [[Sacred 2:Block chance: Root|Bloc * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (722 words) - 17:49, 11 July 2023
  • ...ist]]''' Yeah thats the CA u will use mostly for killing the evil guys. At lower lvls read only 1 rune and raise it through items or runes. This way you wil ...ur enemies will be dead in a few secs so no real need to use these CAs. At lower lvls they could prove useful - if u increase them heavily. IMHO increasing
    9 KB (1,666 words) - 09:00, 11 January 2008
  • [[Sacred:Resist Stun|Resist Stun]]: +XX ...Heroic Courage|Heroic Courage]] as constant bonus. While this is useful at lower levels as soon as the chars own [[Sacred:Combat Arts|CA]] level exceeds tha
    8 KB (1,125 words) - 01:10, 13 September 2013
  • |valign="top"|[[Sacred 2:Spell Resistance|Spell Resist Lore]]<br />Increases spell resistance as well as the chance to evade criti |[[Sacred 2:Lower Resist|Lower Resist]]
    14 KB (2,009 words) - 20:03, 27 April 2017
  • ...line|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. *[[Sacred 2:Stamina|Stamina]] will lower regeneration time
    8 KB (1,083 words) - 13:59, 27 January 2023
  • ...line|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. *[[Sacred 2:Stamina|Stamina]] will lower regeneration time
    8 KB (1,070 words) - 14:00, 27 January 2023
  • ...rease to DR (not mentioned on the spell, but it does do it trust me), Fire resist, blocks arrows and does Fire damage to anything that comes too close. Stone ...ime, and only use Stoneskin in special encounters like Dragons. However at lower level you will need both to keep you alive. The damage from Flameskin is pa
    10 KB (1,684 words) - 15:56, 29 December 2007
  • There's few who can resist it's tempting power. But there are those who can, and she is one of them. L Ravaged Impact. Altho it's damage is slightly lower than on bows. It's speed makes up for it.
    9 KB (1,369 words) - 23:57, 17 August 2014
  • ...his kind Smellybeard was rated as a calm and sincere guy but now he could resist to scream: "By Grabthar's Hammer! Thoose are the equipment of the legendary ...n traders can pick the trade skill at lvl 1. Thats a big bonus because the lower the char lvl and the higher the trade skill the better stuff you would find
    10 KB (1,795 words) - 18:44, 18 October 2013
  • ...vs. weapons. Dmg rings in things that do damage. Resistance in things that resist. It is far easier to manage your damage, as you want to keep it as mono ele .... [[Telcontar's Legacy]] is another excellent choice, as the poison dmg is lower, but you get +40 to courage.
    14 KB (2,406 words) - 20:38, 3 January 2008
  • 75 points for 9 mods, and lower level penality As usual, 75 points for lower regen time and level penality on CAs
    12 KB (1,877 words) - 00:10, 18 August 2014
  • ...or an increase in Attack Rating, Drill so you can use high level buff with lower cost, Retaliation so you can avoid some damage which will be reflected to y ...ding Dashing Alacrity. This CA will break roots, will give you a chance to resist roots, increase run/attack/cast speed, what's not to like. The drawback is
    9 KB (1,485 words) - 01:35, 18 August 2014
  • ...ng equipment slots for huge resistances. You need more and more resists to lower damage even by a tiny bit. At the same time it's clear that you shouldn't t * It is prudent to go for the type of elemental damage your enemies can't resist, but there's nothing bad in not following this rule - it won't ruin the gam
    13 KB (1,954 words) - 03:27, 12 August 2013
  • Strong AOE – Charged Grid, Fiery/Icy, and Furious Emblazer seem weak in the lower levels, but with time will grow into powerful AOEs creating a jaw dropping This will round out our TG and lower the huge regeneration times we have on the Lost Fusion tree at this point d
    26 KB (4,245 words) - 01:33, 18 August 2014
  • ...attributes to increase for the IceElf. Stamina is especially needed at the lower levels when regen is a very limiting factor on the IceElf. Later, damage an * Intangible - Chance to fully resist root effects. (49.5% + 0.5% per CA level chance)
    20 KB (3,267 words) - 22:55, 17 August 2014
  • Combat Alert + Deathly Spears: Resist the urge to add more to this combo, since it’s a little slow to start wit ...full amount. Better to get a large single bonus, and live with a slightly lower deathblow %.
    23 KB (4,008 words) - 21:55, 17 August 2014