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  • ...tp://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif '''Ranged Weapons'''=== ...as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully.
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  • ...phim|Seraphim]] somersaults towards her opponent and strikes hard with her weapons when she lands. ...eapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass
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  • ...uff, and the Seraphim has two forms: the [[Sacred 2:Warding Energy|Warding Energy]] buff, and the [[Sacred 2:Divine Protection|Divine Protection]] short-term ...mproved with item boni, as well as the Mastery bonus for the skill Warding Energy Lore. For example, if a given shield has a total size of 1000 shield points
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  • This unique energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • ...r|armor resistances]] and how they are applied to damage. Each [[Sacred 2:Weapons|weapon]] or [[Sacred 2:Combat Arts|spell]] that inflicts injury delivers so ...onal elemental damage type are rare, the player can find [[Sacred 2:Energy Weapons|guns]] with physical, magic, fire and poison damage native to the gun (thou
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  • This item modifier may be found upon found or bought jewelry, weapons or armor. When in use, every hit reduces the regeneration time of any [[Sac It can stack, when forged into armor, weapons or wielded, with no diminishing returns. It was not working properly prior
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  • * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill ...of [[Sacred: Underworld]]. As such, this blade wounds and draws life and energy from enemies. The sword design is further influenced by some of the offici
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  • ...ian]] can wear. It is an item that allows the Temple Guardian to shoot an energy projectile from his left-hand arm cannon. It can also carry various offens ...weapon type. Dedicated Blow and Battle Extension can be used with ranged weapons but not the arm cannon.
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  • ...a loud thunderbolt from the heavens strikes her and and transforms all her weapons in the weapon slot she was using, while bequeathing her with the new weapon ...from...thereby making useless all values and mods coming from the original weapons in that socket which may have had a positive value upon the Seraphim, with
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  • *[[Sacred 2:Energy Weapons|Energy Weapons]] This modifier is available on the following unique weapons as a blue modifier:
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  • This legendary energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • ...ergy. Selecting an appropriate lore (e.g. [[Sacred 2:Hafted Weapons|Hafted Weapons]] for use with [[Sacred 2:Thain's Axe|Thain's Axe]]) can increase attack sp This modifier is available on the following unique weapons as a white modifier:
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  • === Weapons === Energy Weapons (1H)
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  • ...er Time|Damage over Time]]. It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It ...redwiki.org/images/Sacred_2/CombatArts/DM/DMeb.gif [[Sacred 2:Energy Blaze|Energy Blaze]]
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  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 35% + 9% per level. * '''Rage''' - Each opponent hit will store additional energy. This energy will discharge with the first successful hit after Fists of Fire.
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  • * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]. ...Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
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  • ...rds complement the Dryad's preference for [[Sacred 2:Ranged Weapons|ranged weapons]] very well.
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  • Weapons are the stock and trade of a BladeMaster DE. The experienced warrior unders ...t is defined as a pair of weapons wielded together in one weapon slot. The weapons are designed to complement one another and amplify a particular damage type
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  • *[[Sacred 2:Absorption Warding Energy|Absortion warding energy]] (Shoulders) ...2:Max. Shield Energy X%|Max. shield energy]] (Battery), requires ''Warding Energy Lore''
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  • ...gy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time. ==='''[[Sacred 2:Warding Energy|Warding Energy]]''' '''([[Sacred 2:Buff|Buff]])'''===
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  • The [[Dark Elf]] strikes at his opponent with a combination of weapons or a sequence of attacks during hand-to-hand combat. The [[Dark Elf]] creates an energy field, which will deflect all projectiles and hurl them back towards the at
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  • ...f the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T-Mutant|T-Energy creatures]]. ...gy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time.
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  • ...p in a merchant's inventory. All Blowguns share the same [[Sacred 2:Ranged Weapons|'''Ranged Weapon Lore''']] unlockable modifiers, providing additional chanc ...modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
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  • ...damage to his opponents by using [[Sacred 2:Backstory#What is T-Energy?|T-Energy]] purposefully. He boasts features that no other character possesses. The ==='''[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] ([[Sacred 2:Buff|Buff]])'''===
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  • ...er defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents. == [[Energy Daemon]] / [[Charged Bolts]] ==
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  • ...]] add-on, choosing this skill unlocks the ability to use staves as ranged weapons. ...staves ranged. The special attack animation can still trigger, but ranged weapons are incapable of spawning multiple projectiles during a single attack. This
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  • .... The effect can stack with the same modifier from different sources, eg. weapons and armor bonus together. ...inst that same enemy until killed. The percentages usually to be found on weapons or armor have less use against weaker, normal enemies than against champion
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  • ...ldn’t advise going for any long breaks with your character standing in a T-energy pool. ...ce against poison (and magic for the T-energy lying around) and fire-based weapons or attacks are advised. Once the [[Sacred 2:Mutated Black Bear|Mutated Bla
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  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. ...slain opponents away as projectiles. (100% chance, also works with ranged weapons)
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  • ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty. ...d 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications f
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  • ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty. ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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  • ...] that determines the proportion of [[Sacred 2:Damage|damage]] done to the energy shield, rather than [[Sacred 2:Max. Hitpoints|health points]]. ...Energy |Block Warding Energy ]]''' || Increases [[Sacred 2:Energy Shields|Energy Shields']] "thickness" - the amount of [[Sacred 2:Damage|damage]] that is i
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  • This modifier is available on the following unique weapons as a blue modifier: *[[Sacred 2:Glowing Core of Energy|Glowing Core of Energy]]
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  • |class="skillslc" align="left"|[[Sacred 2:Energy Pistols/es|'''Pistolas''']] |class="skillslc" align="left"|[[Sacred 2:Energy Weapons/es|'''Armas energéticas''']]
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  • ...xe Lore|Axe Lore]], etc.) are not required in order for a character to use weapons. For example, a Daemon who does not have Sword Lore may still equip and use * Some weapons in the game feature minimum skill requirements your Daemon must meet in ord
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  • ...ong time ago, a battle raged between the armies of two mages. The magical energy released when the armies met turned this area into an eternal battleground. .... That's how they got the weapons. Since Garema love nothing better than weapons they went deeper into this region. A grave mistake as it turned out! The G
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  • * '''Burst''' - A damage bonus is added to the energy discharge. (40% increase) ...[[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the execution
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  • ...nd battle extension alleviate that, he still needs to put points in ranged weapons way too often). The BFG Seraphim with a gun and shield can be a lot more us ...I continue the analysis, this article in wiki on [[Sacred 2:Energy Shields|Energy Shields]] should provide much needed info. You should read it through caref
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  • ...redwiki.org/images/Sacred_2/CombatArts/DM/DMeb.gif [[Sacred 2:Energy Blaze|Energy Blaze]] ...redwiki.org/images/Sacred_2/Icon/buffTGts.gif [[Sacred 2:T-Energy Shroud|T-Energy Shroud]] - [[Sacred 2:Temple Guardian|Temple Guardian]] (Requires "Derogate
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  • ...n themselves to forge their own world. They siphoned the ethereal creative energy without The Creator's knowledge and used it to forge their own world, placi ...[[Sacred 2:Backstory|devastating civil war]] ensued over control of the T-Energy. The Elven empire was broken and scattered, and the Seraphim suffered trem
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  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. * '''Focus''' - Pelting Strikes requires less energy (lowers [[Sacred 2:Regeneration Time:|regeneration time]]). (20% decrease)
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  • ...about all undead are vulnerable to fire damage. As a Trader, you can build weapons that can inflict gobs of fire damage, making killing the undead a breeze. A ...erable to magic damage, except for the following ones: Skeleton Mages, and energy beings like Ghosts, Life Leechers of the Orcus, Fallen Spirits, and so fort
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  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level ...Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
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  • ...ted by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes. ...uring battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities
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  • Increases damage dealt with equipped [[Sacred 2:Weapons|weapons]] as well as the chance for Critical Hits. Enables the use of [[Sacred 2:Co ...ergy Shroud]] - Improves the [[Sacred 2:Block Warding Energy|block warding energy]] value, increases in-combat [[Sacred 2:Shield Regeneration|shield regenera
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  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level. * '''Tenacity''' - [[Sacred 2:Regeneration per hit|Leeches energy]] from the opponent, regenerating the Necromancer's combat arts (0.95s + 0.
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  • This modifier is available on the following unique weapons as a yellow modifier (that requires no skill): *[[Sacred 2:Glowing Core of Energy|Glowing Core of Energy]]
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  • ...n - Diablo 2 Fallen|Paladin]] is able to tap the remnants of this released energy, summoning a magical hammer to strike down her adversaries. * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 14% per level
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  • ...[[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred ...Sacred 2:Deathly Spears|Deathly Spears]], and [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]).
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  • === '''[[Sacred:Energy Daemon|Energy Daemon]]''' === ...gy from herself that inflict magic damage on her opponents. The higher the Energy Daemon level, the more orbs she unleashes with the attack.
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