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  • ===[[Image:HEmini.png]]'''[[Sacred 2:High Elf|High Elf]]''' === All the weapon damage based Combat Arts are affected by the following skills:
    8 KB (1,053 words) - 15:21, 17 March 2014
  • ...zieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine ...de#Regenerationskraft (Buff)|Regenerationskraft]] Buff der [[Sacred 2:High Elf/de|Hochelfe]], der keine Regenerationsbelastung beinhaltet. Neben mehreren
    12 KB (1,704 words) - 14:55, 2 September 2013
  • Multi hit refers to [[Sacred 2:Combat Arts|combat arts]] that are capable of hitting one or more targets multiple times. They are ===[[Image:HEmini.png]] '''[[Sacred 2:High Elf|High Elf]]''' ===
    8 KB (1,092 words) - 21:47, 24 May 2014
  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
    3 KB (379 words) - 06:59, 4 December 2013
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.
    7 KB (999 words) - 20:51, 26 July 2023
  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. ...[[Sacred 2:Physical|Physical]] [[Sacred 2:Armor|Resistance]] value of this combat art in lieu of damage.
    3 KB (404 words) - 07:17, 6 December 2013
  • ...fect|Area of Effect]] spell that forms a stationary circle around the High Elf {{See Also|Sacred 2:Combat Art Modifications}}
    7 KB (935 words) - 10:45, 6 September 2023
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    7 KB (978 words) - 07:09, 8 January 2014
  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deacobr1new.png The Dark Elf hypnotizes all nearby opponents within the trap area.
    1 KB (196 words) - 12:37, 19 February 2015
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    7 KB (910 words) - 17:04, 10 January 2017
  • * [[Sacred 2:Seraphim Combat Arts|Боевые Умения]] =[[Sacred 2:High Elf|Высший Эльф]]=
    9 KB (575 words) - 02:21, 24 February 2014
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    6 KB (810 words) - 03:22, 11 January 2017
  • == Combat Arts == ...they take from Sonic Scream. It causes especially more damage against High Elf (with [[Sacred 2:Crystal Skin|Crystal Skin]] buff) and Dryad (with [[Sacred
    2 KB (266 words) - 09:41, 29 January 2015
  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png ...with a combination of weapons or a sequence of attacks during hand-to-hand combat.
    4 KB (624 words) - 13:15, 26 July 2019
  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
    4 KB (429 words) - 05:36, 12 January 2014
  • .../entrance.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/High%20Elf%20Outpost%202/entrance-325.jpg]}} ...%202/tmap.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/High%20Elf%20Outpost%202/th_tmap.jpg]}}
    5 KB (746 words) - 22:37, 29 August 2013
  • ...by a ranged weapon, including a [[Sacred 2:Weapon Damage Based Combat Arts|Combat Art attack made with a ranged weapon]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
    2 KB (257 words) - 11:16, 12 May 2014
  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
    5 KB (807 words) - 09:09, 31 December 2014
  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect:Combat Arts]] +X% *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X
    2 KB (289 words) - 20:40, 23 February 2016
  • ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w ...eration for [[Sacred 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo.
    18 KB (2,539 words) - 01:56, 7 December 2013

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