Difference between revisions of "Sacred 2:Fire Blast"

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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Splash''' - Adds a chance to also [[Sacred 2:Chance to hit additional opponents|damage nearby opponents]] (60% + 0.5% per level).
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* '''Splash''' - Adds a chance to also [[Sacred 2:Chance to hit additional opponents|damage nearby opponents]] (60% + 0.3% per level).
 
* '''Helpless''' - Briefly decreases the opponent's [[Sacred 2:Attributes|attributes]] by 10% + 0.2% per level.
 
* '''Helpless''' - Briefly decreases the opponent's [[Sacred 2:Attributes|attributes]] by 10% + 0.2% per level.
 
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* The duration never increases but the regeneration time can be brought quite low with Concentration, Traps Focus, Stamina, and other sources of Regeneration Time -X%.  This can allow for several traps active at once, compounding the damage significantly.
 
* The duration never increases but the regeneration time can be brought quite low with Concentration, Traps Focus, Stamina, and other sources of Regeneration Time -X%.  This can allow for several traps active at once, compounding the damage significantly.
  
* The debuff from '''Helpless'' silver mod stacks each time the opponent is damaged, but has diminishing returns so will never reduce the opponent's attributes to "0".
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* The debuff from '''Helpless''' silver mod stacks each time the opponent is damaged, but has diminishing returns so will never reduce the opponent's attributes to "0".
  
 
* The chance for burn will reach 70% at max CA level 200.  With the '''Combust''' mod the chance will scale much quicker, reaching 100% by CA level 150.
 
* The chance for burn will reach 70% at max CA level 200.  With the '''Combust''' mod the chance will scale much quicker, reaching 100% by CA level 150.

Latest revision as of 18:42, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Fire_blast.png This combat art gives an Assassin the ability to manufacture and throw a small incendiary device. This ordinance explodes on impact, damaging any foe that treads within its small blast radius.

This is a Spell Damage Based Combat Art.

Aspect

Traps.png - Traps

Innate Abilities (Lvl 1) Fire.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Intensity - Increases the chance to cause a critical hit by 25% + 0.1% per level.
  • Combust - Increases the chance to burn opponents by 25% + 0.1% per level.

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Blaze - Inflicts additional fire damage over time (4.0/s + 2.0/s per level).
  • Disable - Fire Blast dispels opponent buffs.
Fire Blast


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Fire Blasts are a bit like living traps. They spawn (roughly) where you target and then seek out nearby enemies to damage.
  • The duration never increases but the regeneration time can be brought quite low with Concentration, Traps Focus, Stamina, and other sources of Regeneration Time -X%. This can allow for several traps active at once, compounding the damage significantly.
  • The debuff from Helpless silver mod stacks each time the opponent is damaged, but has diminishing returns so will never reduce the opponent's attributes to "0".
  • The chance for burn will reach 70% at max CA level 200. With the Combust mod the chance will scale much quicker, reaching 100% by CA level 150.

Pros and Cons

Pros

  • Good damage
  • High chance for secondary effect
  • Seeks targets
  • Can have multiple active at once

Cons

  • Doesn't always spawn exactly where you target

Gallery