Difference between revisions of "Sacred 2:Fists of Fire"

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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/isdmg.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/isdmg.jpg==
* [[Sacred 2:Damage|Damage]] (wielding starting weapon): 47-65 (38-56 [[Sacred 2:Physical|Physical]], 9-9 [[Sacred 2:Fire|Fire]])
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* Hits all enemies in a narrow cone in front of the Assassin.
* Adds fire weapon damage (5 + 2 per level).
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* [[Sacred 2:Damage|Damage]] (wielding starting weapon): 44-62 (36-54 [[Sacred 2:Physical|Physical]], 8-8 [[Sacred 2:Fire|Fire]])
 +
* Adds base fire weapon damage (5 + 0.4 per level).
 
* Chance for knockback: 25% + 0.5% per level.
 
* Chance for knockback: 25% + 0.5% per level.
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 35% + 9% per level.
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
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* Has an innate bonus to base [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level.
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.2 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Ferocity''' - Increases base weapon damage by 15% + 0.1% per level.
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* '''Ferocity''' - Increases the weapon damage inflicted by 15% + 0.1% per level.
* '''Singe''' - Increases the [[Sacred 2:Chance for Burn|chance to burn]] enemies by 30% + 0.3% per level.
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* '''Singe''' - Increases the [[Sacred 2:Chance for Burn|chance to burn]] opponents by 30% + 0.3% per level.
 
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|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Smolder''' - Fist of Fire inflicts additional [[Sacred 2:Damage over time: Fire|fire damage over time]] (38 + 18 per level).
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* '''Smolder''' - Inflicts additional [[Sacred 2:Damage over time: Fire|fire damage over time]] (3.8/s + 1.8/s per level).
* '''Force''' - Increases the chance for knockback by (12.5% + 0.2% per level).
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* '''Force''' - Increases the chance for knockback by 12.5% + 0.2% per level.
 
|}
 
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----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
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* '''Scorch''' - Increases the fire damage by 18% + 2% per level.
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* '''Scorch''' - Increases the fire damage inflicted by 18% + 2% per level.
* '''Rage''' - Each hit will store additional energy. This energy will discharge with the first successful hit after Fists of Fire.
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* '''Rage''' - Each opponent hit will store additional energy. This energy will discharge with the first successful hit after Fists of Fire.
 
|}
 
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|valign="top"|
 
|valign="top"|
 
{| align="right"  
 
{| align="right"  
|{{s2frame|{{|400}}|center|Fists of Fire}}
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|{{s2frame|{{#ev:youtube|ODNtM9X6Dts|400}}|center|Fists of Fire}}
 
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__NOTOC__
 
__NOTOC__
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'''Pros'''
 
'''Pros'''
 
*High damage
 
*High damage
 +
*[[Sacred 2:Area of Effect|Area of effect]] damage means several opponents can be hit at once
  
 
'''Cons'''
 
'''Cons'''

Latest revision as of 14:46, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Fists_of_fire.png Combining his powerful Martial Arts abilities with his psychic training, an Assassin can charge his own fists with pyrokinetic energies, scorching his opponents when the charge is released.

This is a Weapon Damage Based Combat Art.

Aspect

Martial_arts.png - Martial Arts

Innate Abilities (Lvl 1) isdmg.jpg

  • Hits all enemies in a narrow cone in front of the Assassin.
  • Damage (wielding starting weapon): 44-62 (36-54 Physical, 8-8 Fire)
  • Adds base fire weapon damage (5 + 0.4 per level).
  • Chance for knockback: 25% + 0.5% per level.
  • Multiplies all damage types of the equipped weapon: 35% + 9% per level.
  • Has an innate bonus to base attack rating: 20 + 25 per level.
  • Regeneration Time: 5.2 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Ferocity - Increases the weapon damage inflicted by 15% + 0.1% per level.
  • Singe - Increases the chance to burn opponents by 30% + 0.3% per level.

MODicons_10.gif Silver
  • Smolder - Inflicts additional fire damage over time (3.8/s + 1.8/s per level).
  • Force - Increases the chance for knockback by 12.5% + 0.2% per level.

MODicons_08.gif Gold
  • Scorch - Increases the fire damage inflicted by 18% + 2% per level.
  • Rage - Each opponent hit will store additional energy. This energy will discharge with the first successful hit after Fists of Fire.
Fists of Fire


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Hafted Weapons when the Assassin is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • The Rage gold modification will multiply the next hit/Combat Art by x.x. Each enemy that is hit will store energy, with the larger number of opponents hit while using this Combat Art, thereby storing a larger amount of energy and increasing the damage dealt on the next blow.
    • To view its effect a player may look at the damage of their Combat Art before launching Fists of Fire, and then, right after, use Fists of Fire while surrounded by enemies. If at this moment the player stops to look at their tooltips damage indicator, the very large damage bonus accorded by this modification will be seen.
    • The Rage modification will affect the next Combat Art used, which will permit a Assassin to use Fists of Fire followed by Tiger Strike or Claws of Thunder as part of an effective melee combination.
    • The Rage modifier works well in combination with critical hits and Deathblow bonus.
  • Against a single target (like a lone boss) the Rage modification would not be as effective, therefore the raw damage boost of Scorch might be more preferable.

Pros and Cons

Pros

  • High damage
  • Area of effect damage means several opponents can be hit at once

Cons

  • Not as useful against fire-resistant enemies

Gallery