Difference between revisions of "Sacred 2:Mortifying Pillory"

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(→‎Gallery: added photos)
(added skills, formatting)
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* Percent of poison damage increases per CA level
 
* Percent of poison damage increases per CA level
 
* Total Damage: 17-17 (unarmed), 36-48 (wielding starting weapon)
 
* Total Damage: 17-17 (unarmed), 36-48 (wielding starting weapon)
* Multiplies all damage types on the equipped [[Sacred 2:Weapons|weapon]]
+
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
 
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
 
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
 
* Duration: 10.0s
 
* Duration: 10.0s
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__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Mortifying Pillory hit harder, and allows modification points.
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Mortifying Pillory hit harder, and allows modification points.
 +
 
* [[Sacred 2:Gruesome Inquisition Focus|Gruesome Inquisition Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Gruesome Inquisition Focus|Gruesome Inquisition Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
 
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
 +
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 +
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].  This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage.
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].  This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage.
  
 +
* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
 +
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Mortifying Pillory, based on the damage types on the equipped weapon (particularly [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Poison|Poisoning]], since this CA converts damage to poison).
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 +
 
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 +
 
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves
 
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves
 +
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 +
 
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
 
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 +
== Usage Strategies ==
 +
*Mod with '''Disgrace''' and '''Mortify''' to debuff powerful champions and bosses
  
== Usage Strategies ==
 
*Mod with "Disgrace" and "Mortify" to debuff powerful champions and bosses
 
 
*Works well in a Combo with [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] to further debuff tough opponents  
 
*Works well in a Combo with [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] to further debuff tough opponents  
 +
 
*If [[Sacred 2:Sakkara|Ker's Divine Gift]] is chosen, can be useful to force enemies to help kill the Sakkara demon when it goes berserk
 
*If [[Sacred 2:Sakkara|Ker's Divine Gift]] is chosen, can be useful to force enemies to help kill the Sakkara demon when it goes berserk
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*...
+
*Good debuffs
*...
+
*Recruits enemies to help you
Cons
+
'''Cons'''
 
*Must be in melee range
 
*Must be in melee range
 
*...
 
*...
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
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| 2
 
| 2
 
|}
 
|}
 
  
 
==See Also==
 
==See Also==
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*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Inquisitor Guides|Inquisitor Guides]]
 
*[[Sacred 2:Inquisitor Guides|Inquisitor Guides]]
 +
 
==Gallery==
 
==Gallery==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
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<center>{{S2frame|[[File:Mortifying Pillory Branded Opponent.jpg|x200px]]|none}}</center>
 
<center>{{S2frame|[[File:Mortifying Pillory Branded Opponent.jpg|x200px]]|none}}</center>
  
|width="180px"|
+
|width="180px"|Mortifying Pillory
 
<center>{{S2frame|[[Image:MortifyingPillory.jpg|x200px]]|none}}</center>
 
<center>{{S2frame|[[Image:MortifyingPillory.jpg|x200px]]|none}}</center>
  

Revision as of 02:43, 9 January 2014

03.gif The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be converted into poison damage.

This is a Weapon Damage Based Combat Art.

Aspect

INQ_Asp_01.png - Gruesome Inquisition

Innate Abilities (Lvl 1) physical.jpg poison.jpg

  • Damage starts at half Physical, half Poison
  • Percent of poison damage increases per CA level
  • Total Damage: 17-17 (unarmed), 36-48 (wielding starting weapon)
  • Multiplies all damage types of the equipped weapon.
  • Has an innate bonus to attack rating
  • Duration: 10.0s
  • Maximum Number of Attackers: 2

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Disgrace - Reduces the opponent's armor value for a brief period. (45 + 5 per Combat Art level reduction to opponent's physical armor)
  • Loathing - Increases the chance that more opponents attack the outlaw. (73.3% + 0.13% per Combat Art level chance)

MODicons_10.gif Silver
  • Proclamation - Increases the threat the outlaw poses to other opponents. (25% + 0.2% per Combat Art level increased area of effect)
  • Expulsion - Forces the target to remain an outlaw for a longer period of time. (+30% at Combat Art level 1, +33% at Combat Art level 10, 53.2% at Combat Art level 100, etc. increase)

MODicons_08.gif Gold
  • Mortify - Reduces the target's defense value. (90 + 10 per Combat Art level decrease in Opponent's defense value)
  • Decay - Adds more poison damage. (6 + 2 per Combat Art level poison damage (+damage modifiers))
Mortifying Pillory without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Mod with Disgrace and Mortify to debuff powerful champions and bosses
  • If Ker's Divine Gift is chosen, can be useful to force enemies to help kill the Sakkara demon when it goes berserk

Pros and Cons

Pros

  • Good debuffs
  • Recruits enemies to help you

Cons

  • Must be in melee range
  • ...

Stats Chart

Level Regeneration Time Damage Duration Maximum Number of Attackers
1 6.0 17-17 10.0s 2
2 8.0 18-18 10.0s 2

See Also

Gallery

Casting
Branded Opponent
Mortifying Pillory