Sacred 2:Mortifying Pillory

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Revision as of 02:43, 9 January 2014 by Flix (talk | contribs) (added skills, formatting)
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03.gif The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be converted into poison damage.

This is a Weapon Damage Based Combat Art.

Aspect

INQ_Asp_01.png - Gruesome Inquisition

Innate Abilities (Lvl 1) physical.jpg poison.jpg

  • Damage starts at half Physical, half Poison
  • Percent of poison damage increases per CA level
  • Total Damage: 17-17 (unarmed), 36-48 (wielding starting weapon)
  • Multiplies all damage types of the equipped weapon.
  • Has an innate bonus to attack rating
  • Duration: 10.0s
  • Maximum Number of Attackers: 2

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Disgrace - Reduces the opponent's armor value for a brief period. (45 + 5 per Combat Art level reduction to opponent's physical armor)
  • Loathing - Increases the chance that more opponents attack the outlaw. (73.3% + 0.13% per Combat Art level chance)

MODicons_10.gif Silver
  • Proclamation - Increases the threat the outlaw poses to other opponents. (25% + 0.2% per Combat Art level increased area of effect)
  • Expulsion - Forces the target to remain an outlaw for a longer period of time. (+30% at Combat Art level 1, +33% at Combat Art level 10, 53.2% at Combat Art level 100, etc. increase)

MODicons_08.gif Gold
  • Mortify - Reduces the target's defense value. (90 + 10 per Combat Art level decrease in Opponent's defense value)
  • Decay - Adds more poison damage. (6 + 2 per Combat Art level poison damage (+damage modifiers))
Mortifying Pillory without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Mod with Disgrace and Mortify to debuff powerful champions and bosses
  • If Ker's Divine Gift is chosen, can be useful to force enemies to help kill the Sakkara demon when it goes berserk

Pros and Cons

Pros

  • Good debuffs
  • Recruits enemies to help you

Cons

  • Must be in melee range
  • ...

Stats Chart

Level Regeneration Time Damage Duration Maximum Number of Attackers
1 6.0 17-17 10.0s 2
2 8.0 18-18 10.0s 2

See Also

Gallery

Casting
Branded Opponent
Mortifying Pillory