Difference between revisions of "Sacred 2:Ravaged Impact"

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|Devastating attack with the equipped ranged or close combat weapon.  
 
|Devastating attack with the equipped ranged or close combat weapon.  
 
|}
 
|}
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This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
  
 
{|width="100%"
 
{|width="100%"
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|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* 100% [[Sacred 2:Physical|Physical]] Damage modified by weapon elemental damage types.
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* [[Sacred 2:Damage|Damage]]: 21-21 (Unarmed), 45-49 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
* Damage: 21-21
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
 +
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
 
* Projectiles: 1
 
* Projectiles: 1
 +
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds
 
|}
 
|}
  
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Perforate''' - [[Sacred 2:Chance to inflict Open Wounds|Chance to inflict Open Wounds]] ([[Sacred 2: Damage over Time|damage over time]]). (24.7% + 0.3% per Combat Art level chance)
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* '''Perforate''' - [[Sacred 2:Chance to inflict Open Wounds|Chance to cause open wounds]] ([[Sacred 2: Damage over Time|damage over time]]). (24.7% + 0.3% per Combat Art level chance)
 
* '''Envenom''' - Some of the damage will be converted into [[Sacred 2:Poison|Poison]] damage. (50% + 2% per Combat Art level physical to poison damage conversion)
 
* '''Envenom''' - Some of the damage will be converted into [[Sacred 2:Poison|Poison]] damage. (50% + 2% per Combat Art level physical to poison damage conversion)
 
|}
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Breach''' - Chance that enemy armor value will be ignored, and that full damage will be inflicted. (20% + 0.5% per Combat Art level chance)
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* '''Breach''' - Chance that enemy armor value will be ignored, and that full damage will be inflicted. (20% + 0.5% per Combat Art level [[Sacred 2:Chance to disregard armor|chance to disregard armor]])
 
* '''Trail''' - Projectiles will home in on the target.
 
* '''Trail''' - Projectiles will home in on the target.
 
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|}
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
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* '''Blast''' - Chance that an explosion will occur when hitting the target. (50% + 0.5% per Combat Art level chance)
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* '''Blast''' - Chance that an explosion will occur when hitting the target ([[Sacred 2:Area of Effect|area of effect]] damage). (50% + 0.5% per Combat Art level [[Sacred 2:Chance to hit additional opponents|chance to hit additional opponents]])
 
* '''Double Shot''' - Two shots in quick succession. (+1 projectile, actually fires 3 projectiles with bow/[[Sacred 2: Blowguns|blowpipe]])
 
* '''Double Shot''' - Two shots in quick succession. (+1 projectile, actually fires 3 projectiles with bow/[[Sacred 2: Blowguns|blowpipe]])
 
|}
 
|}
  
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|iuDt-KvaD-c|400}}|center|Ravaged Impact without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
 +
 +
|}
 
==Skills and Attributes==
 
==Skills and Attributes==
The following skills and attributes will affect this combat art:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Tactics Lore|Tactics Lore]] will increase its [[Sacred 2:Damage|Damage]] by increasing the damage the weapon deals.
+
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo.  This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the Combat Art adds to base damage.
+
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Ravaged Impact hit harder, also  allows modification points.
* [[Sacred 2:Concentration|Concentration]] will reduce the Regeneration Time.
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 +
* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].  This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage.
 +
 
 
* [[Sacred 2:Speed Lore|Speed Lore]] will increase its Chance to Hit indirectly by increasing a player's attack rating.
 
* [[Sacred 2:Speed Lore|Speed Lore]] will increase its Chance to Hit indirectly by increasing a player's attack rating.
* Specific Weapon Lores will also add to chance to hit indirectly.
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* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] will directly decrease regeneration times, as well as increase the maximum level of the CA that you can use.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Ravaged Impact, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Poison|poisoning]], etc.).
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 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
 +
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 +
 
 +
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 +
 
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves
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 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
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*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 +
*If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take '''Double Shot''' upgrade, then spam it on harder mobs, or [[Sacred 2:Boss|bosses]].
  
*If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take Double Shot upgrade, then spam it on harder mobs, or bosses.
 
 
*'''BUG''': On the console version, Ravaged Impact does not take into account the [[Sacred 2:Intelligence|Intelligence]] boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a staff.  The display will say that this is the case, but tested in game numbers prove it other wise.
 
*'''BUG''': On the console version, Ravaged Impact does not take into account the [[Sacred 2:Intelligence|Intelligence]] boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a staff.  The display will say that this is the case, but tested in game numbers prove it other wise.
*The gold Blast mod is very effective when using melee weapons and surrounded by enemies packed in tight.
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 +
*The gold '''Blast''' mod is very effective when using melee weapons and surrounded by enemies packed in tight.
 +
 
 +
*When mounted, the [[Sacred 2:Monitor Lizard|Monitor Lizard]] will swipe at the enemies instead of the Dryad.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
*Very powerful single target attack
 
*Very powerful single target attack
*Can be modded using the Blast modification into an Area of Effect attack
+
*Can be modded using the '''Blast''' modification into an Area of Effect attack
  
Cons
+
'''Cons'''
 
*Has the potential to miss being a weapon based Combat Art
 
*Has the potential to miss being a weapon based Combat Art
 
*Starts off only being a single target attack
 
*Starts off only being a single target attack
 
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
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| 22-22
 
| 22-22
 
| 1
 
| 1
|}
 
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|iuDt-KvaD-c|400}}|center|Ravaged Impact without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
 
|}
 
|}
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Dryad|Dryad]]
 
*[[Sacred 2:Dryad|Dryad]]
 +
*[[Sacred 2:Dryad Guides|Dryad Guides]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
==Gallery==
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== Gallery ==
 +
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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 +
|width="180px"|
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<center>{{S2frame|[[File:Ravaged impact1.jpg|x180px]]|none}}</center>
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 +
|width="180px"|
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<center>{{S2frame|[[File:Ravaged impact2.jpg|x180px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[File:Ravaged impact mounted.jpg|x180px]]|none}}</center>
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 +
|width="180px"|
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<center>{{S2frame|[[Image:RavagedImpact.jpg|x180px]]|none}}</center>
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|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]

Latest revision as of 04:46, 9 January 2014

01.gif Devastating attack with the equipped ranged or close combat weapon.

This is a Weapon Damage Based Combat Art.

Aspect

DRY_Asp_01.png - Capricious Hunter

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Breach - Chance that enemy armor value will be ignored, and that full damage will be inflicted. (20% + 0.5% per Combat Art level chance to disregard armor)
  • Trail - Projectiles will home in on the target.

MODicons_08.gif Gold
Ravaged Impact without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore will increase its Chance to Hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take Double Shot upgrade, then spam it on harder mobs, or bosses.
  • BUG: On the console version, Ravaged Impact does not take into account the Intelligence boost from Acute Mind if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise.
  • The gold Blast mod is very effective when using melee weapons and surrounded by enemies packed in tight.
  • When mounted, the Monitor Lizard will swipe at the enemies instead of the Dryad.

Pros and Cons

Pros

  • Very powerful single target attack
  • Can be modded using the Blast modification into an Area of Effect attack

Cons

  • Has the potential to miss being a weapon based Combat Art
  • Starts off only being a single target attack

Stats Chart

Level Regeneration Time Damage Projectiles
1 5.2s 21-21 1
2 7.0s 22-22 1

See Also

Gallery