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  • ...]], which '''can stack''' with similar other, greatly reducing character's armor. == Availability of ''Opponent's armor: Physical -X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • Reduces all the five [[Sacred 2:Armor|resistance]] values of an opponent during a brief period by a percentage, t ...apons with damage converters forged (what's the point of reducing physical armor if you're not dealing physical damage?) This all channel version allows the
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Page text matches

  • Reduces all the five [[Sacred 2:Armor|resistance]] values of an opponent during a brief period by a percentage, t ...apons with damage converters forged (what's the point of reducing physical armor if you're not dealing physical damage?) This all channel version allows the
    1 KB (214 words) - 11:48, 2 January 2017
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X% *[[Sacred 2:Opponent's defense value|Opponent's defense value]] -X%
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  • ...]], which '''can stack''' with similar other, greatly reducing character's armor. == Availability of ''Opponent's armor: Physical -X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • === Set: [[Sacred 2:Doom Guard Armor|Doom Guard Armor]] === * [[Sacred 2:Chance to disregard armor|Chance to Disregard Armor]] +X%
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  • *Opponent's [[Sacred 2:Chance to inflict Open Wounds|chance to Wound]] -X% *Opponent's [[Sacred 2:Chance for Weaken|chance to Weaken]] -X%
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  • *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X% *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical -X%]]
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *Opponent's [[Sacred 2:Chance to inflict Open Wounds|Chance to Wound]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • * [[Sacred 2:Opponent's defense value|Opponent's Defense Value]] -X% * [[Sacred 2:Chance to disregard armor|Chance to Disregard Armor]] +X%
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  • **This modifier is unlocked by the [[Sacred 2:Armor Lore|Armor Lore]] skill *Opponent's [[Sacred 2:Chance for Burn|Chance to Burn]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • * [[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
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  • *[[Sacred 2:Opponent's armor: Physical |Opponent's armor: Physical]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • * [[Sacred 2:Opponent's defense value|Opponent's defense value -X%]] ...res for the arms and hands had to look more like 'accessories' than actual armor or combat clothes.''
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  • *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X% *[[Sacred 2:Opponent's defense value |Opponent's defense value]] -X%
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  • *[[Sacred 2:Armor|Armor]] *[[Sacred 2:Opponent's defense value|Opponent's defense value]]
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • *[[Sacred 2:Opponent's Armor|Opponent's armor]] -X% ...his sword has hydraulics-powered blade capable of cutting through the best armor and a special t-energy layer that allows to overload the enemies' shields a
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X% *[[Sacred 2:Opponent's attack value|Opponent's attack value]] -X%
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  • * (Armor) [[Sacred 2:Kendric's Ark|Kendric's Ark]] *[[Sacred 2:Defensive Skills|Defensive Skills]] (Armor)
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  • *[[Sacred 2:Opponent's armor|Opponent's armor]] -X% ...At the same time, the armor that protects the grip is good enough to block opponent's strikes with it, so it can recompense for preferring the second weapon over
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  • * (Armor) [[Sacred 2:Kanka's Cuirass|Kanka's Cuirass]] <u>Armor Resistances:</u>
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  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Physical damage can be inflicted via melee/ranged [[Sacred 2:Weapo ==[[Sacred 2:Armor|Armor Resistance]]==
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  • * [[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] - X%
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  • * (Armor) [[Sacred 2:Lorgica Squamata|Lorgica Squamata]] <u>Armor Resistances:</u>
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  • * (Armor) [[Sacred 2:Jodah's Osteal Chestguard|Jodah's Osteal Chestguard]] <u>Armor Resistances:</u>
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  • <u>Armor Resistances:</u> ...ellborderlc" align="left"|[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
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  • * [[Sacred:Pandora's Scaly Armor|Pandora's Scaly Armor]] Occupied equipment slots: Helmet, Armor, Shoulders, Greaves, Bracers, Ring, Gloves, Belt
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  • * Opponent's [[Sacred 2:Chance for Weaken|Chance to Weaken]] -X% ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Poison damage can be inflicted via melee/ranged [[Sacred 2:Weapons ==[[Sacred 2:Armor|Armor Resistance]]==
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  • ...]] calculation is done. This additional part is not affected by opponent's armor, but can be [[Sacred 2:Damage Mitigation|mitigated]]. And, of course, if th ...still have 100% of damage calculated normally + additional X% that ignore armor.
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  • ...red 2:Fighting Cuirass of the Seraish|Fighting Cuirass of the Seraish]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • ...red:runes|runes]], although it is also found on some high quality weapons, armor and jewelry.
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  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Fire damage can be inflicted via melee/ranged [[Sacred 2:Weapons|w ==[[Sacred 2:Armor|Armor Resistance]]==
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  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Magic damage can be inflicted via melee/ranged [[Sacred 2:Weapons| ==[[Sacred 2:Armor|Armor Resistance]]==
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  • *[[Sacred 2:Chance to disregard armor/es|Posibilidad de penetrar la armadura]] *[[Sacred 2:Opponent's defense value/es|Defensa del enemigo]]
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  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
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  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
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  • ...her the relative % magic damage, or with this secondary effect forged into armor via jewelry. The effect of Weaken is to reduce an enemy's [[Sacred 2:Attri *Opponent's Chance to Weaken - X%: reduces the chance that opponents will Weaken the pl
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  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Ice damage can be inflicted via melee/ranged [[Sacred 2:Weapons|we ==[[Sacred 2:Armor|Armor Resistance]]==
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  • * [[Sacred 2:Draagen's Sacrifice|Draagen's Sacrifice]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • * [[Sacred 2:Armor of Justice|Armor of Justice]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • '''<u>[[Sacred 2:Armor|Armor Resistances]]:</u>''' ...sword and shield that make up this set were designed to visually match the armor set [[Sacred 2:Niokaste's Blade Dance|Niokaste's Blade Dance]], but were ul
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  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
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  • *[[E'sal Hy-Lef's Armor of Trepidation]] Occupied equipment slots: Helmet, Armor, Boots, Bracers, Greaves, Shoulders
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  • *[[Sacred 2:Armor|Armor]] {{fire}} *Opponent's [[Sacred 2:Chance for Burn|Chance for Burn]] +X%
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  • ...igher the relative % Ice damage, or with this secondary effect forged into armor via jewelry. The effect of Chance for Freeze is a x% chance that the targe *Opponent's Chance to Freeze - X%: reduces the chance that opponents will Freeze the pl
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  • * [[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] - X% (Blowpipe)
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  • * Opponent's [[Sacred 2:Attack Speed|Attack Speed]]: -33.7% * '''Panic''' - Reduces the [[Sacred 2:Opponent's attack value|opponent's attack value]]. (50 + 1 per CA level decrease)
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  • ...mage. This modifier may be found upon bought or found jewelry, weapons or armor. This modifier may also be found upon bought or found jewelry, weapons or armor.
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  • * [[Sacred 2:Bark of the Forest|Bark of the Forest]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • * [[Sacred 2:Armor|Armor]] +X% ...are. While the mane makes the lions feel pretty hot, it can act like some armor, and the intimidation tactics causes some enemies to think twice before fig
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  • * [[Sacred 2:Chance to disregard armor|Chance to disregard armor]] (Hammer) * [[Sacred 2:Opponent's defense value|Opponent's defense value]] (Amulet)
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> *[[Sacred 2:Opponent's defense value|Opponent's defense value]] (Gloves)
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Opponent's defense value|Opponent's Defense Value]] -X% (Sword)
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  • |[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
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  • |[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
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  • *[[Relmin´s Durable Armor]] Occupied equipment slots: Helmet, Belt, Greaves, Armor, Bracers
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  • <u>Armor Resistances:</u> *[[Sacred 2:Armor|Armor +X%]] (Shield)
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  • ...2 Fallen|Assassin]] using this potent ability can cut through the toughest armor to crush the will of a group of enemies, stunning them and confusing the fe * Inverts enemy physical [[Sacred 2:Armor|armor]] values
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  • |[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] |[[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]]
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  • ...urrently attacked whether by melee, ranged, or spell.* Note: The modifier "Opponent's Level For Death Blow" has no effect whatsoever on spell damage on the game ...skill). Purchased regular items which can have deathblow upon them include armor, weapons and jewelry.
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  • * [[Sacred 2:Gleaming Chestplate|Gleaming Chestplate]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
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  • ...reverses opponent's physical armor value, meaing the higher their physical armor, the more damage they take from Sonic Scream. It causes especially more dam
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  • |[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> ...es a variant skin of the "[[Sacred 2:Dryad Leafs Set|Leafs Set]]" standard armor.
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]] -X% (Sword)
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the level of {{PAGENAME}}. St ...PAGENAME}}'s base physical and poison armor, while also boosting his total armor and defense by 20%. Finally it also gives him a 25% chance to block close c
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  • * [[Sacred 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects -X%]] ...he pelvis displays some 'almost' gold attributes, and a kind of skull side armor. I thought this display of attributes is actually a kind of blazon. And sin
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  • * Opponent's [[Sacred 2:Chance for Freeze|Chance to Freeze]] -X% * Bonus [[Sacred 2:Armor|Resistance]] to [[Sacred 2:Ice|Ice]] damage
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  • * Opponent's Attributes: -16.6% * Opponent's Movement Speed: -45%
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Opponent's attack value|Opponent's attack value -X%]] (Chest)
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Lord Tannenbaum are dependent on the level of Lord Tannenbau
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  • *Opponent's [[Sacred 2:Chance for Freeze|chance to Freeze]] -X% *Damage mitigation, combat art range, and high armor make this shield one of the best in the game, and highly desirable for almo
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Armor|Armor]] +X% (Shoulders)
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]] -X%
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  • * [[Sacred 2:Deylen's Haughtiness|Deylen's Haughtiness]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • * [[Sacred 2:Light Battle Plate|Light Battle Plate]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • ...pponent's resistance to physical damage]]. (100 + 1 per CA level decreased armor) * '''Distress''' - Reduces opponent's [[Sacred 2:Attack Speed|attack speed]]. (30% + 0.5% per CA level)
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  • ...er the relative % poison damage, or with this secondary effect forged into armor via jewelry. :For example, toxic cloud with 1000 poison damage on platinum VS 2000 poison armor and "Damage mitigation: Poison +20%" causes 1000 * (100% - 59%) * (100% - 2
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  • * (Armor) [[Sacred 2:Cold War|Cold War]] <u>Armor Resistances:</u>
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  • * Opponent's [[Sacred 2:Armor|Armor Resistances]]: - 34.2% * Lower [[Sacred 2:Opponent's defense value|Opponent's Defense Rating]]: -9.1%
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  • {{DISPLAYTITLE:Sacred 2:Armor mechanics}} '''Armor''' has two possible meanings in Sacred 2. First, it is the common term for
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  • ...el [[Sacred 2:Opponent's armor: Physical| reduction to opponent's physical armor]]) ...+ 10 per Combat Art level decrease in [[Sacred 2:Opponent's defense value|Opponent's defense value]])
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  • ...gher the relative % fire damage, or with this secondary effect forged into armor via jewelry. The effect of Burn is a [[Sacred 2:Damage over Time|Damage ov :For example, Dragon breath with 1000 fire damage on platinum VS 2000 fire armor and "Damage mitigation: Fire +20%" causes 1000 * (100% - 59%) * (100% - 20%
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  • * '''Crack''' - Decreases the [[Sacred 2:Armor|armor resistances]] of affected opponents by 20% + 2% per level. * '''Assault''' - Decreases [[Sacred 2:Opponent's defense value|opponent defense rating]] by 10% + 1% per level.
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> |class="cellborderlc" align="left"|[[Sacred 2:Opponent's chance to evade|Opponent's Chance to Evade]]
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • == [[Dwarven Armor]] == The weapon glows for a period of time. During this time, the opponent's physical resistance is greatly reduced. With every hit, the weapon lights u
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  • [http://darkmatters.org/forums/index.php?/files/file/400-doom-guard-armor/ http://www.sacredwiki.org/download-button.png] <u>'''Set name:'''</u> '''Doom Guard Armor'''
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