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  • 2 KB (269 words) - 23:33, 25 July 2019
  • ...rn which type is most suited to your playing style, or try them all - your character storage contains eight spaces - just enough! == Character Basics==
    9 KB (1,374 words) - 17:40, 19 June 2020
  • <div class="plainlinks"> <div class="charbox">
    14 KB (2,251 words) - 18:50, 23 April 2023
  • <div class="plainlinks"> <div class="charbox">
    13 KB (2,140 words) - 09:39, 5 August 2013
  • <div class="plainlinks"> <div class="charbox" style="width:160px;">
    9 KB (575 words) - 02:21, 24 February 2014
  • <div class="plainlinks"> <div class="charbox">
    9 KB (1,390 words) - 09:38, 5 August 2013
  • <div class="plainlinks"> <div class="charbox">
    12 KB (1,871 words) - 02:22, 24 February 2014
  • <div class="plainlinks"> <div class="charbox" style="width:135px;">
    16 KB (2,430 words) - 22:34, 20 September 2013
  • <div class="charbox" style="width:120px;"> <div class="charbox" style="width:120px;">
    10 KB (1,507 words) - 22:47, 25 September 2013
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    1 KB (170 words) - 18:20, 17 November 2013

Page text matches

  • ...a detailed description of a particular [[Sacred:Character Class|Character Class]] [[Sacred:build|build]], and based upon the experience of the author.
    403 bytes (65 words) - 18:09, 27 April 2011
  • ...ribute]] [[Sacred:Quests|quest]] available to all [[Sacred:Character Class|character classes]]. It takes place entirely within the city of [[Sacred:Purgatori|Pu
    267 bytes (36 words) - 01:43, 27 April 2011
  • ...s well. These characteristics and abilities substantially determine how a character will perform. Often, a build will also depend upon the use of specific [[Sa
    617 bytes (94 words) - 02:52, 27 April 2011
  • ...(rare). This can be of assistance when selecting items for later sale, as class specific items tend to bring much higher prices at the merchants.
    640 bytes (95 words) - 16:58, 27 April 2011
  • ...:Combat Arts|Combat Art]] (variations could include any combat art for any character) ...modifiers will be useful for the same [[Sacred 2:Character Class|character class]].
    806 bytes (111 words) - 07:04, 16 January 2015
  • ...ed 2:Aspects|Aspect]] -X% (depends on [[Sacred 2:Character Class|Character Class]]) *This item's regeneration time modifier adjusts depending on the class of character whom it drops for:
    933 bytes (125 words) - 10:52, 17 January 2015
  • ...level monsters, they will be slowed down less. The (vs lvl) is always your character's level. When she casts this wicked spell, all enemies directly around the |class="cellborderth"| 1
    2 KB (322 words) - 03:02, 27 April 2011
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (226 words) - 05:02, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (228 words) - 05:04, 3 July 2014
  • <u>Class:</u> '''All''' These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases t
    2 KB (229 words) - 04:54, 3 July 2014
  • {|class="skills" width="100%" cellspacing="0" |-class="skillsth" align="center"
    9 KB (996 words) - 15:50, 10 July 2009
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (230 words) - 05:00, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (304 words) - 05:06, 3 July 2014
  • {|class="skills" width="100%" cellspacing="0" |-class="skillsth" align="center"
    10 KB (1,041 words) - 10:49, 6 September 2009
  • <u>Class:</u> '''All''' These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases t
    2 KB (230 words) - 04:52, 3 July 2014
  • With Riding chosen as a skill, the character will gain the following bonuses: * Higher level/better quality mounts can be ridden (also depends on character level)
    1 KB (140 words) - 22:29, 26 July 2010
  • Access to the different levels in Multiplayer is based on your character level: |class="cellborderth" width="80px" style="background:transparent;border-top:0px;bo
    2 KB (271 words) - 05:40, 10 January 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (273 words) - 05:09, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (229 words) - 04:58, 3 July 2014
  • [[Sacred:Character Class|Character Class]] Guides
    692 bytes (86 words) - 15:52, 11 June 2020
  • ...s maximum health and improves its regeneration rate. This skill can make a character twice as durable with little investment. Constitution will not improve comb {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    879 bytes (79 words) - 21:26, 26 July 2010
  • Greatly increases a character's defense rating making him harder to hit. Attacks can be parried (deflecte {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    914 bytes (85 words) - 18:08, 6 November 2015
  • ...Combat Art for the player's specific [[Sacred 2:Character Class|character class]])
    494 bytes (64 words) - 09:58, 17 January 2015
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (350 words) - 17:37, 11 January 2017
  • ...maximum of 5 combat arts at a time. Combat Arts can be found by the game character in the form of [[Sacred:runes|runes]] which are dropped by monsters after k 3:1 Random [[Sacred:runes|runes]] of one's own class
    2 KB (363 words) - 13:14, 26 July 2019
  • ...d cause damage. Maintain the level of Flameskin at the same level as your character or more for best effect. By all means create a weapon slot that will boost The % chance to block arrows is based on the Spell level & your character level. If you keep the Spell evel constant, you will find that the % chance
    3 KB (389 words) - 22:24, 17 September 2013
  • ...ect: "Name"]] +X (varies according to [[Sacred 2:Character Class|character class]])
    831 bytes (113 words) - 02:36, 27 February 2022
  • '''<u>Class:</u> Seraphim''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (424 words) - 18:02, 12 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    3 KB (462 words) - 09:56, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    4 KB (489 words) - 07:37, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    3 KB (403 words) - 18:05, 14 January 2017
  • ...ny [[Sacred 2:Aspects|aspect]] of any [[Sacred 2:Character Class|character class]], for example:
    788 bytes (105 words) - 08:55, 17 January 2015
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    4 KB (495 words) - 17:29, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (578 words) - 11:27, 30 April 2023
  • ...r class]] restricted to [[Sacred 2:Seraphim |Seraphim]] only, as Wings are class-specific armor.
    954 bytes (117 words) - 03:22, 10 February 2016
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    3 KB (443 words) - 12:55, 16 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (388 words) - 19:02, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (608 words) - 12:30, 8 August 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (389 words) - 13:22, 16 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (388 words) - 07:51, 14 January 2017
  • Magic Lore is a [[Sacred:Skills|skill]] available to character classes that are able to perform [[Sacred:spells|spells]]. {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    895 bytes (96 words) - 02:42, 27 April 2011
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (484 words) - 11:26, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (452 words) - 11:52, 13 January 2017
  • ...ribute]] [[Sacred:Quests|quest]] available to all [[Sacred:Character Class|character classes]]. It takes place entirely within the city of [[Sacred:Purgatori|Pu
    616 bytes (70 words) - 20:01, 7 April 2024
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (464 words) - 07:30, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (563 words) - 11:23, 30 April 2023
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (551 words) - 17:39, 11 January 2017
  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (473 words) - 11:22, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (484 words) - 11:51, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (485 words) - 12:30, 16 January 2017
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    2 KB (189 words) - 19:35, 10 October 2014
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (455 words) - 19:13, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (491 words) - 11:24, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (478 words) - 13:01, 16 January 2017
  • ...me"|bonus to an aspect]] depending on [[Sacred 2:Character Class|character class]]:
    1 KB (146 words) - 10:40, 17 January 2015
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (505 words) - 11:57, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (540 words) - 13:18, 16 January 2017
  • ...provided by Ancient Bark. The amount of healing increases greatly if the character spends a large amount of points on Nature Weaver Lore combined with the Inv ...ct melee effect will reflect thousands of damage per incoming attack. Any character that is frequently in melee range will benefit greatly from this effect.
    7 KB (751 words) - 10:13, 30 July 2009
  • The skill enables a character to better utilize weapons of this type by increasing the chance to hit and {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    1 KB (147 words) - 11:17, 27 July 2010
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...t, the ring and amulet are not restricted to the Shadow Warrior class. Any character can wear the ring and amulet and gain the 2 item partial set bonus.
    4 KB (553 words) - 19:40, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (463 words) - 10:23, 13 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (486 words) - 17:35, 11 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (657 words) - 22:45, 18 April 2019
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (507 words) - 18:39, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (493 words) - 18:18, 14 January 2017
  • ...s the reward for completing the [[Sacred 2:Dryad Class Chain Quest|Dryad's Class Chain Quest]]. Although not as stellar as comparable bows, the experience p ...aracter receives it as a reward, it would be exactly the same level as the character.
    1 KB (199 words) - 08:46, 24 February 2014
  • ...rd for completing the [[Sacred 2:Inquisitor Class Chain Quest|Inquisitor's Class Quest Chain]]. Although not as stellar as comparable clubs, the experience ...aracter receives it as a reward, it would be exactly the same level as the character.
    1 KB (200 words) - 08:41, 24 February 2014
  • ...line, the Light Campaign and the Shadows Campaign, depending on the player character's alignment. ...y as many side quests as wanted. Side quests may be the same no matter the character they are played by, different for Light and Shadows alignment, and even exc
    3 KB (499 words) - 23:57, 17 August 2014
  • ...l the elements on the Character Creation screen (accessed by clicking 'New Character' on the main menu). ==Character==
    5 KB (773 words) - 21:55, 13 October 2013
  • ...class specific. There are 3 X-MAS items to complete an X-MAS set for the Character classes Battle Mage, Dark Elf, Gladiator, Vampiress and Wood Elf. The 3 it ...ly and then snap back into sync which indicates that an invisible line the character crossed is a trigger to spawn an X-MAS item at this point you should run ba
    4 KB (756 words) - 20:09, 30 April 2011
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (434 words) - 07:23, 14 January 2017
  • ...ewelry – [[Sacred 2:All Class Unique Amulets|amulets ]] and [[Sacred 2:All Class Unique Rings|rings]]. These items can range from very ordinary to quite ext Corresponding to increases in character abilities, as you progress through different [[Sacred 2:Difficulty Levels|g
    3 KB (477 words) - 21:42, 26 July 2019
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    2 KB (353 words) - 11:28, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (568 words) - 08:33, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (334 words) - 11:27, 30 April 2023
  • |class="cellborder" width="160px" style="background:#9F9277;" rowspan="2"| [[Image |class="cellborderth" colspan="7"| [[Sacred:Regeneration|Regeneration]]
    26 KB (3,322 words) - 05:06, 1 January 2009
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (643 words) - 14:04, 14 January 2017
  • The skill is available to character classes that are able to cast spells. It improves the regeneration rate for {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    1 KB (178 words) - 15:11, 7 September 2010
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (662 words) - 11:25, 30 April 2023
  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (564 words) - 09:11, 2 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (699 words) - 08:40, 13 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...d by the Dryad only, the rings and amulets have no class restrictions. Any character can wear these items and gain the partial set bonuses.
    5 KB (757 words) - 02:48, 3 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (702 words) - 11:25, 30 April 2023
  • ...ures with her arms, a Hell Sphere will appear anywhere upon the screen the character places it. The manifestation of a Hell Sphere is a floating, red molten ma |class="cellborderth"| 1
    3 KB (531 words) - 12:07, 15 April 2008
  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (618 words) - 09:16, 2 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (743 words) - 01:05, 28 July 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...m completed the sets and implemented them into the game. However, the new character added to Sacred 2 in the Ice and Blood expansion, the Dragon Mage, was left
    5 KB (690 words) - 11:47, 5 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (744 words) - 07:04, 14 January 2017
  • '''<u>Class:</u> All''' ...a running character, but quickly returns to its original position when the character stops and stands still.
    5 KB (745 words) - 02:33, 3 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (686 words) - 15:15, 14 January 2017
  • ...f the "normal" healing). This prevents potion-spamming, which would make a character virtually immortal. {|class="skills" width="50%" cellspacing="0"
    2 KB (257 words) - 08:05, 13 January 2014
  • {|class="skills" width="50%" cellspacing="0" |-class="skillsth" align="center"
    2 KB (227 words) - 08:11, 13 January 2014
  • ...t want to do. That makes him happy... and causes a lot of troubles to your character. ...ssory Note]] quest, the first part of the [[Sacred 2:High Elf|High Elf's]] class-specific chain quest (her 'blue chain').
    1 KB (208 words) - 14:45, 17 January 2011
  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (647 words) - 09:07, 2 January 2017
  • |class="cellborderth" width="180px" colspan="2" style="color:black;background:tran |class="cellborderth" align="Center" width = "250px"|
    29 KB (4,435 words) - 14:01, 23 October 2009
  • ...' is a [[Sacred:Skills|skill]] that is available to all [[Sacred:Character Class|classes]], although it is most useful for melee characters. {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    1 KB (130 words) - 16:57, 5 August 2019
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (755 words) - 11:26, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (793 words) - 07:04, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (763 words) - 11:11, 11 January 2017
  • '''Class: [[Sacred 2:Shadow Warrior|Shadow Warrior]]'''<br /> ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (722 words) - 11:05, 15 January 2017
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    1 KB (181 words) - 02:56, 1 September 2014
  • |class="cellborder" style="background:#9F9277;" rowspan="2"| [[Image:check.png]] |class="cellborderth" colspan="5"| [[Sacred:Regeneration|Regeneration]]
    27 KB (3,334 words) - 05:07, 1 January 2009
  • '''<u>Class:</u> [[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (821 words) - 17:17, 16 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (749 words) - 08:05, 13 January 2017
  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (765 words) - 11:22, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (781 words) - 09:31, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (743 words) - 07:05, 14 January 2017
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    1 KB (206 words) - 18:21, 17 November 2013
  • ...ets allow each player to create an equipment that would suit this player's character. |class="cellborderth" style="background:transparent;border-top:0px;border-left:0px
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  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • '''<u>Class:</u> [[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
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  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...round the big cats and has bonuses that benefit the Ranged Combat-oriented character. Check the pages for the individual set pieces to read the lore of each it
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  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • * Modifiable combat arts: change and upgrade your character's combat skills as you make choices throughout the game Access to the different levels in Multiplayer is based on your character level and previous campaign progress:
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  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • ...ps. The name you give to your profile has nothing to do with your Sacred 2 character. ...ption, which will create a character. This option will go through the same character creation process that the main player did.
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  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • '''<u>Class:</u> [[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • <u>Class:</u> '''Dryad''' ...sed by the Dryad only, the ring and amulet have no class restrictions. Any character can wear these items and gain the 2 item partial set bonus.
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  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • '''<u>Class:</u> All''' ...he parashu to get rid of the all the Earth's tyrannical kshatriya (warrior class) twenty one times over.
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  • ...ple, some players have attained approximately 80% Survival Bonus at around character level 60-70. Although Survival Bonus appears to increase quickly at first, ...m, it is actually quite significant. The same test on a much higher level character would give much greater results.
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  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' |class="cellborderth" style="background:transparent;border-top:0px;border-left:0px
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • From the character pool in [[Sacred:Underworld|Sacred]] 1, only the [[Sacred:Seraphim|Seraphim ...magic in conjunction with hand-to-hand combat. The Dryad Scout will be the character all fans of Sacred's [[Sacred:Wood Elf|Wood Elf]] will want to play, as she
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  • ...|Chest]] is a storage location available to all playing [[Sacred:Character Class|characters]]. A Chest is available to you in all villages, towns and cities
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  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • Movement speed penalties from armor a with higher level than the character level are reduced. {| class="skills" border="1" cellspacing="0" style="text-align: center;"
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  • ...s that are available to your specific [[Sacred 2:Character Class|character class]]. All the items have the same modifiers: experience per kill, chance for d * Out of all the class quest rewards, only the Seraphim and Dragon Mage have a Unique and not a Le
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  • ...he killed enemy) reaches level 60. Strong potions start dropping once your character reaches level 110. But even once you reach a higher potion tier, the weaker {|class="skills" width="50%" cellspacing="0"
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  • * A character that uses many Combat Arts and is a caster-style character will greatly benefit from the item modifiers found on this weapon, which in ...for completing the [[Sacred 2:Dragon Mage Class Chain Quest|Dragon Mage's Class Quest Chain]].
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
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  • * All Infernal Sirens are normal-class enemies. There are no elites. ...ed and attack rating for 10 seconds. Indicated by a black cloud around the character's head. Causes no damage.
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  • * Can only be consumed if the character is injured {|class="skills" width="550px" cellspacing="0"
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  • == Nach [[Sacred:Character Class/de|Charakterklasse]] ==
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  • ...lass weapon, for example, swings as follows: strike/strike, pause. A sword class weapon swings more slowly, but is more consistent and steady: strike, strik '''Fist Blades''' - Dagger class attack type. Typical damage features: Physical, Poison modified by % of Dex
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  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' * There are no class restrictions on the sword and shield, so any character could use them. However this would not be enough pieces to get any of the
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • <u>Class:</u> '''All''' ...a.org/wiki/Drizzt_Do%27Urden Drizzt Do'Urden] is probably the most popular character of the [http://en.wikipedia.org/wiki/Forgotten_Realms Forgotten Realms] set
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • {|class="skills" cellspacing="0" style="text-align:center;" |-class="skillsth" align="center"
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  • Each [[Sacred 2:Character Class|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one {|class="plainlinks" width="100%" style="text-align:center;"
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  • The maximum item level increases with the character and skill level, but the exact formula is still unknown. {| class="skills" border="1" cellspacing="0" style="text-align: center;"
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  • ...es, both gold-colored which would indicate that they belong to the general class of uniques, but with each belonging to two separate sub-classes: ...m uniques may even spawn different mods depending on the type of character class that finds the item as shown in the following example of Legoril's Amulet:
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  • ...acter.gif Green arrow with yellow border - Your [[Sacred 2:Character Class|character]] .../images/Sacred_2/Icon/mount.gif Small green arrow with white border - Your character's [[Sacred 2:Mounts|mount]]
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  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
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  • ...ent classes of weapons are usable by different [[Sacred 2: Character Class|character classes]].
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  • {| class="sacred sortable" ...acred 2:Dragon Mage|Dragon Mage]] || [[Sacred 2:Character Class|Character Class]]
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  • Every [[Sacred:Character Class|character]] is capable of equipping and wearing a wide variety of armor and shields. All classes may wear belts. The minimum character level for wearing a belt is 2.
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  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
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  • ...must be at least level 15 and have Bargaining at least close to their own character level. ...ighting many enemies and rummaging through all the drops or having another character attempt to shop for these items.
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  • ==Character Classes== 7 completely overhauled character classes based on the classic ARPG "Diablo 2" complete with brand new combat
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  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
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  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
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  • ...m id the only thing she can talk about. She would talk to you only if your character is a [[Sacred 2:Seraphim|Seraphim]], since no others are allowed to know ab ...ed 2:Whoops|Whoops]], the High Elf region [[Sacred 2:Seraphim|Seraphim]]'s class-specific quest (this quest is not the part of the [[Sacred 2:Seraphim|Serap
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  • ...is not currently known. The two things that affect the end result are the character's level, and the level in the [[Sacred 2:Aspect Focus|focus skill]] for the The approximate progression of HCALWP from character level only (0 points in the focus skill) is as follows:
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  • : For example, for a character with '''1000 Intelligence''' bonus will be: {|class="skills" cellspacing="0" style="text-align:center;"
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  • <li>Class Specific (Wings, Shrunken Head, Battery)</li> Armor is then sorted by [[Sacred 2:Character Class|Class]].<br />
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  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
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  • ...tion signs and circles, and are different and exclusive for each character class in Sacred 2 Fallen Angel. ...mn lists the light character quests, and the right column lists the shadow character quests. This is because these quests may be slightly different for light an
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  • |class="UWSWlinks"| |class="UWSWlinks"|
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  • ...d sockets as well as skill requirements. The armor resistance, however, is character-dependant and slightly varies between the versions of the Helmet for differ == Versions for all Character Classes ==
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  • The first time you play the game simply pick the character type that looks the best to you and don’t worry about being new…just pl After you’ve managed to get a character to about 25-35 level you can start the rest of this system. I do feel it’
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  • ...d by their cursed energy. As a fellow [[Sacred 2:Seraphim|Seraphim]], your character should free her from that prison. All the other characters can't even meet ...ed 2:Whoops|Whoops]], the High Elf region [[Sacred 2:Seraphim|Seraphim]]'s class-specific quest (this quest is not the part of the [[Sacred 2:Seraphim|Serap
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  • ...of which the player must choose when making a [[Sacred 2:New Character|new character]] before embarking upon a Sacred 2 Game in this order: *'''Pick your [[Sacred 2:Character Class|Character Class]]'''
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  • |<div style=""><span class="plainlinks">[{{SERVER}}{{localurl:Sacred}} http://www.sacredwiki.org/image |align="right"|<div style=""><span class="plainlinks">[{{SERVER}}{{localurl:Sacred 2:Fallen Angel}} http://www.sacre
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  • Every character has six attributes: The starting values depend on the character's class and are always different from zero. The only exception is Mental Regenerati
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  • ...Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. == By [[Sacred 2:Character Class|Character Class]] ==
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  • ...rn which type is most suited to your playing style, or try them all - your character storage contains eight spaces - just enough! == Character Basics==
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  • <div class="plainlinks"> ...ing to the Poor]] - may only appear for the [[Sacred 2:High Elf|High Elf]] character.
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  • ...respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Character Class|character]] has 3 Aspect Focus skills - 1 for each Aspect. Following is a complete l {|class="skills" width="90%" cellspacing="0"
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  • ...ER"|All Primary skills in the left column below may be chosen as soon as a character reaches level two. == By [[Sacred 2:Character Class|Character Class]] ==
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  • ...ning of the single player Campaign. He would be the one who would say your character what to do in that strange and unfamiliar world and give the [[Sacred 2:Dra == [[Sacred 2:Undead Dragon|Undead Dragon]] (Shadow Warrior Class Quest)==
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  • ...e automatically increased by one tenth of their initial value every time a character gains a level. :L as the current character level;
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  • ...ER"|All Primary skills in the left column below may be chosen as soon as a character reaches level two. == By [[Sacred 2:Character Class|Character Class]] ==
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  • ...es: unarmed, melee, or close combat; ranged; and, firearms. Each character class is able to equip three styles of weapon: for all but the [[Sacred:Dwarf|Dwa
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  • All shields are useable by [[Sacred 2:Character Class|classes]] that can equip shields. However neither the [[Sacred 2:Inquisito Shields provide a defensive boost to the character by increasing [[Sacred 2:Armor|Resistance]] values as well as having unlock
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  • ...ed into equipment. When socketed, a rune provides a secondary bonus to the character, in addition to the increased level of ability. ...he designated character. The secondary benefit, however, is granted to all character classes. In illustration, here is an example rune description:
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  • <div class="plainlinks"> ...ivery|Delivery]] - will only appear for the [[Sacred 2:High Elf|High Elf]] character.
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  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
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  • ...nique sunglasses. These sunglasses have different names for each character class, but share the same bonus &ndash; an experience gain for all party members.
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  • ...l. The usable item level depends on the level of the character. A level 40 character, for example, can not equip items that have level 53 or more. ...gh use of [[Sacred 2:Armour Lore|Armour Lore]], essentially increasing the character's level for the purpose of equipping gear with no penalty.
    9 KB (1,001 words) - 13:08, 14 July 2022
  • <div class="plainlinks"> As a shadow character you don’t think much of love, and decide to play a cruel trick on Omero a
    9 KB (1,380 words) - 02:54, 21 December 2011
  • * There are no elite Sabre Cats; they are all normal-class enemies. The elites are called [[Sacred 2:Slinger|Slingers]]. ...kia.com/wiki/Fran Fran] - the Sabre Cat design is loosely adapted from the character Fran from ''Final Fantasy XII''.
    1 KB (161 words) - 16:46, 18 February 2017
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    4 KB (672 words) - 07:54, 16 December 2013
  • ...hat is T-Energy?|T-Energy]] purposefully. He boasts features that no other character possesses. The Temple Guardian is very strong in close combat. |class="cellborderth" width="180px" rowspan="1" style="color:black;background:tran
    6 KB (813 words) - 05:45, 29 January 2015
  • ...ntially, a series of single quests, all or part of a chain may depend on a character's alignment to either the light or shadow campaigns. ...Fallen Angel that are exactly the same no matter what alignment or class a character has.
    9 KB (1,276 words) - 06:43, 2 September 2014
  • '''Class: [[Sacred 2:Shadow Warrior|Shadow Warrior]]'''<br /> ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    7 KB (957 words) - 09:09, 15 January 2017
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    4 KB (596 words) - 22:10, 13 July 2023
  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All clasess
    4 KB (493 words) - 18:29, 18 October 2013
  • Every single time a character levels up the Set Bonus stats will increase in tiny steps. Most often the i Sacred 2 currently offers a number of sets per class, with some sets giving benefits to a particular [[Sacred 2:Aspects|aspect]]
    4 KB (525 words) - 13:40, 27 July 2019

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