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Create the page "High Elf Combat Arts" on this wiki! See also the search results found.
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- =='''High Elf Combat Arts'''== ...hich enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit7 KB (1,089 words) - 02:07, 30 October 2013
- ...ge vous demandera davantage de stratégie que les classes orientées vers le combat au corps à corps ...et confère une résistance aux dégâts de feu. La durée de tout les Arts du combat de l'aspect Pyromancie est amélioré. Peau incandescente ne peut pas être5 KB (832 words) - 03:32, 12 August 2013
- *[[Sacred 2:High Elf/de|Hochelfe]] *[[Sacred 2:Combat Arts/de|Kampfkünste]]1 KB (162 words) - 10:47, 27 August 2013
Page text matches
- =[[Sacred 2:High Elf|High Elf]]= High Elf Combat Arts Rat Dungeon1 KB (159 words) - 07:02, 5 October 2013
- [[Sacred 2:High Damage Ice Elf Build |High Damage Ice Elf Build ]] [[Sacred 2:The Self-Sufficient High Elf|The Self-Sufficient High Elf]]2 KB (356 words) - 23:08, 17 August 2014
- == '''Arts du Combat''' == ...elopper des arts du combat de l'un ou de mélanger les aspects. Les arts du Combat de Sacred 2 sont différent du Sacred original car ils peuvent être "déve2 KB (406 words) - 03:31, 12 August 2013
- ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''5 KB (795 words) - 18:52, 23 April 2023
- [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png] *[[Sacred 2:All combat arts|All combat arts]] +X1 KB (161 words) - 18:00, 14 May 2014
- Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time (by boost == Healing via Innate Combat Arts ==5 KB (645 words) - 10:43, 15 January 2014
- ...dwiki.org/images/Sacred_2/Icon/buffHEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ctiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast [[Sacred 2:Incandescent Skin|Incandescent S5 KB (747 words) - 03:16, 31 December 2017
- The following three [[Sacred 2:Combat Arts|Combat Arts:]] |<div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div>4 KB (563 words) - 05:42, 5 January 2014
- ...dwiki.org/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Healing|Healing]] Combat Art.5 KB (647 words) - 09:29, 8 January 2014
- ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==3 KB (483 words) - 18:29, 28 October 2013
- ...dwiki.org/images/Sacred_2/Icon/buffHEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> The High Elf focuses on the ultimate control over all fire. She will become practically6 KB (889 words) - 07:23, 8 January 2014
- Increases the radius on AOE type combat arts and does not seem to have an effect on minimum casting distance. ...t 39% bonus to increase; in 2,5 times - 58% bonus; which is three times as high as 74% bonus. Remember, area depends on the radius squared.2 KB (265 words) - 17:08, 16 March 2014
- ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==3 KB (511 words) - 18:33, 28 October 2013
- ...d 2:Deathly Spears|Deathly Spears]]. All Sacred 2 heroes have at least one combat art that can be used to take them down.2 KB (309 words) - 00:31, 14 October 2013
- '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_03.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Mystic Stormite|Mystic Stormit5 KB (643 words) - 14:04, 14 January 2017
- ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==3 KB (517 words) - 18:17, 28 October 2013
- ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Ice==2 KB (334 words) - 02:12, 31 December 2017
- [http://darkmatters.org/forums/index.php?/files/file/315-high-elfs-merry-christmas-set/ http://www.sacredwiki.org/download-button.png] <u>Class:</u>'''High Elf'''3 KB (356 words) - 04:33, 9 January 2017
- '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * (Helmet) [[Sacred 2:Trinity's High Hat|Trinity's High Hat]]6 KB (763 words) - 11:11, 11 January 2017
- ...dwiki.org/images/Sacred_2/Icon/buffHEcs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin ca7 KB (926 words) - 14:21, 3 October 2023
- ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Magic==3 KB (385 words) - 02:14, 31 December 2017
- |The [[Sacred 2:High Elf|High Elf]] becomes wisp-like in substance. Her fogged appearance makes her a difficu * [[Sacred 2:Chance to evade|Chance to Evade Attacks]]: +6.0%. Increases per Combat Art level.5 KB (722 words) - 17:49, 11 July 2023
- '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_01.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Arrant Pyromancer|Arrant Pyrom6 KB (686 words) - 15:15, 14 January 2017
- ...at will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the ot =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==7 KB (953 words) - 22:09, 2 February 2015
- ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod3 KB (363 words) - 02:41, 4 December 2013
- ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod3 KB (363 words) - 02:35, 4 December 2013
- ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod3 KB (363 words) - 02:37, 4 December 2013
- ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr ...s of the Ancestors|Adornments of the Ancestors]] ([[Sacred 2:High Elf|High Elf]])6 KB (821 words) - 09:43, 8 January 2014
- |Here the [[Sacred 2:High Elf|High Elf]] specializes in [[Sacred 2:Ice|ice]] magic, putting emphasis on her own pr =='''Mystic Stormite [[Sacred 2: Combat Arts| Combat Arts]]'''==7 KB (980 words) - 21:52, 2 February 2015
- |Choosing this aspect will render [[Sacred 2:High Elf|the Adept]] as the classic mage, fully devoted to the element of [[Sacred 2 =='''Arrant Pyromancer [[Sacred 2:Combat Arts|Combat Arts]]'''==7 KB (976 words) - 21:38, 2 February 2015
- ...ion. There is a chance that nearby opponents remain stunned when the High Elf teleports away. * Teleport Duration: 1.9 seconds (the High Elf can take no action and is vulnerable to enemies during this time). Duratio6 KB (804 words) - 14:14, 3 October 2023
- ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).1 KB (209 words) - 11:55, 12 May 2014
- *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an7 KB (957 words) - 21:00, 1 February 2014
- '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_02.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Delphic Arcania|Delphic Arcani6 KB (743 words) - 01:05, 28 July 2023
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Right clicking near High Elf creates a wide wave of fire6 KB (937 words) - 07:03, 8 January 2014
- ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).2 KB (255 words) - 11:49, 12 May 2014
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}6 KB (820 words) - 06:54, 8 January 2014
- =='''High Elf Combat Arts'''== ...hich enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit7 KB (1,089 words) - 02:07, 30 October 2013
- '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * (Hood) [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +%4 KB (486 words) - 17:35, 11 January 2017
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}6 KB (841 words) - 20:33, 26 July 2023
- ===[[Image:HEmini.png]]'''[[Sacred 2:High Elf|High Elf]]''' === All the weapon damage based Combat Arts are affected by the following skills:8 KB (1,053 words) - 15:21, 17 March 2014
- ...zieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine ...de#Regenerationskraft (Buff)|Regenerationskraft]] Buff der [[Sacred 2:High Elf/de|Hochelfe]], der keine Regenerationsbelastung beinhaltet. Neben mehreren12 KB (1,704 words) - 14:55, 2 September 2013
- Multi hit refers to [[Sacred 2:Combat Arts|combat arts]] that are capable of hitting one or more targets multiple times. They are ===[[Image:HEmini.png]] '''[[Sacred 2:High Elf|High Elf]]''' ===8 KB (1,092 words) - 21:47, 24 May 2014
- ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific3 KB (379 words) - 06:59, 4 December 2013
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.7 KB (999 words) - 20:51, 26 July 2023
- ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. ...[[Sacred 2:Physical|Physical]] [[Sacred 2:Armor|Resistance]] value of this combat art in lieu of damage.3 KB (404 words) - 07:17, 6 December 2013
- ...fect|Area of Effect]] spell that forms a stationary circle around the High Elf {{See Also|Sacred 2:Combat Art Modifications}}7 KB (935 words) - 10:45, 6 September 2023
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}7 KB (978 words) - 07:09, 8 January 2014
- http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deacobr1new.png The Dark Elf hypnotizes all nearby opponents within the trap area.1 KB (196 words) - 12:37, 19 February 2015
- '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==7 KB (910 words) - 17:04, 10 January 2017