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  • ...er is already at full health. The effect can stack with the same modifier from different sources, eg. weapons and armor bonus together. ...with more players in the server has no effect upon the damage of the %Life Leech.
    6 KB (929 words) - 12:25, 26 June 2023

Page text matches

  • ...a moderate percent of [[Sacred 2:Leech life from opponents|Leech life from opponents]] which can be reflected with [[Sacred 2:Chance to reflect: Combat Arts|Cha
    701 bytes (94 words) - 01:08, 21 February 2010
  • ...ombat art that causes [[Sacred 2:Leech life from opponents|Leech life from opponents]] ...ombat art that causes [[Sacred 2:Leech life from opponents|Leech life from opponents]]
    2 KB (238 words) - 01:05, 21 February 2010
  • :<big>'''Life Leech'''</big> *Has a high percent of [[Sacred 2:Leech life from opponents|Leech life from opponents]] which can be reflected with [[Sacred 2:Chance to reflect: Combat Arts|Cha
    1 KB (184 words) - 09:22, 11 October 2014
  • *[[Sacred 2:Life leeched per hit|Life Leeched Per Hit +X]] *[[Sacred 2:Leech life from opponents|Leech Life From Opponents +X%]]
    1 KB (180 words) - 03:39, 18 September 2011
  • * [[Sacred 2:Leech life from opponents|Leech life from opponents]]
    695 bytes (89 words) - 06:15, 10 January 2014
  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] From Ice & Blood Expansion
    761 bytes (95 words) - 18:14, 16 February 2010
  • * Has significant amount of [[Sacred 2:Leech life from opponents|Life Leech]] ...alue and a significant amount of [[Sacred 2:Leech life from opponents|Life Leech]].
    2 KB (308 words) - 19:04, 30 January 2011
  • A personal buff that adds life leech abilities and significantly increases weapon damage, speed, and chance to h * [[Sacred 2:Chance that opponents cannot evade attacks|Chance Opponents Cannot Evade Attacks]]: +80.0% + 0.04% per level
    2 KB (243 words) - 03:00, 5 January 2020
  • *Read the Notes that came from the nearby crate ...ife from opponents|Leech life from opponents]] ability (the so-called Life Leech%), so plan accordingly.
    2 KB (310 words) - 19:04, 18 June 2011
  • ...r corpses into the ground, where they are rapidly decomposed, giving their life energies to the player. ...acred 2:Area of Effect|area of effect]] which root, damage, and leech life from enemies for a period of time.<br />
    2 KB (247 words) - 03:07, 5 January 2020
  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] +X% *[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]] +X%
    2 KB (210 words) - 19:54, 18 February 2016
  • * [[Sacred 2:Leech life from opponents|Leech life from opponents]] ...passed through him had mystical healing powers - people who made medicines from these bones lived long lives free of ailments.
    970 bytes (143 words) - 04:58, 4 January 2017
  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] +X% ...ord's name and properties are a recreation of [[Sereish Steel of Thunder]] from [[Sacred: Underworld]], as the design is identical.
    1 KB (181 words) - 09:46, 14 February 2016
  • *[[Sacred 2: Leech life from opponents/es|Absorber vida del enemigo]]
    753 bytes (100 words) - 14:22, 29 January 2010
  • ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged.
    1 KB (216 words) - 08:04, 3 May 2017
  • ...er is already at full health. The effect can stack with the same modifier from different sources, eg. weapons and armor bonus together. ...with more players in the server has no effect upon the damage of the %Life Leech.
    6 KB (929 words) - 12:25, 26 June 2023
  • * Mephisto is a major boss from Diablo 2 so he was made extremely dangerous: ...leeched per hit]] and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. It also restores some of Mephisto's hitpoints.
    2 KB (389 words) - 08:25, 3 May 2017
  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] +X% *This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now drop normally in-g
    2 KB (222 words) - 07:32, 19 January 2015
  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] +X% ...gain by performing the dance of Death, is of course to channel opponents' life energies and to use them to strengthen himself."
    2 KB (291 words) - 13:28, 20 February 2016
  • * [[Sacred 2:Life leeched per hit|Life leeched per hit]]: 60 * [[Sacred 2:Chance to hit additional opponents|Chance to hit multiple opponents]]: 50.0% + 0.5% per level
    4 KB (572 words) - 21:15, 6 January 2020
  • ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged.
    2 KB (242 words) - 21:06, 4 May 2017
  • *[[Sacred 2: Leech life from opponents|Leech life from opponents]] +X%
    2 KB (215 words) - 06:24, 15 January 2015
  • ...ION to the normal chance to hit calculation. Example: If 30% Chance that Opponents Cannot Evade is being used, the chance to hit will be increased by 30% of t This modifier offers better increase in chance to hit than the "Opponents Chance to Evade" modifier for enemies that have very high defense values, a
    3 KB (472 words) - 15:50, 19 May 2011
  • ...ife from opponents|Leech life from opponents]] ability (the so-called Life Leech%), so plan accordingly.
    4 KB (597 words) - 22:29, 21 December 2011
  • ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged. ...- normal Demon Summoners are adapted from the one of the demon enemy types from [[Sacred: Underworld]].
    2 KB (260 words) - 02:24, 3 May 2017
  • ...e leeched per hit]] & [[Sacred 2:Leech life from opponents|Leech life from opponents]] damage types can not be absorbed. Some effects that directly reduce playe
    2 KB (305 words) - 05:28, 9 February 2015
  • ...ier, for each successful hit, a player will gain the "+X" amount of health from the enemy's hitpoints while inflicting the same amount of damage. This is ...f damage per hit. By contrast, the percentage values from "Leech Life from Opponents" are very low, except when fighting [[Sacred 2:Boss|bosses]] and mini-bosse
    6 KB (821 words) - 09:43, 8 January 2014
  • ...magic... After that her former friends considered her evil and turned away from her. And more to come, they turned against her! They stood in her way!! The <pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt
    7 KB (939 words) - 15:27, 5 February 2011
  • ...e leeched per hit]] & [[Sacred 2:Leech life from opponents|Leech life from opponents]] damage types can not be absorbed. Some effects that directly reduce playe
    2 KB (327 words) - 21:06, 28 July 2015
  • |Attack that steals life and can cause bleeding wounds. The [[Sacred 2:Dragon Berserk|Dragon Berser * [[Sacred 2:Leech life from opponents|Steal Life]]: 51.0%
    3 KB (485 words) - 21:28, 8 January 2014
  • ...ith the ability to call down a bolt of lightning as if she had snatched it from the heavens themselves to strike down her enemies. ...ck''' - Adds a chance that struck opponents will [[Sacred 2:Chance to fear opponents away|flee in fear]] (80% + 0.3% per level).
    5 KB (684 words) - 22:43, 9 January 2020
  • ...rment the victim receives for his wrongdoings. Also inflicts damage on any opponents who stray too near. * '''Life Tap''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Necromancer (8 + 5 per level).
    5 KB (692 words) - 02:04, 5 January 2020
  • * 100% {{physical}} (before armor bonus from set) * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] (Gloves)
    4 KB (482 words) - 03:32, 12 August 2013
  • combine a mix of game mechanics that distinguish them from [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] ...2:Weapons|weapons]], [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]] can be trigger
    4 KB (563 words) - 05:42, 5 January 2014
  • ...n used in combination with [[Sacred:Poison|Poison]] and [[Life Leech|Leach Life]] (LL) it can be deadly against large groups of foes of most types. ...level) it also has the special effects of knocking back and stunning your opponents.
    3 KB (539 words) - 20:25, 18 October 2013
  • ...over time: Magic|Magic DOT]] which inflict [[Sacred 2:Life leeched per hit|Life leeched per hit]]. It also restores The Blood Lord's hitpoints. ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
    3 KB (476 words) - 11:59, 10 February 2017
  • ...per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]]) ...ifeleech) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched +X]] and is modified by [[Sacred 2:Delphic Arcania Lore|Delphic Arc
    8 KB (1,209 words) - 15:30, 6 August 2023
  • ...ontained within the Amazon is so great that its electrical energy explodes from her very hands, releasing streaks of lightning that strike down hapless foe * '''Disperse''' - Increases the area of effect from 90 to 135 degrees.
    5 KB (644 words) - 17:07, 8 January 2020
  • * '''Terror''' - Adds a chance to send opponents [[Sacred 2:Chance to fear opponents away|fleeing in fear]] (80% + 0.5% per level). * '''Life Tap''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Necromancer (8 + 5 per level).
    5 KB (723 words) - 01:02, 5 January 2020
  • ...ntage. Otherwise you may want to try to clear as many enemies as possible from the room before Diablo notices you. ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged.
    3 KB (476 words) - 06:55, 30 January 2017
  • ...Barbarian]] can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back. * 100% Chance to Knock Back opponents
    6 KB (803 words) - 18:47, 7 January 2020
  • ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged. ...n has two versions of this spell, once is launched from the air, the other from the ground. They are identical otherwise.
    3 KB (507 words) - 23:07, 21 May 2017
  • * The Butcher's attacks have a good [[Sacred 2:Chance to stun opponents|chance to stun]] and [[Sacred 2:Chance to inflict Serious Open Wounds|chanc ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
    2 KB (383 words) - 14:47, 8 February 2017
  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. ...- this enemy is adapted from one of the Dragon Mage's shapeshifting forms from [[Sacred 2:Ice and Blood]]
    2 KB (258 words) - 22:24, 4 May 2017
  • ...lso can be found with [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly W * Throwing Stars gain damage from [[Sacred 2:Dexterity|Dexterity]]
    3 KB (440 words) - 03:08, 11 January 2015
  • ...ed 2:Items|items]]. Armor for the remaining four elements primarily comes from equipping [[Sacred 2:Relics|relics]]. ==Life Leech==
    9 KB (1,316 words) - 12:45, 1 February 2019
  • ...over time: Magic|Magic DOT]] which inflict [[Sacred 2:Life leeched per hit|Life leeched per hit]]. It also restores The Countess's hitpoints. ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
    4 KB (555 words) - 10:29, 27 July 2017
  • * Hephasto the Smith has a moderate [[Sacred 2:Chance to stun opponents|chance to stun]] as well as a [[Sacred 2:Chance to reflect: Close Combat|ch ...tion|damage mitigation]] to physical and ice damage. He has no protection from any other elements.
    3 KB (451 words) - 10:48, 9 February 2017
  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. ...(45° increase in [[Sacred 2:Area of Effect|area of effect]]/ 50% increase from base value)
    5 KB (700 words) - 03:14, 9 January 2014
  • Finding your quarry will not be hard. Just head west from the camp, and they will come to you. After filling your game bag, return t ...afraid that it's already too late for him. The enemy lines begin not far from here.}}
    5 KB (877 words) - 16:10, 7 December 2013

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