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  • Some items show up in the data files, such as locales/en_US/Itemnames.csv, but don't s
    1 KB (176 words) - 02:27, 26 December 2017
  • 689 bytes (103 words) - 15:21, 27 January 2010

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  • ...n the final game, therefore they are considered [[Sacred 2:Lost Items|Lost Items]]. There is almost no evidence of their existence in the game files except
    362 bytes (57 words) - 07:54, 6 May 2014
  • ...n the final game, therefore they are considered [[Sacred 2:Lost Items|Lost Items]]. Despite being unavailable to the player, Throwing Stones appear to be a
    1 KB (162 words) - 18:51, 18 December 2014
  • *[[Sacred 2:Aspects|Aspect]]: [[Sacred 2:Lost Fusion|Lost Fusion]] [[Category:Ice and Blood Unique Items|R]]
    430 bytes (55 words) - 05:47, 30 March 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Lost Fusion|Lost Fusion]] -X% *[[Sacred 2:Lost Fusion|Aspect: Lost Fusion]] +X
    2 KB (227 words) - 16:04, 22 February 2016
  • ...n the final game, therefore they are considered [[Sacred 2:Lost Items|Lost Items]]. Despite being excluded from the game, the models and textures for these ...ng-npc-and-unused-items-for-the-player/?p=6969674 Unlocking NPC and Unused Items] also details some attempts to make these weapons usable in the game (to no
    1 KB (163 words) - 07:51, 6 May 2014
  • ...ack|backpack]], or stowed in the [[Sacred:chest|chest]], are irretrievably lost. Only your [[Sacred:gold|gold]] may be salvaged by another player through t
    445 bytes (73 words) - 00:33, 28 October 2009
  • == '''Items''' == ...ue Amulets|amulets ]] and [[Sacred 2:All Class Unique Rings|rings]]. These items can range from very ordinary to quite extraordinary, bestowing significant
    3 KB (477 words) - 21:42, 26 July 2019
  • =='''Introduction: The Lost Fusion Technologist'''== =='''Lost Fusion [[Sacred 2: Combat Arts| Combat Arts]]'''==
    6 KB (820 words) - 05:52, 29 January 2015
  • ...d:Weapons|Weapons]], [[Sacred:Armor and Shields|Armor]], and Miscellaneous Items ([[Sacred:Potions|potions]], [[Sacred:Ring|rings]] and [[Sacred:Amulet|amul === Buying Items ===
    2 KB (381 words) - 18:07, 11 June 2020
  • ...e Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Lost Fusion|Lost Fusion]]''' *[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]] (Helm)
    6 KB (793 words) - 07:04, 14 January 2017
  • ...uests that require a certain amount of collected items didn’t grant enough items have been improved. ...a certain amount of items must be collected, sometimes didn’t grant enough items to be collected. This has been fixed.
    2 KB (322 words) - 02:01, 11 August 2013
  • ...d Weapons|Ranged Weapons]] that were considered [[Sacred 2:Lost Items|Lost Items]] and then reactivated in the '''Community Patch'''. '''[[Sacred 2:Community Patch Unique Items|Unique]] Throwing Potions:'''
    3 KB (391 words) - 14:52, 13 December 2014
  • * [[Sacred 2:Chain Weapons/es|Armas de cadena]] ([[Sacred 2:Lost Items/es|Objetos perdidos]] - No aparecen actualmente en el juego) * [[Sacred 2:Whips/es|Látigos]] ([[Sacred 2:Lost Items/es|Objetos perdidos]] - No aparecen actualmente en el juego)
    3 KB (487 words) - 20:38, 29 January 2010
  • ...ed Weapons|Hafted Weapon]] that were considered [[Sacred 2:Lost Items|Lost Items]] and then reactivated in the '''Community Patch'''. '''[[Sacred 2:Community Patch Unique Items|Unique]] Fist Weapons:'''
    4 KB (502 words) - 15:09, 13 December 2014
  • ...ed Weapons|Ranged Weapon]] that were considered [[Sacred 2:Lost Items|Lost Items]] and then reactivated in the '''Community Patch'''. * [[Sacred 2:Items|Items]]
    3 KB (370 words) - 20:57, 13 December 2014
  • ...m while he is in a difficult situation. He... well, let's say 'lost', some items that are important for the novice Blacksmith. He needs these things back if
    2 KB (252 words) - 15:25, 17 January 2011
  • *[[Sacred 2:The Lost|The Lost]] ([[Sacred 2:Community Patch Set Items|Set Item]]) * [[Sacred 2:Items|Items]]
    3 KB (428 words) - 16:17, 13 December 2014
  • * [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z ...which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
    5 KB (608 words) - 15:42, 23 June 2023
  • * [[Sacred 2:The Lost|The Lost]] (1h Magic Staff) |class="cellborderth" width="80px"| # of Items
    5 KB (647 words) - 09:07, 2 January 2017
  • [[Sacred 2:Set Items/es|Objetos de Set]] [[Sacred 2:Unlock Items/es | Objetos Desbloqueables]]
    3 KB (464 words) - 06:27, 27 January 2010
  • * '''Quest Objective:''' Find the Lost Lorebook of Atherton and deliver it to the Chronicler. ...:''' [[Sacred 2:Experience|Experience]], [[Sacred 2:All Class Unique Quest Items#Scribe Bracers of Atherton|Scribe Bracers of Atherton]]
    5 KB (689 words) - 06:56, 17 January 2015
  • ...Throwing Potions and Recurve Bows are formerly [[Sacred 2:Lost Items|Lost Items]] that were reactivated in the [[Sacred 2:Community Patch|Community Patch]] <big>'''[[Sacred 2:Set Items|Set Items]] Modified by Dexterity'''</big>
    7 KB (855 words) - 07:59, 14 January 2015
  • * This item was created specially for the Community Patch, so it would be lost from the characters' inventories if the patch is uninstalled. [[Category: Sacred 2 Unique Items|S]]
    2 KB (227 words) - 23:01, 22 February 2016
  • *No fear, You're not lost, I'll lose your head as a doorstop. == '''Items He Can't Use''' ==
    6 KB (1,088 words) - 16:34, 29 December 2007
  • * [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z ...which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
    6 KB (726 words) - 07:11, 8 May 2014
  • ...health you've lost, so if you're a character with high max health & you've lost most of it, with a high % of WIDD, you can significantly increase the damag == Items' levels ==
    10 KB (1,188 words) - 03:26, 12 August 2013
  • ...fense. She gains dual wielding from her claws... and ranged capability is lost. That is, she becomes a melee fighter only...but a formidable one! If und ...ust be quick to Awaken her slain opponent or the chance to reanimate it is lost. In time she will grow an army of followers with a maximum of 20 at any gi
    6 KB (1,009 words) - 11:15, 15 July 2012
  • Talk to Mage Galdar again. The main door to the [[Sacred 2:Lost Crypt|Lost Crypt]] is locked, so you will have to use the back door. This other door Fortunately, you will not have to go far to gather the quest items.
    3 KB (479 words) - 06:08, 7 November 2013
  • *City air, that brings back some long, lost memories. *Even tho I would like to, I just can't carry anymore items.
    6 KB (1,110 words) - 20:57, 3 January 2008
  • ...s possible to keep the Merchant safe. This isn't too difficult: I've never lost the Merchant that way. ...ntory! New inventories means more choices, and more chances of exceptional items appearing for sale.
    5 KB (877 words) - 01:46, 27 April 2011
  • ...s are now found and back in the hands of the Seraphim. They can revert the items back into their original form but they can only do it at the hub.
    5 KB (846 words) - 22:38, 3 January 2012
  • ...s are now found and back in the hands of the Seraphim. They can revert the items back into their original form but they can only do it at the hub.
    6 KB (890 words) - 22:39, 3 January 2012
  • ...e leech, it offers an excellent method of regaining health points that are lost in battle. Light offers no protection against magical bolts or ranged weap *Ability to leech back health points when combined with life leech via worn items.
    3 KB (455 words) - 20:08, 23 March 2008
  • ...e leech, it offers an excellent method of regaining health points that are lost in battle. The shield offers no protection against magical bolts or ranged *Ability to leech back health points when combined with life leech via worn items.
    3 KB (486 words) - 00:09, 30 March 2008
  • ...cred 2:Damage|damage]]. It modifies a player's damage when the player has lost health. The more health the player looses the more damage the player will This modifier is available on the following unlock items as a yellow modifier:
    3 KB (485 words) - 17:42, 14 August 2011
  • *[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]] *[[Sacred 2:Items|Items]]
    4 KB (573 words) - 12:06, 22 December 2013
  • |valign="top"|'''[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]]'''<br />Increases damage, critical chance, and cast speed for |valign="top"|'''[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]]'''<br />Improves regeneration and raises max Combat Art leve
    18 KB (2,539 words) - 01:56, 7 December 2013
  • It is available on the following sets as the full [[Sacred 2:Set Items|set item]] bonus as a gold modifier: This modifier is available on the following unlock items as a yellow modifier:
    6 KB (821 words) - 09:43, 8 January 2014
  • *[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]] *[[Sacred 2:Items|Items]]
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  • ...but my spirit is alive. Few of us have survived the Great War. We may have lost our ways and our task may seem to be unaccomplishable, but I shall not rest ...e excellent treasure hunting characters that can be used to feed excellent items to your other characters.
    20 KB (2,929 words) - 02:27, 31 December 2017
  • ...ed Combat Arts|Spell damage CA's]] (from any of the [[Sacred 2:Lost Fusion|Lost Fusion]] and [[Sacred 2:Source Warden|Source Warden]] CA's as well as [[Sac '''[[Sacred 2:Set Items|Set]]:'''
    7 KB (1,181 words) - 15:01, 19 December 2022
  • ...ols were very nicely incorporated into the systems so that very little was lost in the transition. Merchant (money bag). Buy and sell your items.
    6 KB (987 words) - 21:36, 12 September 2013
  • =='''The Lost Diaries of Magus Elohinir'''== ...he seems to work much more efficiently than before, and can now lift heavy items. She also seems to speak less – a most agreeable development! However.
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  • =='''The Lost Diaries of Magus Elohinir'''== *Leaf and Parchment (items that resemble books) have no function at this time, and can be sold or drop
    6 KB (928 words) - 06:35, 29 October 2013
  • ...creases damage, critical chance, and cast speed for [[Sacred 2:Lost Fusion|Lost Fusion]]. ...Focus''']]<br />Improves regeneration and raises max Combat Art level for Lost Fusion.
    31 KB (4,133 words) - 18:57, 23 April 2023
  • ...le them in one hit. The technology which was used to make such weapons was lost in time, but this particular sword remains as powerful as it was ages ago. [[Category: Sacred 2 Unique Items|S]]
    3 KB (384 words) - 11:44, 2 January 2017
  • * [[Sacred 2:Dragon Mage Set Items|Sets]] ...on the stage of this world. Wherever my journeys will take me, I shall not lost track of my ambitions."
    14 KB (2,251 words) - 18:50, 23 April 2023
  • First cast GM and FS 13 seconds later (time lost by casting GM according to the regen time for GM calculted with the previou *Instead of eating runes, look for bonus, on items or by socketing
    14 KB (2,335 words) - 00:35, 30 April 2011
  • Each hero now has a different and individualized layout for equipped items. * New items may drop
    11 KB (1,757 words) - 20:53, 12 December 2009
  • Each character can also find a special [[Sacred 2:Set Items|Set]] that is specially tailored to suit each of their aspects. ...edwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png '''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
    10 KB (1,666 words) - 18:24, 13 January 2017

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