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Create the page "Regeneration per hit" on this wiki! See also the search results found.
- * Adds base fire weapon damage (5 + 0.4 per level). * Chance for knockback: 25% + 0.5% per level.7 KB (952 words) - 14:46, 6 January 2020
- * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt) * [[Sacred 2:Life leeched per hit|Life leeched per hit]] (Gloves)4 KB (454 words) - 01:02, 11 February 2019
- * Each hit charges up damage: 15% + 0.5% per level * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15% + 0.5% per level4 KB (521 words) - 22:22, 6 January 2020
- * [[Sacred 2:Life leeched per hit|Life leeched per hit]] (Helm) * [[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Celestial Magic|Celestial Magic]] (Helm)4 KB (485 words) - 12:30, 16 January 2017
- ...es all damage types of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 14% per level ...s an innate bonus to base [[Sacred 2:Attack Value|attack rating]]: 20 + 35 per level6 KB (866 words) - 19:41, 4 January 2020
- *[[Sacred 2:Regeneration per hit/es|Regeneración por golpe]]760 bytes (99 words) - 23:18, 12 September 2013
- ...ce to reflect: Close Combat|Chance to Reflect Close Combat]]: 30.8% + 0.8% per level * Chance to Reflect Roots: 35.2% + 0.5% per level5 KB (648 words) - 23:11, 4 January 2020
- ...acred 2:Leech life from opponents|Leech Life from Opponents]]: 0.5% + 0.1% per level ...s with level, by level 100 it will hit once a second, by level 200 it will hit twice a second).2 KB (247 words) - 03:07, 5 January 2020
- * Paladin leaps to the target location and delivers a hit. ...Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 36% + 9% per level.6 KB (838 words) - 16:16, 4 January 2020
- * Valkyrie has a "Hard Hit" attack with boosted damage and attack that she will use every 10 seconds o * Chance to get an [[Sacred 2:Amazon Trophy|enemy trophy]]: 5% + 1% per level4 KB (526 words) - 18:49, 8 January 2020
- * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds ...2:Chance to stun opponents|chance to stun]] opponents briefly. (20% + 0.2% per Combat Art level chance)7 KB (964 words) - 05:50, 9 January 2014
- * Weapon hit that instantly teleports to the target enemy ...ypes|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 10% per level6 KB (889 words) - 16:20, 6 January 2020
- * A single-target hard hit weapon attack. ...pes|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 25% + 7.5% per level6 KB (867 words) - 01:35, 6 January 2020
- * Hits per second: 0.8 + 0.02 per level * Duration: 7.0s + 0.02s per level6 KB (836 words) - 17:17, 7 January 2020
- ...'s attributes ([[Sacred 2:Chance for Weaken|Weaken effect]]): -9.8% + 0.1% per CA level * Enemy [[Sacred 2:Run Speed|Speed]]: -50% + 0.3% per CA level4 KB (540 words) - 10:52, 20 December 2013
- ...ts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Regeneration Time]]. ...is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by any of the same facto7 KB (957 words) - 21:00, 1 February 2014
- *[[Sacred 2:Experience per kill|Experience per kill]] (Greaves) *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)4 KB (468 words) - 08:09, 7 January 2017
- * [[Sacred 2:Chance for Burn|Chance for Burn]]: 50% + 0.1% per level * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.0 seconds5 KB (670 words) - 18:42, 6 January 2020
- * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.4 seconds ...d 2:Damage over time: Physical|physical damage over time]]). (19.7% + 0.3% per CA level chance)7 KB (1,045 words) - 22:11, 27 April 2022
- * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds ...nock back opponents|Chance to knock opponents back]] slightly. (30% + 0.3% per CA level chance)7 KB (995 words) - 04:56, 9 January 2014
- *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor) *[[Sacred 2:Regeneration per hit|Regeneration per hit]] (Shoulders)4 KB (484 words) - 11:51, 13 January 2017
- * Base [[Sacred 2:Defense Value|Defense Rating]]: 10 + 5 per level * [[Sacred 2:Defense Value X%|Defense Rating]]: 25% + 5% per level4 KB (584 words) - 17:15, 8 January 2020
- * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.0 seconds ...the chance that opponents cannot evade or parry incoming hits. (30% + 0.2% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance oppon8 KB (1,209 words) - 15:30, 6 August 2023
- *[[Sacred 2:Experience per kill|Experience per kill]] (Helm) *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] (Shoulders,6 KB (699 words) - 08:40, 13 January 2017
- * Recharges combat arts: 5.0% ([[Sacred 2:Regeneration per hit|Regen per hit]] effect, actually means 0.5 seconds) * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds8 KB (1,106 words) - 22:41, 21 December 2022
- * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.4 seconds ...The spectral hand inflicts additional [[Sacred 2:Ice|ice]] damage. (4 + 1 per CA level, modified by [[Sacred 2:Astral Lord Lore|Astral Lord Lore]])6 KB (832 words) - 01:16, 21 February 2022
- * Hits up to 3 enemies per cast * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.9 seconds5 KB (632 words) - 20:12, 6 January 2020
- * Pulses once per second for the duration. * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.0 seconds5 KB (723 words) - 01:02, 5 January 2020
- * Hits per second: 3.0 + 0.04 per level * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 13.0 seconds6 KB (921 words) - 00:43, 6 January 2020
- * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +66.6% * '''Enhancement''' - Inflicts more [[Sacred 2:Damage|damage]]. (8 + 2 per CA level [[Sacred 2:Physical|physical]] damage)7 KB (939 words) - 06:26, 6 January 2014
- * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 7.5 seconds * '''Dynamic''' - Increases the base magic damage inflicted by 26 + 10 per level.5 KB (644 words) - 17:07, 8 January 2020
- * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets addi * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds7 KB (972 words) - 22:04, 27 April 2022
- * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Head) * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X s (Gloves)6 KB (779 words) - 08:08, 7 January 2017
- * Duration: 3.5 seconds + 0.05 seconds per level * [[Sacred 2:Regeneration per hit|Regenerates combat arts]] by 0.2s with each pulse5 KB (750 words) - 22:42, 9 January 2020
- * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.0 seconds ...'Spark''' - Further increases the chance to weaken opponents by 15% + 0.5% per level.5 KB (691 words) - 20:09, 6 January 2020
- * [[Sacred 2:Regeneration per hit|Regeneration per hit]] (Sword) ...m one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on3 KB (424 words) - 18:02, 12 January 2017
- * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.5 seconds * '''Torture''' - Adds damage over time. (42 + 21 per CA level [[Sacred 2:Damage over time: Ice|ice damage over time]] (+damage m5 KB (693 words) - 20:27, 15 June 2023
- |A rapid shot with bullets. These have a chance to hit an additional opponent who is near the initial target. The fired bullet has * Chance for Additional Hit: 70.0% (Bullet will bounce to another opponent)6 KB (809 words) - 23:00, 21 December 2022
- ...Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level6 KB (842 words) - 21:16, 7 January 2020
- * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Ring) * [[Sacred 2:Life leeched per hit|Life leeched per hit]] (Polearm)3 KB (422 words) - 17:53, 16 January 2017
- * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +24.7% ...acred 2:Hitpoint Regeneration|hitpoint regeneration]] rate. (2hp/s + 2hp/s per CA level)5 KB (633 words) - 01:02, 9 January 2014
- * [[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% (Axe) * [[Sacred 2:Life leeched per hit|Life leeched per hit]] +X (Ring)4 KB (553 words) - 19:40, 14 January 2017
- * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds ...red 2:Damage over time: Physical|physical damage over time]]). (50% + 0.5% per Combat Art level [[Sacred 2:Chance to inflict Open Wounds|chance to inflict8 KB (1,178 words) - 05:50, 15 December 2019
- * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Arms) * [[Sacred 2:Regeneration Time:#Cabalistic Voodoo|Regeneration Time: Cabalistic Voodoo]] (Belt)6 KB (702 words) - 11:25, 30 April 2023
- *[[Sacred 2:Regeneration per hit|Regeneration per hit]] (Shoulders) *[[Sacred 2:Experience per kill|Experience per kill]] (Battery)6 KB (793 words) - 07:04, 14 January 2017
- * [[Sacred 2:Chance for Poison|Chance to Poison]] Opponents: 50% + 0.1% per level * Chance for area splash damage: 50.0% + 0.1% per level5 KB (710 words) - 17:34, 8 January 2020
- * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.0 seconds ...0.5% per CA level [[Sacred 2:Chance to hit additional opponents|chance to hit addtional opponents]])6 KB (842 words) - 09:14, 8 January 2014
- ...ior launches himself into a state of battle frenzy, where every successful hit stores additional damage up to a maximum value. The amassed damage is relea * Stored damage per hit: 12.5% (gains 0.1% damage per CA level)7 KB (950 words) - 19:12, 20 April 2022
- * Grizzly can use a Freezing Hard Hit attack (boosted damage and attack rating, slows opponent movement speed) * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%4 KB (585 words) - 17:38, 7 January 2020
- * [[Sacred 2:Shield Regeneration|Shield Regeneration]]: 1.4 energy points per second * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50%5 KB (688 words) - 06:19, 6 January 2014