Difference between revisions of "Sacred 2:Cut Off"

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(Finished the Detailed Walkthrough)
 
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* '''Quest Difficulty:''' 2 stars
 
* '''Quest Difficulty:''' 2 stars
 
* '''Quest Giver:''' [[Sacred 2:Guardsman - Cut Off|Guardsman]]
 
* '''Quest Giver:''' [[Sacred 2:Guardsman - Cut Off|Guardsman]]
* '''Location(s):''' Small fort near the lake northeast of [[Sacred 2:Derelict Manor|Derelict Manor]]
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* '''Location(s):''' [[Sacred 2:High Elf Outpost 5|Small fort]] near the lake northeast of [[Sacred 2:Derelict Manor|Derelict Manor]]
 
* '''Prerequisite Quest:''' None
 
* '''Prerequisite Quest:''' None
* '''Next Quest:''' Successful completion of this quest allows you to accept [[Sacred 2:Talisman|Talisman]] or [[Sacred 2:One Last Plea|One Last Plea]]
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* '''Next Quest:''' Successful start of this quest allows you to accept [[Sacred 2:From Cold Dead Hands|From Cold Dead Hands]] or [[Sacred 2:One Last Plea|One Last Plea]]
 
* '''Reward:''' [[Sacred 2:Experience|Experience]]
 
* '''Reward:''' [[Sacred 2:Experience|Experience]]
 
|WIDTH="50%" VALIGN="TOP"| {{S2frame|[[Image:Guardsman cut off worldmap.jpg|250px]][[Image:Guardsman cut off map.jpg|250px]]|right|'''[[Sacred 2:Map of Ancaria|View the Ancaria Interactive Map]]'''}}
 
|WIDTH="50%" VALIGN="TOP"| {{S2frame|[[Image:Guardsman cut off worldmap.jpg|250px]][[Image:Guardsman cut off map.jpg|250px]]|right|'''[[Sacred 2:Map of Ancaria|View the Ancaria Interactive Map]]'''}}
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== Detailed Walkthrough ==
 
== Detailed Walkthrough ==
According to the logbook, this story is a single side quest, though it plays like a 5-part chain.<br>
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According to the logbook, this story is a single side quest, though it plays like a 5-part chain. You will even get a reward after completion of each part. This reward is always some [[Sacred 2:Experience|Experience]] and a chance to get a [[Sacred 2:Set Items|Set Item]].<br>
  
 
'''Part 1: Guardsmen need a leader'''<br>
 
'''Part 1: Guardsmen need a leader'''<br>
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[[Image:Cut off dialog1.jpg]]<br>
 
[[Image:Cut off dialog1.jpg]]<br>
 
If these guys were looking for the fearless warrior to lead them to the battle, they've got what they wanted. You can easely put down any Kobold in the area, and you should do so as fast as possible. Actually, it'd be much better to cut off the nasty little humanoids before brave elven soldiers get to fight them. The first enemies on your way would be these ones just a bit further up the road. You can see them from where you're standing.<br>
 
If these guys were looking for the fearless warrior to lead them to the battle, they've got what they wanted. You can easely put down any Kobold in the area, and you should do so as fast as possible. Actually, it'd be much better to cut off the nasty little humanoids before brave elven soldiers get to fight them. The first enemies on your way would be these ones just a bit further up the road. You can see them from where you're standing.<br>
''- Your hirelings aren't immortal and you would fail the quest if they die. However, they would fearlessly try to attack everything in sight. Those idiots! This quest is quite long and may grant you a lot of experience total, as well as unlock an access to one more quest, so be sure to watch your hirelings and not let them die.''<br>
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''- Two of your hirelings aren't immortal, but you won't fail the quest if they die. The main hireling who talks to you in the beginning is quite immortal, since the enemies ignore him completely. All the Guardsmen would attack any Kobold that comes in sight. However, they are unarmed, so their assistance would doubtedly be useful.''<br>
 
{{S2frame|[[Image:Cut off worldmap1.jpg|250px]][[Image:Cut off map1.jpg|250px]]|left}}
 
{{S2frame|[[Image:Cut off worldmap1.jpg|250px]][[Image:Cut off map1.jpg|250px]]|left}}
 
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<br clear="both" />
 
These Kobolds won't run anymore in this life. Such a small group of pointy-eared beasts could stop the elven soldiers, but not you. The Guardsman who hired you for this task looks quite impressed and wants to talk.<br>
 
These Kobolds won't run anymore in this life. Such a small group of pointy-eared beasts could stop the elven soldiers, but not you. The Guardsman who hired you for this task looks quite impressed and wants to talk.<br>
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''- If you play a Light Path character, a [[Sacred 2:Dying Soldier|Quest Giver]] for the [[Sacred 2:One Last Plea|One Last Plea]] quest would appear after you talk to the Guardsman.''<br>
 
[[Image:Cut off dialog2.jpg]]<br>
 
[[Image:Cut off dialog2.jpg]]<br>
 
The first part of your anti-Kobold mission is complete. The next one awaits.<br>
 
The first part of your anti-Kobold mission is complete. The next one awaits.<br>
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'''Part 2: Hero for the rescue'''<br>
 
'''Part 2: Hero for the rescue'''<br>
 
The Guardsman told you to move further up the hill and you'd better do so. Even though one part of your quest is complete, the next one has already started. And therefore run, warrior, run! Run for your life!.. wait, nothing there can threat ''your'' life. However, there are some soldiers in danger, so you should run for their lives (and your quest).<br>
 
The Guardsman told you to move further up the hill and you'd better do so. Even though one part of your quest is complete, the next one has already started. And therefore run, warrior, run! Run for your life!.. wait, nothing there can threat ''your'' life. However, there are some soldiers in danger, so you should run for their lives (and your quest).<br>
''- This is probably the best opportunity to fail this quest. If you play with the camera moved close to your character, you may not even notice the battle between Guardsmen and Kobolds from the place where you're standing. And even if you notice, you may not guess that they're a part of the quest. However, these elves are a part of your current task, they are mortal, and you need to save them.''
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''- This is a great opportunity to fail this quest. If you play with the camera moved close to your character, you may not even notice the battle between Guardsmen and Kobolds from the place where you're standing. And even if you notice, you may not guess that they're a part of the quest. However, these elves are a part of your current task, they are mortal, and they would fearlessly try to attack everything in sight. Those idiots! This quest is quite long and may grant you a lot of experience total so be sure to watch these Guardsmen and not let them die. If you play a Shadow Path character, you should pay special attention to these soldiers, since the access to [[Sacred 2:From Cold Dead Hands|From Cold Dead Hands]] quest depends on their lives.''
 
{{S2frame|[[Image:Cut off worldmap2.jpg|250px]][[Image:Cut off map2.jpg|250px]]|left}}
 
{{S2frame|[[Image:Cut off worldmap2.jpg|250px]][[Image:Cut off map2.jpg|250px]]|left}}
 
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When you're ready, you can find out what this task is.<br>
 
When you're ready, you can find out what this task is.<br>
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''- If you play a Shadow Path character, a [[Sacred 2:Injured Soldier|Quest Giver]] for the [[Sacred 2:From Cold Dead Hands|From Cold Dead Hands]] quest would appear after you talk to the Commander.''<br>
 
[[Image:Cut off dialog5.jpg]]<br>
 
[[Image:Cut off dialog5.jpg]]<br>
 
Only 10 Kobolds? It sounds like incredibly easy task. After all the enemies you've faced, it's hard to take this task seriously. You'd easely clear them off the mine. With thoughts like these you start walking away from the fort.<br>
 
Only 10 Kobolds? It sounds like incredibly easy task. After all the enemies you've faced, it's hard to take this task seriously. You'd easely clear them off the mine. With thoughts like these you start walking away from the fort.<br>
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== Hirelings and Escorts ==
 
== Hirelings and Escorts ==
* [[Sacred 2:Guardsman - Cut Off|Guardsmen]] - Hirelings. Mortal. All three are close combat fighters.
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* [[Sacred 2:Guardsman - Cut Off|Guardsmen]] - Hirelings. One main hireling is immortal, two others can die easily. However, their deaths don't affect the quest completion. All three are close combat fighters. All three are unarmed.
* [[Sacred 2:Second Guardsman - Cut Off|Other Guardsmen]] - Hirelings. Mortal. Two combat fighters and one archer.
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* [[Sacred 2:Second Guardsman - Cut Off|Other Guardsmen]] - Hirelings. Mortal. If they die you'd fail the quest. All three are close combat fighters. All three are unarmed.
  
 
== Logbook Entry ==
 
== Logbook Entry ==
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== Notes ==
 
== Notes ==
 
</div>
 
</div>
[[Category:Sacred 2 Quest|{{SUBPAGENAME}}]][[Category:Sacred 2 CM Patch Quest|{{SUBPAGENAME}}]][[Category:Sacred 2 Side Quest|{{PAGENAME}}]]
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[[Category:Sacred 2 Quest|{{SUBPAGENAME}}]]
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[[Category:Sacred 2 CM Patch Quest|{{SUBPAGENAME}}]]
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[[Category:Sacred 2 Side Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 Single Player Quest|{{SUBPAGENAME}}]]
 
[[Category:Sacred 2 Single Player Quest|{{SUBPAGENAME}}]]
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[[Category:Sacred 2 Tyr Lysia Quest|{{PAGENAME}}]]

Latest revision as of 00:28, 20 December 2011