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  • ...at only 1/3 the increase in regeneration time. The higher the level of a combat art, the stronger the effect. With the relevant capability, this effect can In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a Combo Master.
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  • ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • =='''Dragon Mage Combat Arts'''== *[[Sacred 2:Dragon Magic|Dragon Magic]]
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  • {{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}} == [[Sacred:Combat Arts|Combat Arts]] ==
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  • ...their evil ways and flee. Those who refuse to repent and remain within the magic circle are destroyed. ...around the character. Causes massive damage to [[Sacred 2:Undead|Undead]] and [[Sacred 2:Demon|Demons]].<br />
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • ...iki.org/images/2/20/Cyclone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...se, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks.
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • |This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. =='''Mentalism [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • * [[Sacred:Taelon's Breastplate of Magic|Taelon's Breastplate of Magic]] Minor resistances: Magic, '''no physical Resistance'''
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  • ...sed Combat Arts]] attacks. The attack is blocked from affecting the player and instead is inflicted on the opponent. Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • ...by a ranged weapon, including a [[Sacred 2:Weapon Damage Based Combat Arts|Combat Art attack made with a ranged weapon]]. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
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  • ...a [[Sacred 2:Sorceress|Sorceress]] to summon the very power of the heavens and emit a tremendous surge of electrical energy. Creating a channel of lightni This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *{{:Sacred 2:Magic}} (Melee damage only) *Must destroy the four nearby crystals and then fight Narmul
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  • ...amage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted on the opponent. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • == Bonus to Combat Arts == Magic Lore; Agility
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/6/6e/Lightning_spells.png - '''Lightning Spells'''
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...liar which increases his attributes (Increases Intelligence, Health Points and Willpower)
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deapakn1.png The Dark Elf creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.
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  • This Combat Art is called '''Whirlwind''' in the [[Sacred 2:Runes|Rune]] exchange scree This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...he mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects. =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...iki.org/images/3/36/Skeletal_mage_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...his is the proof of the dominance of their particular branch of the mystic arts.
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  • =='''Introduction: Master of Dragon Magic'''== ...ons. The [[Sacred 2:Dragon Mage|Dragon Mage]] can call them to his support and even turn himself into one.
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  • |An expanding ring of ice and frost radiates outward from the [[Sacred 2:Sorceress|Sorceress]]. Swarming This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • =='''High Elf Combat Arts'''==
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  • ...a [[Sacred 2:Sorceress|Sorceress]] can reach into the depths of her being and issue forth a gout of fire, incinerating any opponents standing within its This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...amage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted on the opponent. *Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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  • ...wiki.org/images/0/01/Shiver_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This icy shield both protects the [[Sacred 2:Sorceress|Sorceress]] and deals an icy blast to any attackers, numbing them with cold, searing pain.
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> When active, hitpoints and spells will regenerate at an increased rate.
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  • |Banishes weaker spells within its range and instills fear in nearby opponents. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...s/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/6/6e/Lightning_spells.png - '''Lightning Spells'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells'''
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  • * [[Sacred 2:The Withered|The Withered]] (1h Magic Staff) * [[Sacred 2:The Lost|The Lost]] (1h Magic Staff)
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  • *[[Sacred:Amarri´s Garment of Magic|Amarri´s Garment of Magic]] *Moderate Magic
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  • |T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells'''
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  • ...hey will face their greatest challenge, either proving the purity of their magic or fading from existence. ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''===
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  • ...wer to feign flying. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects. .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • ...this skill a [[Sacred 2:Sorceress|Sorceress]] can reach out with her mind and manipulate distant objects. By manipulating the Ether that permeates the wo This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Guardian are dependent on the level of The Guardia
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  • ...be lifted, rendering him visible. Chance to become visible lessens as the Combat Art level is increased. * Chance of not being detected while casting spells: 1.0% (increases with CA level)
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  • Major resistances: Physical, Magic == Bonus to Combat Arts ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie == '''Elementalist, Mentalist, Dragon Magic Specialist, which of them should be your first, or can you have all?!''' ==
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  • ...dversaries. This flaming ball of rock deals explosive damage to the target and leaves a patch of fiery burning earth behind, reducing large areas to cinde This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...emon is also able to cast [[Sacred 2:Incandescent Skin|Incandescent Skin]] and attack opponents with fireballs.
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  • |Causes direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives the chance to transform an opponent into a harmless animal. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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