Search results

Jump to navigation Jump to search

Page title matches

  • Energy Weapons attacks are visually similar to [[Sacred 2:Energy Pistols|Energy Pistols]], firing the same (large) projectile at similar (slow) speeds. Th ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Energy Weapons===
    4 KB (508 words) - 14:30, 13 December 2014
  • * [[Sacred 2:Energy Weapon/es|Arma de energía]]
    2 KB (277 words) - 21:04, 1 February 2010

Page text matches

  • =='''T-Energy'''== ...angerous form of magic energy, the T-Energy. There is no way to control T-Energy. It is a constant flow of chaotic power that is almost impossible to chann
    2 KB (331 words) - 11:38, 9 March 2009
  • ...add [[Sacred 2:Magic|Magic]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Weaken|Chance for in ...]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like balls of magical energy.
    1 KB (200 words) - 18:33, 28 October 2013
  • Energy Weapons attacks are visually similar to [[Sacred 2:Energy Pistols|Energy Pistols]], firing the same (large) projectile at similar (slow) speeds. Th ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Energy Weapons===
    4 KB (508 words) - 14:30, 13 December 2014
  • ...to add [[Sacred 2:Fire|Fire]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Burn|Chance for infli ...imated flames, and projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like fireballs.
    1 KB (191 words) - 18:29, 28 October 2013
  • ...t to add [[Sacred 2:Ice|Ice]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Freeze|Chance for in ...the weapon, while projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like frozen balls of ic
    1 KB (191 words) - 18:17, 28 October 2013
  • ...dd [[Sacred 2:Poison|Poison]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Poison|Chance for inf ...nomous liquid, and projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like balls of poison va
    1 KB (194 words) - 18:31, 28 October 2013
  • This legendary energy weapon will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
    1 KB (170 words) - 17:04, 13 February 2016
  • ...get sidesteps. However the damage on them is higher than the other thrown weapons, making up for that fact if the player is in close range. ===[[Sacred 2:Ranged Weapons|Ranged Weapons ]] Modifiers for Energy Pistols===
    4 KB (652 words) - 14:26, 13 December 2014
  • * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill *[[Sacred 2:Absorption Warding Energy (opponent)|Absorption warding energy (opponent)]] -X%
    3 KB (384 words) - 11:44, 2 January 2017
  • ...after the Combat Art has been activated will not affect the damage of the Energy Bolts. The maximum duration of this spell is 90 seconds. *Cast Energy Bolts from a weapon slot with rings socketed with this Combat Art to raise
    2 KB (407 words) - 20:18, 9 April 2008
  • This unique energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
    2 KB (203 words) - 05:11, 19 February 2016
  • ...ed 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison). * [[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]
    3 KB (428 words) - 16:17, 13 December 2014
  • * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
    4 KB (490 words) - 12:00, 14 February 2016
  • Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]], and can be modified to become a [[Sacred 2:Spell Damage Based Com
    8 KB (1,106 words) - 22:52, 21 December 2022
  • This unique energy weapon will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
    1 KB (179 words) - 04:56, 19 February 2016
  • |class="skillslc" align="left" rowspan="10"| [[Sacred 2:Ranged Weapons|Ranged Weapons]] |class="skillslc" align="left"|[[Sacred 2:Energy Pistols|Energy Pistols]]
    7 KB (855 words) - 07:59, 14 January 2015
  • The Build I'm talking about: A pure Energy Daemoness, killing with Energy Bolts and nothing more. '''lvl 1:''' [[Sacred:Weapon Lore|Weapon Lore]] (for Energy Bolts' Damage)
    6 KB (990 words) - 03:29, 27 April 2011
  • ...phim|Seraphim]] somersaults towards her opponent and strikes hard with her weapons when she lands. ...eapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass
    5 KB (658 words) - 13:15, 26 July 2019
  • ...hes him in combat. With this ability the Barbarian calls on the sum of his energy to attack and slay everything in sight. ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level.
    6 KB (829 words) - 03:10, 10 January 2020
  • ...ed 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison). * [[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]
    5 KB (706 words) - 16:29, 13 December 2014
  • ...tp://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif '''Ranged Weapons'''=== ...as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully.
    6 KB (726 words) - 07:11, 8 May 2014
  • ...phim|Seraphim]] somersaults towards her opponent and strikes hard with her weapons when she lands. ...eapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass
    10 KB (1,288 words) - 10:57, 26 July 2019
  • ...uff, and the Seraphim has two forms: the [[Sacred 2:Warding Energy|Warding Energy]] buff, and the [[Sacred 2:Divine Protection|Divine Protection]] short-term ...mproved with item boni, as well as the Mastery bonus for the skill Warding Energy Lore. For example, if a given shield has a total size of 1000 shield points
    7 KB (1,091 words) - 16:48, 19 May 2015
  • This unique energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
    1 KB (202 words) - 05:42, 14 February 2016
  • ...r|armor resistances]] and how they are applied to damage. Each [[Sacred 2:Weapons|weapon]] or [[Sacred 2:Combat Arts|spell]] that inflicts injury delivers so ...onal elemental damage type are rare, the player can find [[Sacred 2:Energy Weapons|guns]] with physical, magic, fire and poison damage native to the gun (thou
    9 KB (1,380 words) - 18:33, 28 October 2013
  • This item modifier may be found upon found or bought jewelry, weapons or armor. When in use, every hit reduces the regeneration time of any [[Sac It can stack, when forged into armor, weapons or wielded, with no diminishing returns. It was not working properly prior
    2 KB (372 words) - 20:59, 21 October 2013
  • * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill ...of [[Sacred: Underworld]]. As such, this blade wounds and draws life and energy from enemies. The sword design is further influenced by some of the offici
    1 KB (205 words) - 15:25, 21 February 2016
  • ...ian]] can wear. It is an item that allows the Temple Guardian to shoot an energy projectile from his left-hand arm cannon. It can also carry various offens ...weapon type. Dedicated Blow and Battle Extension can be used with ranged weapons but not the arm cannon.
    7 KB (1,181 words) - 15:01, 19 December 2022
  • ...a loud thunderbolt from the heavens strikes her and and transforms all her weapons in the weapon slot she was using, while bequeathing her with the new weapon ...from...thereby making useless all values and mods coming from the original weapons in that socket which may have had a positive value upon the Seraphim, with
    3 KB (567 words) - 13:13, 26 July 2019
  • *[[Sacred 2:Energy Weapons|Energy Weapons]] This modifier is available on the following unique weapons as a blue modifier:
    2 KB (351 words) - 11:28, 19 May 2014
  • This legendary energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
    2 KB (218 words) - 06:52, 14 February 2016
  • ...ergy. Selecting an appropriate lore (e.g. [[Sacred 2:Hafted Weapons|Hafted Weapons]] for use with [[Sacred 2:Thain's Axe|Thain's Axe]]) can increase attack sp This modifier is available on the following unique weapons as a white modifier:
    9 KB (1,194 words) - 07:35, 18 February 2014
  • === Weapons === Energy Weapons (1H)
    29 KB (4,435 words) - 14:01, 23 October 2009
  • ...er Time|Damage over Time]]. It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It ...redwiki.org/images/Sacred_2/CombatArts/DM/DMeb.gif [[Sacred 2:Energy Blaze|Energy Blaze]]
    3 KB (385 words) - 02:14, 31 December 2017
  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 35% + 9% per level. * '''Rage''' - Each opponent hit will store additional energy. This energy will discharge with the first successful hit after Fists of Fire.
    7 KB (952 words) - 14:46, 6 January 2020
  • * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]. ...Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
    7 KB (913 words) - 00:26, 21 February 2022
  • ...rds complement the Dryad's preference for [[Sacred 2:Ranged Weapons|ranged weapons]] very well.
    3 KB (435 words) - 21:49, 30 September 2013
  • Weapons are the stock and trade of a BladeMaster DE. The experienced warrior unders ...t is defined as a pair of weapons wielded together in one weapon slot. The weapons are designed to complement one another and amplify a particular damage type
    6 KB (1,004 words) - 20:35, 3 January 2008
  • *[[Sacred 2:Absorption Warding Energy|Absortion warding energy]] (Shoulders) ...2:Max. Shield Energy X%|Max. shield energy]] (Battery), requires ''Warding Energy Lore''
    4 KB (468 words) - 08:09, 7 January 2017
  • ...gy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time. ==='''[[Sacred 2:Warding Energy|Warding Energy]]''' '''([[Sacred 2:Buff|Buff]])'''===
    6 KB (870 words) - 06:48, 28 January 2015
  • The [[Dark Elf]] strikes at his opponent with a combination of weapons or a sequence of attacks during hand-to-hand combat. The [[Dark Elf]] creates an energy field, which will deflect all projectiles and hurl them back towards the at
    4 KB (624 words) - 13:15, 26 July 2019
  • ...f the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T-Mutant|T-Energy creatures]]. ...gy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time.
    6 KB (889 words) - 01:14, 5 December 2013
  • ...p in a merchant's inventory. All Blowguns share the same [[Sacred 2:Ranged Weapons|'''Ranged Weapon Lore''']] unlockable modifiers, providing additional chanc ...modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
    5 KB (703 words) - 14:17, 13 December 2014
  • ...damage to his opponents by using [[Sacred 2:Backstory#What is T-Energy?|T-Energy]] purposefully. He boasts features that no other character possesses. The ==='''[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] ([[Sacred 2:Buff|Buff]])'''===
    6 KB (813 words) - 05:45, 29 January 2015
  • ...er defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents. == [[Energy Daemon]] / [[Charged Bolts]] ==
    5 KB (719 words) - 20:57, 26 July 2019
  • ...]] add-on, choosing this skill unlocks the ability to use staves as ranged weapons. ...staves ranged. The special attack animation can still trigger, but ranged weapons are incapable of spawning multiple projectiles during a single attack. This
    5 KB (747 words) - 20:47, 18 July 2023
  • .... The effect can stack with the same modifier from different sources, eg. weapons and armor bonus together. ...inst that same enemy until killed. The percentages usually to be found on weapons or armor have less use against weaker, normal enemies than against champion
    6 KB (929 words) - 12:25, 26 June 2023
  • ...ldn’t advise going for any long breaks with your character standing in a T-energy pool. ...ce against poison (and magic for the T-energy lying around) and fire-based weapons or attacks are advised. Once the [[Sacred 2:Mutated Black Bear|Mutated Bla
    4 KB (617 words) - 04:35, 3 September 2014
  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. ...slain opponents away as projectiles. (100% chance, also works with ranged weapons)
    8 KB (1,221 words) - 00:53, 21 February 2022
  • ...ing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty. ...d 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications f
    15 KB (2,168 words) - 00:11, 1 January 2018

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)