Difference between revisions of "Sacred 2:Dust Devil"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/04.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/04.gif | ||
− | |The Dryad whirls around creating a cloud of dust that will | + | |The Dryad whirls around creating a cloud of dust that will allow her to evade attacks more easily. It will also affect allies. |
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * | + | * [[Sacred 2:Chance to evade|Evade Chance]]: 20.3% (+0.5% per CA level) |
− | *... | + | * Duration: 15.1 seconds |
+ | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 45.0s + 1.0s = 46.0 seconds | ||
|} | |} | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Concealment''' - Increases evade chance inside the cloud. (10% + 0.2% per | + | * '''Concealment''' - Increases evade chance inside the cloud. (10% + 0.2% per Combat Art level / +40% from base value) |
− | * '''Recondition''' - Significantly reduces recharge time. (50% + 1% per | + | * '''Recondition''' - Significantly reduces recharge time (Cooldown). (-50% + 1% per Combat Art level decrease) |
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---- | ---- | ||
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* '''Elongate''' - Dust Devil lasts considerably longer. (53.3% increase) | * '''Elongate''' - Dust Devil lasts considerably longer. (53.3% increase) | ||
− | * '''Spell Shield''' - Light protection from hostile spells. (20% + 1% per | + | * '''Spell Shield''' - Light protection from hostile spells. (20% + 1% per Combat Art level [[Sacred 2:Block chance: Combat Arts|chance to block combat arts]]) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Sanding''' - Slightly damages opponents inside the Dust Devil. ( | + | * '''Sanding''' - Slightly damages opponents inside the Dust Devil. (21 + 10.5 per Combat Art level [[Sacred 2:Physical|physical]] damage (+[[Sacred 2:Damage|damage]] modifiers)) |
− | * '''Spread''' - Increases circumference of Dust Devil | + | * '''Spread''' - Increases circumference of Dust Devil significantly. (42.9% increase to [[Sacred 2:Area of Effect|Area of Effect]]) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|qKe6v3b9P38|400}}|center|Dust Devil without Modifications}} | ||
|} | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
+ | |} | ||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]] and chance for critical hits for the gold '''Sanding''' modification, and allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | ||
+ | |||
+ | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will increase the [[Sacred 2:Casting Speed|execution speed]]. | ||
+ | |||
+ | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of the gold '''Sanding''' modification and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the '''Sanding''' damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by the '''Sanding''' physical damage. | ||
− | + | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | |
− | The following | ||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | * [[Sacred 2:Intelligence|Intelligence]] will increase the '''Sanding''' damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | * [[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | + | * Very effective defensive combat art right from the start that adds an evade chance to the Dryad's stats while she remains in the cloud | |
+ | * Taking the bronze mod '''Recondition''' and the silver mod '''Elongate''' seem to be overkill on the regen reduction, as with just one of the two the cloud can be kept up almost all the time | ||
+ | * The Silver mod '''Spell Shield''' is very good at blocking incoming spells and enemy combat arts, making it useful against caster [[Sacred 2:Boss|bosses]] | ||
+ | |||
+ | * Also affects allies, so it can be used as a utility Combat Art to help boost the entire party's evade chance | ||
+ | |||
+ | *[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage from the '''Sanding''' mod | ||
== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * | + | * Eventually can be kept up at all times |
− | * | + | * Adds a very nice chance to evade chance for the dryad or any friendly character within range of the cloud |
+ | * Can be used to block enemy combat arts through silver "Spell Shield" option | ||
+ | * Can be turned into an offensive attack with the '''Sanding''' gold modification | ||
Cons | Cons | ||
− | * | + | * Must stay within the range of the cloud for the effects to work on the character |
− | * | + | * After casting, the cloud does not move with the character so if the player needs to move somewhere else, another cloud must be cast |
+ | ==Notes== | ||
+ | *Dust Devil is one of 5 Spell damage-based combat arts in the whole game that can have their damage boosted by Tactics Lore (the others are [[Sacred 2:Killing Spree|Killing Spree]], [[Sacred 2:Belligerent Vault|Belligerent Vault]], [[Sacred 2:Deathly Spears|Deathly Spears]], and [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]). | ||
+ | |||
+ | *Note that, like all CA's in the '''Capricious Hunter''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. | ||
== Stats Chart == | == Stats Chart == | ||
− | |valign="top"| | + | ==See Also== |
+ | *[[Sacred 2:Dryad|Dryad]] | ||
+ | *[[Sacred 2:Dryad Guides|Dryad Guides]] | ||
+ | *[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | |||
+ | == Gallery == | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Dust devil casting.jpg|x160px]]|none}}</center> | ||
− | < | + | |width="180px"| |
− | [ | + | <center>{{S2frame|[[File:Dust devil cloud.jpg|x160px]]|none}}</center> |
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:DustDevil.jpg|x160px]]|none}}</center> | ||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]] |
Latest revision as of 05:10, 9 January 2014
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases damage and chance for critical hits for the gold Sanding modification, and allows for modification points.
- Capricious Hunter Focus - reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- The appropriate Weapon lore (such as Ranged Weapons) - will increase the execution speed.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of the gold Sanding modification and lower its regeneration time if it is placed in a combo.
- Ancient Magic - increases the Sanding damage and lowers opponent's resistances to its damage.
- Damage Lore - will improve the chance, duration, and strength of open wounds (secondary damage effect) triggered by the Sanding physical damage.
The following attributes will affect this combat art:
- Intelligence will increase the Sanding damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Very effective defensive combat art right from the start that adds an evade chance to the Dryad's stats while she remains in the cloud
- Taking the bronze mod Recondition and the silver mod Elongate seem to be overkill on the regen reduction, as with just one of the two the cloud can be kept up almost all the time
- The Silver mod Spell Shield is very good at blocking incoming spells and enemy combat arts, making it useful against caster bosses
- Also affects allies, so it can be used as a utility Combat Art to help boost the entire party's evade chance
- Acute Mind will increase this Combat Art's damage from the Sanding mod
Pros and Cons
Pros
- Eventually can be kept up at all times
- Adds a very nice chance to evade chance for the dryad or any friendly character within range of the cloud
- Can be used to block enemy combat arts through silver "Spell Shield" option
- Can be turned into an offensive attack with the Sanding gold modification
Cons
- Must stay within the range of the cloud for the effects to work on the character
- After casting, the cloud does not move with the character so if the player needs to move somewhere else, another cloud must be cast
Notes
- Dust Devil is one of 5 Spell damage-based combat arts in the whole game that can have their damage boosted by Tactics Lore (the others are Killing Spree, Belligerent Vault, Deathly Spears, and T-Energy Shroud).
- Note that, like all CA's in the Capricious Hunter aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
Stats Chart
See Also
Gallery
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