Difference between revisions of "Sacred 2:Inquisitor"
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The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require. | The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require. | ||
− | =='''Inquisitor[[Sacred 2:Skills|Skills]]'''== | + | =='''Inquisitor [[Sacred 2:Skills|Skills]]'''== |
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'''Combat Art Skills''' | '''Combat Art Skills''' | ||
− | Gruesome Inquisition Focus - Improves regeneration and raises max Combat Art level for this aspect | + | [[Sacred 2:Gruesome Inquisition Focus|Gruesome Inquisition Focus]] - Improves regeneration and raises max Combat Art level for this aspect |
− | Astute Supremacy Focus - Improves regeneration and raises max Combat Art level for this aspect | + | [[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] - Improves regeneration and raises max Combat Art level for this aspect |
− | Nefarious Netherworld Focus - Improves regeneration and raises max Combat Art level for this aspect | + | [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - Improves regeneration and raises max Combat Art level for this aspect |
− | Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo | + | [[Sacred 2:Combat Discipline|Combat Discipline]] - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo |
− | Concentration - Gives an additional buff slot & improves regeneration for all Combat Arts | + | [[Sacred 2:Concentration|Concentration]] - Gives an additional buff slot & improves regeneration for all Combat Arts |
− | Astute Supremacy Lore - Increases damage, critical chance and cast speed for this aspect | + | [[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] - Increases damage, critical chance and cast speed for this aspect |
− | Nefarious Netherworld Lore - Increases damage, critical chance and cast speed for this aspect | + | [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - Increases damage, critical chance and cast speed for this aspect |
'''Offensive Skills''' | '''Offensive Skills''' | ||
− | Hafted Weapons | + | [[Sacred 2:Hafted Weapons|Hafted Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
− | Magic Staffs -Increases attack speed, chance to hit and max item level usable without penalties with these weapons | + | [[Sacred 2:Magic Staffs|Magic Staffs]] -Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
− | Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons | + | [[Sacred 2:Ranged Weapons|Ranged Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
− | Sword Weapons | + | [[Sacred 2:Sword Weapons|Sword Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
− | + | [[Sacred 2:Pole Arms|Pole Arms]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons | |
− | + | [[Sacred 2:Tactics Lore|Tactics Lore]] - Increases damage with all weapons | |
− | + | [[Sacred 2:Dual wield|Dual wield]] - Allows you to wield two single-handed weapons | |
− | Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters | + | [[Sacred 2:Speed Lore|Speed Lore]] - Increases attack and defense and run speed |
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+ | [[Sacred 2:Damage Lore|Damage Lore]] - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters | ||
'''Defensive Skills''' | '''Defensive Skills''' | ||
− | Armour Lore - Improves your resists and increases maximum item level without penalties | + | [[Sacred 2:Armour Lore|Armour Lore]] - Improves your resists and increases maximum item level without penalties |
− | Toughness - Improves your resists and provides minimal % damage mitigation | + | [[Sacred 2:Toughness |Toughness]] - Improves your resists and provides minimal % damage mitigation |
− | Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster | + | [[Sacred 2:Combat Reflexes|Combat Reflexes]] - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster |
− | Constitution - Increases health and health regeneration | + | [[Sacred 2:Constitution |Constitution]] - Increases health and health regeneration |
− | Spell Resistance - Increases your resistance to spells | + | [[Sacred 2:Spell Resistance|Spell Resistance]] - Increases your resistance to spells |
− | Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown) | + | [[Sacred 2:Pacifism |Pacifism]] - Reduces damage taken in PvP (all possible ramifications still unknown) |
'''General Skills''' | '''General Skills''' | ||
− | Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player. | + | [[Sacred 2:Riding |Riding]] - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player. |
− | Bargaining - Much like Trading in original Sacred, improves what merchants have to offer. | + | [[Sacred 2:Bargaining |Bargaining]] - Much like Trading in original Sacred, improves what merchants have to offer. |
− | Divine Devotion - Improves regeneration of god-spell | + | [[Sacred 2:Divine Devotion|Divine Devotion]] - Improves regeneration of god-spell |
− | Blacksmith - Allows the player to socket items without having to use a Blacksmith | + | [[Sacred 2:Blacksmith|Blacksmith]] - Allows the player to socket items without having to use a Blacksmith |
− | Alchemy - Allows player to use certain consumables | + | [[Sacred 2:Alchemy |Alchemy]] - Allows player to use certain consumables |
Revision as of 14:53, 2 October 2008
He is a very dark figure, always clothed in robes. The soul of the Inquisitor is as dark as the magic he uses, and his methods in hand-to-hand combat are just as twisted. He represents the Seraphim's polar opposite and is rooted firmly on the path of Shadow.
The Inquisitors are High Priests. Originally, these were the connection between the rulers and the Great Machine. Over time, they started to abuse their powers and they attempted to become involved with politics. Now, the High Priests are secretly breeding demons and other disgusting creatures in order to seize power over Ancaria. Their armor is similar to the Seraphim’s armor. However, they conceal their armor wearing black robes adorned with runes.
The Inquisitor is a fighter for the shadows. He has powerful and manipulative spells at his command, which render him a deadly weapon. He is even able to manipulate the minds of his enemies. Thus are his powers that he can wield them against entire groups of opponents. He has access to devastating spells of destruction and influence based on dark magic. The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
The Inquisitor is an offensive character. He is extremely self-opinionated and goes to extremes in his fights. He prefers brutal weapons and he is the only character who does not have the skill to wield swords. He favors close combat but he is also able to use ranged weapons. The Inquisitor wanders Ancaria pursuing purely selfish goals. Therefore, he may only follow the path of shadow.
See the world-exclusive trailer [url="http://download.ascaron.com/sacred2/videos/Sacred2-FalleAngel-Inquisitor_Shortclip.zip"]here[/url].
The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
Inquisitor Skills
Combat Art Skills
Gruesome Inquisition Focus - Improves regeneration and raises max Combat Art level for this aspect
Astute Supremacy Focus - Improves regeneration and raises max Combat Art level for this aspect
Nefarious Netherworld Focus - Improves regeneration and raises max Combat Art level for this aspect
Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo
Concentration - Gives an additional buff slot & improves regeneration for all Combat Arts
Astute Supremacy Lore - Increases damage, critical chance and cast speed for this aspect
Nefarious Netherworld Lore - Increases damage, critical chance and cast speed for this aspect
Offensive Skills
Hafted Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Magic Staffs -Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Sword Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Tactics Lore - Increases damage with all weapons
Dual wield - Allows you to wield two single-handed weapons
Speed Lore - Increases attack and defense and run speed
Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
Defensive Skills
Armour Lore - Improves your resists and increases maximum item level without penalties
Toughness - Improves your resists and provides minimal % damage mitigation
Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
Constitution - Increases health and health regeneration
Spell Resistance - Increases your resistance to spells
Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown)
General Skills
Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.
Divine Devotion - Improves regeneration of god-spell
Blacksmith - Allows the player to socket items without having to use a Blacksmith
Alchemy - Allows player to use certain consumables
- Gruesome Inquisition
- Astute Supremacy
- Nefarious Underworld
Inquisitor Combat Arts
Aspect
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