Difference between revisions of "Sacred 2:Dragon Mage Combat Arts"
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− | ='''Dragon Mage Combat Arts'''= | + | __NOTOC__ |
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[[Sacred 2:Aspects|'''Aspects''']] | [[Sacred 2:Aspects|'''Aspects''']] | ||
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=='''Aspect: [[Sacred 2:Dragon Magic|Dragon Magic]]'''== | =='''Aspect: [[Sacred 2:Dragon Magic|Dragon Magic]]'''== |
Revision as of 21:54, 1 September 2013
Dragon Mage Combat Arts
Aspect: Dragon Magic
This offensive aspect is intensely connected to the dragons. He can call them to his support and even turn himself into one. |
Dragon Berserk
Turns into a Dragon Berserk. Attacks will extend the transformation time. Gives a bonus to damage, armor, attack and defense. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects. A player cannot open containers, talk to NPCs or use merchants, smiths or runemasters while in this form.
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Dragon Form
Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects. While in Dragon Form the Dragon Mage can cast fire spells and gains bonuses to armor, attack and defense. In this form the Dragon Mage cannot speak or interact with any NPC's or merchants. He cannot open containers or doors.
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Dragon Strike
Calls a dragon for aerial attacks (A dragon flies over and casts a massive fireball, doing area of effect fire damage over time). |
Eternal Fire
Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire damage over time). |
Familiar (Buff)
This Combat Art is a (Buff) The Dragon Mage summons a small dragon familiar which increases his stats (Increases Intelligence, Health Points and Willpower) |
Aspect: Elemental Magic
This magic gives the power to create creatures out of the elements, which will battle his enemies for him in his stead and will give enemies little chance of getting close to him. |
Destroyer
Summons stone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage). |
Gust of Wind
A strong gust of wind can damage, stun or knock back enemies. |
Magic Barrier
Summons a protective barrier of earth and stone. |
Tornado
Unleashes a small tornado that moves towards the enemies. |
Protector (Buff)
This Combat Art is a (Buff) Calls an earth elemental protector. |
Aspect: Mentalism
This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. |
Mind Strike
A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. |
Energy Blaze
Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) |
Maelstrom
Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targeted area). |
Combat Trance
Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. |
Runes of Protection (Buff)
This Combat Art is a (Buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |